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Comments
From what I'm being bombarded with, your solution won't solve the preceived issue. It still allows a survivor to dedicate themselves to hook saves. Worse being they would have an unlimited time to do so.
Not active during EGC? Showing some favoritism aren't you?
Why are people against ds changes? You need to understand all what is said but basically.
Half the people know It is busted BS that needs some kind of nerf.
And another half (Mainly survivors) wanna keep It as It cause has become well, It a crutch just like old ruined, NOED or whatever else It be.
And people know the devs will not nerf It because It is a survivors favorite toy. And they tend to treat balancing survivors with kid gloves..Or more correctly make a Killer with Perks to solve the problem. (That is what Bubba was when he came out to solve the camping and item problem)
On top of that the Killer meta has been shuffled for years so It is about time the Survivors have a shake up a bit.
TL;DR: Because D-strike is a Crutch
Having 60 seconds of pickup immunity is too strong. There needs to be deactivation conditions that prevent survivors from slowing the killer's momentum.
If survivors are progressing the game in a significant way, then they absolutely should not have DS protection.
As far as I know Im talking to a fellow forum user, didnt mean any offense
Don't worry about it.
I like your idea. But people are scared that the devs just would nerf it into the ground. Especially veterans. Back then when sth was abused by the community they tended to destroy perks. Like old Machine Gun Build. After both perks got nerfed both were bad af, at least STBFL got some love later on.
And DS is just by existing such a good perk to force a few more killers to not tunnel you. And losing its reputation would negate this passive effect.
I would love to see it working twice like Second Wind does but I think 20 seconds were way better. And if you get downed during that time it just stays on until picked up.
Yeah, infinite Legion mend timer was simply just annoying.
Looking away while chasing a Survivor depleting their mend timer, again just annoying.
Didn't break the game at all whatsoever.
Forehead.
DS should not activate when you are the last person alive or in the game.
Just had a SWF squad run up and unhook near the exit gate because they knew that DS would allow them to escape. Stupid.
It is 1 minute of immortality of course they don't want it nerfed. Most survivors rely on perks to carry them.
No, deactivating Decisive during the EGC is not playing favorites.
A perk that can be used like DS can shouldn't be allowed to put Killers in a lose-lose situation. It is EXTREMELY likely that the Killer will eat a DS during an EGC scramble.
Also, my bad, I forgot to say that it resets when someone else gets hooked, since you aren't getting tunneled, clearly.
Don't insult people.
Legion HAS been nerfed for some pretty questionable reasons, but I'm not sure annoyance was one of them.
DS is not an anti-tunnel perk. It does it's job poorly: difficult to use for newer players who need protection from tunneling the most. Works only once, when tunneler tunnels after every hook. That's not anti tunnel, it's anti momentum.
Many players use DS for anti tunnel anyway, because it's the closest thing there is.
Why we don't like change ideas? Many of them demand only nerfs, making it even easier to tunnel though DS. Few want to make it both fair for killers and an actually decent perk against tunneling.
At the same time, DS is too strong and too weak. It's not anti-tunnel but it definitely should be.
I can only speak for myself, but I’m against DS changes because I think the perk is fine in its current state and discourages certain behaviours, which is a good thing.
I play both sides. I know that DS can be annoying at times. But a) plenty of killer [BAD WORD] can be HIGHLY annoying as well, but who cares, and b) it really isn’t a big deal most of the time if you just expect everyone to run it and play accordingly.
It’s the same reason I have for thinking NOED is fine how it is. It’s annoying but so what? And the existence of it discourages survivors from ignoring dull totems, just as DS discourages the killer from just hooking the same guy back to back to back. They both serve their purpose and the people who hate them are usually the people who forgot to play around them and got blindsided.
If you want to nerf every single perk that “feels unfair” then the only stuff left would be, like, Bond, Botany Knowledge and Visionary on the survivor side, and meme perks on the killer side. Sometimes perks have a strong effect and that’s okay to a point.
I hope that makes sense and answers your question.
ask mod there no talking to people
Lmaoooooooo ok bud
Try and remember. Survivor perks can be taken 4x. So for the DS + UB combo x4 is uncounterable. There is nothing you can do, that is 4 minutes total of invulnerability. This is the problem with balancing survivor perks, each perk has to be considered with 4x the effects for balancing purposes. The devs do not do this, they look at DS+UB and they see one survivor using it, and dont think about the stronger aspects of it.
It's because survivors need thier 60 seconds of invincibilty, because they have been coddled for so long they refuse to 'git gud', but demand that killers just need to get better at the game and deal with the BS.
The only NERF it Really need is Touching a Gen or getting full Healed should remove 20+ sec from the timer.
How is it fine and fair when competent players abuse the 60 seconds to do gens or save people, while also using UB? It's a win for the survivor even when you don't intentionally hard tunnel them off hook, which is what the perk is supposed to be for in all honesty.
OMG! Do gens?! The balls on these survivors. They should find a corner and selfcare for 60 seconds.
It's called tactics. These what if arguments can be used against what killers do just as easily.
Sure ds will be nerfed when freddy's snares do damage
Ahh yes let me stand still for 60s while the gens take 80s and 3 others could be doing them so if that's the case in the time it takes to re hook them 3 gens are almost done and that could happen 4 times technically 12 for each hook state see how ridiculous your statement is
Same reason people try to defend old mori's.
People become reliant on things that are too strong; and throw a fit when presented with the fact they might not be able to abuse that thing anymore.
My idea was if you have ds active you suffer from a 50%reduced recovery rate the timer is 2x as long when down because if the killer is tunneling you they should be punished either by the stun or or wait time making ds unbreakable less effective and if any progression is made to affect the match the timer empties 2x as quick(includes lockers)
Because how can you say your being tunneled when your doing an obj that's like saying why did you shoot me in cod when you defusing the bomb its stupid
That's true most of the time if I'm doing an objective my DS will run out even at level 3. so I really only get to use it if I am being tunneled. I've only ever had it activate at an open door once, and I'm betting that killer was not happy about that.
The thing is they aren't "what if" things. They happen all the time. Just keep on ignoring that though.
my guess is that certain people feel forced to use the perk- and because of that they want it to be strong enough to where it’s not a waste of a slot if the killer doesn’t play a certain way (i.e. tunneling)
id rather have it changed, though
The post you quoted was hilarious.
I mean the way hes making it sound like hes a mafia boss sending a hitman to come and take me out
Pretty embarrassing, for sure.