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Scott puts things into perspective

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  • TheStabbiNAngeLTheStabbiNAngeL Member Posts: 1,264
    edited January 2021
  • BenZ0BenZ0 Member Posts: 4,090

    Without shitting to much onto BHVR but its sad to see how much success and attention they have gotten with that low effort and talent with just a unique concept. Compared to devs like 7 days to die, they are developing a open world survival zombie crafting game, nothing that new and unique but managed to update and develope that game so nice that it has become a great and wonderful game nowdays. They also made it far and reached some good amount of hype and attention but not as much as Dbd did by far, but they still put all their efforts into updates and new content into the game that it just is sad that the payoff isnt that big.

    The devs should really rethink their motivations and goals, it doesnt seem that they put enough effort into their product... keep in mind guys that they are working on a new game meanwhile... after that disaster with Death Garden.

  • MeltingPenguinsMeltingPenguins Member Posts: 3,438

    Good vid, but I think it does miss an important point: The way the community behaves plays a great part in the whole mess as well. It's not solely on the devs.

    It's on all players, how they play, how they 'demand' things must get changed and how insistent they are.

    Just look at the PTB as a whole:

    if people on the ptb play sweaty for nothing, you wonder why they are playing ptb at all. to be the best of the best and fuel their ego once something goes live, i guess. But barely anyone seems to test out mechanics, spawnpoints etc.

    That said, it is ABSOLUTELY on the devs to not fix the known bugs asap.

    People have said it before, but we NEED game health patches posthaste. all content patches ought to come second to that.

  • Flawless_Flawless_ Member Posts: 253

    Not only they take years to fix bugs but the PTB is slowly becoming the Publicity Test Build since bugs don't even get acknowledged after, let alone fixed like with the latest chapter. It's now just a way to create hype with the fog whisperers. Pretty sad that they show so little love for their own product.

  • Mister_HoldoutMister_Holdout Member Posts: 3,144

    Yeah, I have to admit Scott really hit the nail on the head with this video.

    People have been saying the same things about BHVR for a long time now. I'm just glad one of the big streamers finally had the guts to say what most players are thinking.

  • Mister_HoldoutMister_Holdout Member Posts: 3,144

    It's like Scott said, as soon as one of the big developers decide to copy the DbD formula, the game is history.

  • Devil_hit11Devil_hit11 Member Posts: 1,933
    edited January 2021

    Its not so easy. Licenses are very hard to copy without copyright infringement. Powers are also very hard to copy without copyright infringement You can't release a killer that places traps or anything related to the name "Trapper". Despite what people think, DBD graphics and art direction is very good, Its definitely top notch standards. The only reason why its not of any higher standard is because not everyone has the most updated PC/Console and it takes a lot of time to optimize polygons. too little polygon count will make something look ugly, too much might make consoles or weak pc have fps drop.

    I do agree DBD has very tight and limited changes per 3 month chapter(Balance/Gameplay change wise) but at the end of the day, you have to choose what you prioritize what changes and what does not with limited staff that decides when they add program for DBD and when they do not program at all.

  • Thund3rstruck57Thund3rstruck57 Member Posts: 170

    @Echorion I'm surprised as well. Usually the censorship squad is the only team at Behavior that moves quickly. If it had been a certain celestial fruit instead of Scott you know this thread would be gone in a heartbeat.

  • TotemsCleanserTotemsCleanser Member Posts: 617

    Hopefully the devs see this post. Not like it's actually gonna change anything but maybe they will give the whole situation some thought. It's not a dev-only problem, of course, but yeah. Very few games could actually get away with the kinda stuff that DBD /is/ getting away with, lol.

  • stargazer9stargazer9 Member Posts: 643

    DBD devs are super lazy and incompetent, it’s embarrassing. I used to buy every single DLC they release, I used to support this game and spend hundreds of dollars on Auric Cells. I stopped doing all that a few months ago. I did not buy Descend Beyond, I did not buy A Binding of Kin, the last skin I bought was almost a year ago. There’s no way I’m spending any more of my money on this game because I feel like it’s all going to waste. This will go on until I feel the game and the devs deserve the support.

  • Th3NightmareTh3Nightmare Member Posts: 1,119
    edited January 2021

    I'll be honest, how is it possible that in 5 years(close of them) and today, BHVR will be more than 500 employees and that the core of the game, the game we all play 1vs4, the mechanics are still the same? I understand what DBD is, but .. can't it improve? Introduce new mechanics to the game, new objectives, this would be incredible for DBD, but at this rate ... the 5 year will pass and the game will remain the same, skins, change 5 or 6 perks, 100 skins, new killer ... and thus we will enter an endless loop. Smaller teams release more content than this game, I'll never understand, but the reason is competition, BHVR doesn't care about its players and its community, they only keep what they have with the same content after 3 months.


