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IMO, other than Cruel Limits, I think these upcoming perk changes are healthy.

Yes, even Pop. It was never necessary to change it from its original 30 seconds to begin with.
Cruel Limits though... I just don’t see 32m being much more helpful. It’s the activation conditions that are sucky. It’s funny. Before the Stranger Things chapter having a gen finished in my face was a common occurrence. Now it happens once in a blue moon, even less than that when I do give current Cruel Limits another chance.
I’m guessing Monstrous Shrine still poses a conundrum to the devs, seeing as we still don’t have a rework of that mentioned.
Post edited by TheClownIsKing on
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If it activated before the generator was completed, and had a synergy with Tinkerer.... well that may be too cruel.
It should block pallets within 32 meters AND block windows map wide, that way it would be an actual threat.
The problem with that would be that it would only really benefit those Killers who are already really strong. Basically those who can actually travel to the Gen which is highlighted by Tinkerer.
What about changing it so that instead of it being centered 32 meters around the gen it applies to everything in the killer's TR? That way you're more likely to actually get to use it in a chase, and it can synergize with other perks that impact the TR.
I mean, they nerfed pop because clearly they can't nerf undying right now, since it's boosting a lot the dlc sales.
the WGLF buff should be far more stronger imo...
I can live with Pop being 45 seconds, but I disagree with the original 30 seconds being fine. It was far too short as it was IMO and led to it being wasted too often (either the timer ran out before you found a good target or you used it on a suboptimal gen because you didn't want that to happen).
The only perk change that I'm not really okay with with is Slippery Meat. I don't really like the way self-unhookings are handled in this game (except for Deliverance), and I don't think a perk being so RNG-reliant is a very good idea. I would rather it get re-worked entirely.
Would definitely be too strong and then overused in that meta but would feel terrible from the survivor side as that monster of a perk starts to RNG down people who are already stuck at a tileset vs a Bloodlust 1 or 2 killer. Would become staples on Hillbilly and Cannibal and lead to a lot more pretty braindead saws that can't be escaped though because the timing of a gen pop even if it was left at 16M in the terror radius.
That said 32 meters window only blocks around finished generators is still very niche and probably won't be used in most builds - I would be okay with it blocking pallets too for a set time so it's a failsafe synergy for Tinkerer's if the gen pops before you get there and have a niche use but not become overbearingly the meta.
Undying doesn’t need a nerf. Survivors just need to stop ignoring dull totems.
oh, they will nerf it trust me. Undying + ruin + tinkerer has spread out far too much to be ignored. They're balancing the game around yellow to green ranks, people who can't find totem. The nerf will happen.
Yeah, maybe it would be. Early in the game you'd be okay, but late game against a Bubba that'd be crazy strong. They'd definitely have to shorten the time of the effect to make it work (maybe 15 seconds), but I think tying it to the TR wouldn't necessarily be too OP. I like the idea of survivors having to gauge whether they want to pop a gen at a given time, kind of like when you have an RBT on.
Agreed that just making it 32m will still be pretty niche, though. Tinkerer would make a lot of sense to pair with it, but even with just the range increase I think you get some use out of it. 32m feels like a small bump but it affects almost double the area of 24m.
I wouldn't say all changes are healthy as we simply lack information.
Thanatophobia & Mindbreaker for instance: An increase is promised for both (and a removal for Thana), but too little could mean nothing & too much could mean...too much.
And what are going to be these additional ways to get Tokens for We're Gonna Live Forever?
For Cruel Limits, i always thought it'd be cool to block upright Pallets as well, but idk, maybe too much.
Again, survivors just need to not ignore dull totems. Undying has none to little power depending on what dull totems remain (and how many other Hexes are equipped).
Survivor taps a gen to see if Ruin is active? Decides to search for the Hex? Spots dull totems on their search for Ruin, but ignores them because they’re not a Hex? Well that’s on the survivor for being an idiot by not thinking “just in case the killer has Undying”
Mindbreaker is still useless, my suggestions were to make Cruel Limits within 24m of the killer (and maybe a bitter murmur like mapwide 10s block after gens are done) - and mindbreaker makes a surv scream when it hits 50%
The only real effective use of Cruel Limits has always been pairing it with Tinkerer & Bitter Murmur since the release of Stranger Things. That’s 3 perks for a VERY BIG gamble that it pays off.
Throw in Blood Favour and the party can really get started :D
it doesn't matter if there's counterplay? don't you get it? if survivors complain they will get what they want, period. They're the majority of the players, they have more power. basekit billy was fine, but they nerfed him. Same goes with nurse. Or old legion.
That’s not always true.
The Devs have been pretty stoic on their stance regarding NOED, because of their feelings that survivors need to treat dull totems as an important second objective.
Undying only further cements the emphasis that dull totems are not benign, and they are an important secondary objective.
ok if you say so, but I'm saving the thread, we'll talk about that in the future :)
🤣
I think it's a nice start. I'm excited for Trail of Torment, especially, and Blood Pact. I don't think the Pop nerf is particularly... Smart. It's not going to affect the problem users, namely mobility killers, so it's just a nerf to the killers that actually needed it. However, with the new Ruin/Undying mobility killers probably aren't even using Pop any more so we'll see.
Wait, as I'm writing this I'm realising how OP blood Pact is about to become. Chasing a 107 survivor because their SWF buddy is near? Okay, yeah, maybe gonna have to nerf that. Wow, I actually didn't think about that til just now. Depending on how big 16m ends up being in terms of looping the same tile, that could be a huge problem.
It's more that a nerf to one of the few ways killers have of responding to survivors destroying gens at insane speeds, without some sort of tweaking elsewhere. It just leaves a bitter taste, especially as the patch notes don't mention anything about killer matchmaking being restored.
I thought the same for Blood Pact. At first I was like, ok yeah that seems pretty decent since I use it all the time as a Solo player, but then I thought, hang on. Staying within 16m. So an example: I heal the Obsession, they get buffed. We're at Killer shack. In theory I could just sit in basement/locker and let the obsession run the killer around because they have infinite speed boost? Then there is also the SWF aspect you mention. Those 2 could remain together at all times and you'd never catch them without hitting Bloodlust tiers. Hopefully PTB sheds some light on wether it is OP or not.
That would be useful.
Not the current state of the perk right now tho.
I’m worried about the same thing. But on a positive note, that means two survivors preoccupied at the same time.
Honestly, I think it should be reduced to between 8 or 4m. That way if this strategy is attempted, they BOTH risk injury or being downed.
I'd prefer this over 16m. Kindred at T3 is 16m, and that's a pretty huge area around the hook you're on. So Blood Pact using this same effect on a survivor feels like it's a mess just waiting to be abused.
I've said it before and I'll say it again: the real buff I want to Cruel Limits is to bring back its great development name.
Cruel Confinement sounds so much more intimidating and gets those alliteration bonus points.
It did take some time, but off course I was right. They milked the DLC so now they can nerf undying.
Meme