Clown the filler killer
Okay Clown is a filler killer and is a combination of doctor and huntress. and is a step down.
Clown's tonic should be a type of poising effect, (it does everything it already does plus) it puts survivors into a injured/exposed kinda state for a period of time. they don't bleed, but they make coughing noises, and can be downed if hit during the drug timer.
The timer will be like borrowed time, and will ware off after a maybe 40 or 50 seconds? (give or take)
if a survivor is hit with the tonic while (physically) injured, a timer will begin, when the timer hits zero they will enter the dying state. BUT!!!!!! if they are downed by the drug timer, they will not bleed but make coughing noises. And a ware off timer will appear, once that timer hits zero, the survivor will renter the injured state. (that is unless the clown hasn't picked them up and hooked them).
Note: the tonic effect would count as the survivors being injured, so add that to thanatophobia, and he can just bombard the map with gas.
Clown's tonic in his story worked as a knock out gas, the idea is that survivors will be weakened by his drug if they are hit with it, and can be easily over powered during that time.
I think the Dev's should test build this at least, maybe do a public test if it works out, and see if everyone would like it.
Also consider one other thing, how many people would want to play clown even after this rework? because I bet someone is going to say this is over powered!! well just because this sounds op doesn't mean it is. Skill is a big factor in playing DBD.
Also this is to add something new when it should have been, and just an idea pitch for the devs to try before making a new killer.