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I will lobby dodge if I see this

This game has a serious problem in that solos are too easy for killer and SWF are too hard. That's why, when I play killer, I'm gonna dodge if I see all survivors are my platform or all of them are from another platform. I have to assume they're a 4-man SWF, which is a very miserable experience playing against. If there's 3 and 1, I'll humor it because it might be hard but is almost close to a fair match. But I don't care if I have to lobby dodge 5 times or more, because I don't want to be a 4-man's plaything. Maybe with Spirit or one of my better killers, I'll break away from this strat, but not with Trapper or anything weak like that.

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Comments

  • shadowman0105shadowman0105 Member Posts: 261

    As long as you don’t leave during the start up of the match (when you see your character on the map) you won’t be penalized.

    of course console players can do this trick where they close app during the loading screen to avoid the dc penalty (this is both from my own usage and other people’s uses in my experience of the game).

  • noctis129noctis129 Member Posts: 967

    Killers tend to take 1 look at me and dodge the lobby. That's why I use default version of my character.

  • TheClownIsKingTheClownIsKing Member Posts: 6,278
    edited December 2020

    Sometimes it’s still worthwhile trying.

    I’m fairly well known for being very off meta, usually almost always running Coulrophobia in my builds paired with something that inflicts Mangled.

    I recently did that also with Undying + The Third Seal. Imagine my delight whereby sheer dumb luck/coincidence many of those lobbies swapped in a map last second, had a secret offering which we ALWAYS know is a Shroud of Binding, AND there was usually an OoO in almost the next dozen matches or so.

    I can tell you that things went very badly for these teams very quickly due to a big part of the basis of their strategies going down the crapper.

  • JimbusCrimbusJimbusCrimbus Member Posts: 1,038
  • JimbusCrimbusJimbusCrimbus Member Posts: 1,038

    There are times when I fully support lobby dodging.

    Keys, or like, 4 toolboxes, 4 medkits etc.

  • Freddy96Freddy96 Member Posts: 688

    Yes so as someone said you can sweat by stomping solos. Nothing wrong in lobby dodging but you'll never be really playing red ranks.

  • freddymybaefreddymybae Member Posts: 613

    As rank one yes I dodge every key I see since o can’t mori the person with the key and swf. Is so strong

  • thesuicidefoxthesuicidefox Member Posts: 8,227

    Imagine dodging killer lobbies in 2020.

  • MoundshroudMoundshroud Member Posts: 4,460

    While I firmly believe Solo and Team Ques should be different, I don't think I would suggest Lobby dodging as a solution. For the time being, at least, we are stuck with the current situation. It is better simply to embrace the problem and take it on full throttle. I assure you, that you can face and fight a SWF. Will it be harder? Absolutely. Will it be sweaty? You bet your sweet patootie. It is also very satisfying to 3-4K them. The SWF (even the Tournament Squads) do have some weaknesses you can exploit.

    1. If you can mind game one, you have mind gamed all of them. They feed each other info constantly. If you get one to believe something, the others will be told what that Survivor believes.
    2. They are vulnerable to unconventional builds, like my favorite Spooky Myers (but he is just one). Anything which disrupts their flow of information is more effective against them. Stealth Killers, at least in my experience, all do well against a SWF if pains are taken to fully realize the stealth potential. This bears on my point about mind games.
    3. They tend to be really altruistic, more than is advised. This means you can turn any Survivor you down into a very lucrative honey-pot. They will milk hooks for maximum time on Generators, but they will come for that person too. Remember, these guys are friends and have the expectation that they are all going to try to get everyone out. *This is NOT true of Tournament Squads, however, so I'll talk about them next.

    A Tournament Squad is a bunch of cold, calculating fish that only measure success by the overall win. Each member is ready, willing, and able to sacrifice the rest. None of them have a problem with dying in the match and if they think it is heading that way are going to do their level best to make sure that the sacrifice gets everyone else out. You cannot count on altruism with these Squads. They don't care about individual success, only the team. So don't bet on altruism like a normal SWF.

    Getting back to my original point, I want to stress that since we don't know if or when Solo and SWF will ever be in their own Ques, you are going to be facing an ever increasing number of SWF. Studying Lobbies might give you a clue or it might not. I think you will be better served just getting better to kill them regardless.

  • danielmaster87danielmaster87 Member Posts: 6,660

    Ah, so you want to play against a 4-man SWF at rank 1? Be my guest.

  • JimbusCrimbusJimbusCrimbus Member Posts: 1,038

    I do it all the time. Sometimes I win, sometimes I lose. I mostly win. Stop acting like SWF's are the reason you lose. More times than not, it's because you didn't play well.

  • darktrixdarktrix Member Posts: 1,790

    Sure do. Most of the times it's a blast - they're over altruistic making crazy plays that usually end in total failure.

  • danielmaster87danielmaster87 Member Posts: 6,660

    Must be nice. Sounds like all you get are the boosted ones, whereas mine don't want to lose.

  • danielmaster87danielmaster87 Member Posts: 6,660

    I never said that. I go against top % sometimes, and other times they're not that good but they carried by gen rush. Never said I go against that all the time, especially since my post is about lobby dodging those teams.

  • danielmaster87danielmaster87 Member Posts: 6,660

    It can be 1 gen done each minute. I'd say the cut-off time where it stops being gen rush is, say, 5 gens in 7 minutes. I say that because chases are like 20-30 seconds minimum. But then there's also stuff like the game lasting longer, but the last 2 or 3 gens all pop within 45 seconds. If at least 1 person is on a gen at any time, it's pretty easy to pull off gen rush. You could also call it gen rush if you have stuff like Corrupt or Ruin and the gen speed is just as quick as without those perks.

  • JimbusCrimbusJimbusCrimbus Member Posts: 1,038

    That's not genrushing. That's just you not applying any map pressure.

    Genrushing has one meaning, and one meaning only. All survivors, split on seperate gens, from the very beginning, and 2-3 gens popping by the time you down your first survivor. That is a genrush. Survivors "doing gens fast" is not genrushing. They're just doing their only objective because the killer isn't pressuring them off generators.

    So yes, this is a question of your skill, and also your knowledge on the game itself.

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