Reworked maps are detrimental for trapper
So first, let's start off by saying that across the reworked maps, the ground textures look very much the same, with the exception of badham and ormond.
Taking a look at the most recently reworked map, that being Autohaven.
You'll notice that the original ground textures were more full of random foliage. The leaves, smashed grass and other things let the ground feel more full, and visually it is darker. This means that you'll have a harder time picking out traps on the ground because of the visual richness of the texture.
The reworked ground textures have nothing going for them. They are bright, have no fallen leaves, or any kind of foliage in the texture itself. Leaving it pretty clear when a trap is present on the ground.
Now looking at OG macmillan
Again, it is full of leaves, fallen twigs, with the occassional bright green foliage. This texture is full of stuff to see, and allows traps to be better hidden among the leaves.
Reworked macmillan also has nothing going for it. The ground is clear, bright, but also come with the occassional wet spot on the ground. This let's you see traps clearly on the ground when you pay attention.
This is without talking about the new grass. You can pretty clearly see the ground through the grass, which also means you'll be able to see traps relatively easily through them. If you run trappers tar addon, this will actually make your traps easier to see on the new maps because of the brighter ground.
Plus, just talking about the overall aesthetic, the brighter ground feels out of place. Like it doesn't belong in the map it's in. Adding leaves, twigs, and other debris would go a long way towards making the ground textures look darker, more aesthetically pleasing, and full.
Edit: here's some photos of traps on autohaven, minus the outline, they are pretty easy to see, even in dark areas.
(Credit goes to bm33 for getting the pictures in another post of mine)