    I'm still waiting for the "new mechanics" that they announced in the 4th anniversary (early game) for the game, we are in February and we don't know anything, but the game continues to update like 1-2 years ago with the same content ... it is Boring to be repairing generators more than 5 years, please more innovation for this game ..

  • DragonMasterDarrenDragonMasterDarren Member Posts: 2,209
    edited January 2021

    i definitely feel like BHVR would make DBD a lot better if they added a certain amount of hours they HAVE to work instead of just "work when you feel like" cause on one hand that means crunch is basically non-existent and stress levels will be low but on the other hand it means nothing gets done

  • XpljesusXpljesus Member Posts: 393

    Yeah to me BHVR don't give a ######### about veteran players and their design decisions all back that up, I think many will be quitting sometime this year if the game continues in its current trajectory, although that loss will not just be be nullified but completely offsey by the gain of newbies, so ultimately it isn't in BHVR's interest to actually care, hence why they don't

  • XpljesusXpljesus Member Posts: 393

    I've not made a post myself, but I've lost interest and in the last ~3 months my playtime has decreased by 4x on avg, I launched for the first time in 10 days for this PTB and after 30 mins of that concluded I'll likely hardly/not be touching the game until atleast the next chapter, not that I have faith I will (didn't even buy the twins, first I've chosen not to) but just because the updates are while ridiculously slow, also consistent, so atleast I know when the next content drop will be. I totally understand people who make quitting posts, there are many many many valid reasons to quit solely because of the dev practices

  • RoobnusRoobnus Member Posts: 375
    edited January 2021

    DBD is such a simple game with minimal development efforts, especially nowadays where the only content that is provided comes in form of DLCs which include new characters, perks and sometimes a new map. As an ARK Modder myself I can create content of that size and quality single handedly in a matter of a few days. More or less reskins of existing characters, new maps and new perks, not exactly that complex with access to the dev kit.

    To me it's blatantly obvious, it's all about keeping the game alive for as long as possible with minimum efforts to make the most money out of it without investing too much.

    Quite shocking if you consider that the game is turning 5 this year and still hasn't managed to leave alpha if you look at the development state of the game.

    How is that possible?

    a) because of you - you keep supporting them

    b) because there is no real competitor, you have no choice but to support them if you want to play games like DbD

    ...and it's been like that for almost 5 years now. BHVR is incredibly lucky and they know that.

  • druggedpug69druggedpug69 Member Posts: 155

    This hasn't been taken down yet? I'm very surprised. Usually, it would've disappeared into the feedback void.

  • TheStabbiNAngeLTheStabbiNAngeL Member Posts: 1,264

    The thing,I notice the community is very restless, any change usually ends with one side unhappy.When dev's do fix things, it's a short window, then here comes a thousand other complaints.Who ever is the discord guy or girl ,you should all get together make a list of what's really effecting gameplay.That way you can give this to a Fog Whisperer and hopefully they will address it.Also don't suggest nerfs for the love of God do not touch another killer.

  • AggressiveFTWAggressiveFTW Member Posts: 832

    I think both sides would be happy if they would put more effort and work into their updates. The saddest part about this is that fog whisperers do have the option to use their voice and show the devs the video and question them why they do things like this, but they don't. Scott Jund can even do it and ask that on the fog whisperer discord server, but he chooses not to.

  • TheStabbiNAngeLTheStabbiNAngeL Member Posts: 1,264

    Ultimately it seems like the best way to be heard,but I don't know if they even listen to those guy's.Tru3 has suggested many things on behalf of killer's and gameplay wise,it could be that there's a boundary between the dev's and the Fog Whisperers ,because they are technically employed, I guess by Behaviour but the may keep the relationship to a bare minimum, but it's probably the best to be heard.

  • EnlyneEnlyne Member Posts: 429

    I mean even if people did voice themselves which already some did and not a little, just look at how much the requests for accesibility options or answers about them are being ignored, great ideas out there, they're all ignored too, no matter what you say or how eloquent you sound, they're not gonna just work harder if they're not pressured to.

    0 competition, it's been years, updates come at the pace of a snail and with the depth of a puddle, we're talking about a goddamn number change for some perks and they take months for that, this is not acceptable in a quality team.

    It's just astounding to me that some people settle with their minimalistic efforts and rewards they give for ranking up, or the rift which was a terrible idea already, more grind over grind, as long as so many players just decide to accept it and not try to change anything, it's gonna keep on going this way.

  • TheStabbiNAngeLTheStabbiNAngeL Member Posts: 1,264

    This game is so wierd, I swear somedays the game runs like butter,then some day's it's literall Hell.

  • onemindonemind Member Posts: 3,089

    Yea 3k hours and with recent actions I dont know what is happening

    And that pipeline thing that was brought up seems odd because before it was hey here's an idea dose it seem good yes let's look into it a bit more is it game breaking no ok well test it

  • Farshad7913Farshad7913 Member Posts: 58

    i'm still waiting for them to fix blight's POV but no,,, survivor animation more important

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