Home Bug Reports Platform Specific Issues PC
The 4.3.0 PTB starts today. For more information and patch notes, click here.
You are currently reviewing the archived bug reports section. To report a new issue, please use the new bug reports section found here: https://forum.deadbydaylight.com/en/categories/bugs
If you are experiencing the Rank Update Error, please click here: https://forum.deadbydaylight.com/en/discussion/125133/

Clown Breaking Bottles on his head

SmokePotionSmokePotion Member Posts: 1,089

Not exactly sure what the collision is, or how to replicate it. But it happens a lot. I'll be chasing, wind up to throw a bottle in front of my prey, and the smoke just spreads around me like I hit myself. It happens on indoor and outdoor maps (swamp and meat plant ie) And I've stopped and looked for overhangs on a few occasions and found none.

It can happen at all power levels of the throw, but might by tied to angle of the throw.


  • YucchiYucchi Member Posts: 250
    Same.  Even if you aim high bottle leaves Clown's hand like he just let go of it and smoke surrounds him
  • TigerKirby215TigerKirby215 Member Posts: 604

    Welcome to projectile hitboxes. Throw a bottle "over" a log on Red Forest and it smashes in my face cause "durrr that log is actually a brick wall."

  • KaanaKaana Member Posts: 4

    Same, just played Clown and over half the game was me throwing bottles for it to just break the second it left my hand. I was on Rotten Fields and unless the corn now has hitboxes I assume it's a bug and not intended.

  • NantesNantes Member Posts: 64
    edited October 2018

    This has been happening to me too. One particular bottle had no structures over my head that could have caused the break. And it was immediate anyways, there was zero travel time for the bottle. It seems bottles now come with a small random chance of just breaking immediately.

    Proof recorded by someone else: https://clips.twitch.tv/RoughYawningAntCoolStoryBro

Sign In or Register to comment.