Lightborn is a perk for players who are scared of survivors blinding them, nothing more. It rewards killers for playing poorly, if you can’t find a way to counter flashlights then I’m sorry, but you need to get good. I no longer bring flashlights into my games, because whenever I do, the killer decides to bring LB. I’ve been playing for maybe 7 hours today, and I’ve played against nearly 13 killers that used this perk, across various (although dominantly red) ranks.
When will the developers nerf this perk? At the very least, you should be able to blind the killler, but lose a certain amount of charges, or lose the ability to use it for a duration of time. That would be preferable to not being able to blind all together. If killers can have power add-ons that survivors can’t counterplay, Iridescent Head and Tombstone for example, why can killers do that to us?
I mean, people though it was fine to punish killers for playing well by getting hits and to reward survivors for not avoiding hits with old MoM.
No it just punishes survivors that come in with a clear advantage (items are time savers) and for failing to avoid the killer. You can still retrieve it, it only adds a downside to the speed boost granted after taking a hit which you should have tried better to avoid.
Rewards killer for playing poorly.. yet you need to hit someone to even use the perk.. just saying.
Well... Same feeling (literally) but I have no doubt the the OP thinks that.
I don't think that's entirely fair. Even outside of keys, making survivors drop an item can waste a ton of time. Like, let's imagine you make a survivor drop a full toolbox. If they don't get it back, you wasted all of the repair seconds that toolbox would have saved. The actual amount would depend on the toolbox, survivor perks, solo/coop repairing, etc. but it might be like 15-20 seconds. If the survivor goes back for their item, though, you usually also waste a lot of their time running back to it, and you can keep causing them to waste time in this way if they keep going back from their item. You can also build pressure off of that if you anticipate that a survivor will go back for their item.
It's only worth running in lobbies where 4 survivors are bringing items imo, but "very bad" is discounting the wasted time it can cause. I do think it's a bit risky to run, though, since good SWFs will know to use their toolboxes early or stash their items once the first teammate gets hit. In practice you usually get decent mileage out of it, though.
My poor Monstrous Shine :( you can buff the perk, but you can never nerf the meme
dropping medkits is pretty nice too
you noticed that your suggestion to nerf Franklins is exactly how it was before it got adjusted? And I totally disagree with your first assumption. The purpose of playing is to have fun. If you talk about bloodpoints, this is a reward for some goodies, but I think the perk progression is way more important than the item hoarding. Especially for survivors, they totally don't rely on items to have good games. And killers can't find addons in chests
When you bring no items, how do you see the killer has Franklins? 🤪
How do I see it? Hopefully, in the endgame screen after I've escaped, lol. 😁😉
When someone complains over weak killer perks..well they are seldom good survivors 😄
I mean if you hit someone with a sword they would not still hold that depleted toolbox in their hand. Perhaps they should make it so there always is a 20% chance that you drop your item. But that the item will not disappear. Killers should not have to waste a perk slot for that, and then they could buff Franklins for people who wants to use this perk because it's not a very good perk.
How does it reward a killer playing poorly. They have to hit you. You know, by playing well.
Unlike some perks that reward you for failing twice in quick succesion
I cannot understand how it rewards killers for doing bad, noed sure make that argument but what?
How? They hit you, but that means they played bad? Not to mention if it sucks that bad why are you complaining? You actually just mad about losing items?
Besides, it a nice little time waster most of the time, since survivors just love to go get there items back.
What if there is no walls nearby, like in cornfields, and they are running OoO so they are constantly near me. Aside from tunneling, which survivors scream to Holy hell about, there is no way to stop it, and they can still pick up a flashlight from a dead person. Lightborn is fair, it allows you to safely pick up survivors and stops you from having even more chances, doesn't mean it needs a Nerf. I rarely run lightborn in general, it's not a great perk. In my opinion it needs some sort of buff, or to just be left alone. No Nerf is needed. Complain about FD, Lightborn And any other perks, maybe it's you who needs to get good. If you cannot win a chase, why should you get a free get out of jail free because there is no walls nearby for me to face. There is no counter except FD or hyper specific perks to counter survivors things.
Yes, it it clear which side of the spectrum is harder to please. FD is a wasted perk slot.
Okay, I've been running Franklin's Slinger lately, and I gotta say, it's surprising how effective this strategy actually is.
I don't run Franklin's to drop items or drain charges. I bring it to waste time.
The number of people who will stop what they're doing when they see their precious clicky fall to the floor and pick it back up while I'm standing right there is astounding. They could have used that time to run, recoup, and get it back when I'm off chasing someone else, but no. They get hit, drop it IMMEDIATELY, wasting more charges, and give me a nice and easy hook.l, because Slinger guts chases in close to mid-range.
my post was a sarcastic paraphrasing of the OP
"Franklins Demise is a perk for players who are scared of survivors having items, nothing more."
Lmao, that's like saying that antiheal items in LoL are for players who are scared of healing, or armor items are for players who are scared of damage.
Do you see how stupid that sounds? Wow
The fact that you said "Counterplay keys" without using Franklins Demise, is all I needed to realize your post has no good point. Franklins Demise is the way to counterplay keys. Period. Anything else is just giving survivors an unfair advantage to win the match with an OP item that breaks the fun flow of the game.
So you can marry your favorite Killer? Aww so sweet to find love in an otherwise hopelessly dreadful, never-ending existence. 😂
don't get hit
The only way I can understand this comment is by assuming it is sarcasm
I think Franklin's is a fair perk. It's power comes from the psychological effect it can cause, it punishes greediness. Survivors who get greedy over retriving their items pay for it but those who just learn to ignore their items franklin's has very little effect over them. Also once it's known that Franklin's in play most people just set their items on the ground somewhere safe and come back to it later. But overall I think it's a pretty balanced perk, I like it on Pyramid Head especially because his trails can help cover up items making them harder to locate and force survivors into taking torment to retrive it. It's delightfully cruel.
No its so i dont have to lobbydodge because of a piece of metal
I was making a joke, "wedding ring...."
The only other counterplay to keys is to slug and let them bleed out on the ground. You're better off dealing with Franklin's Demise, which is easy to get around.
Sorry i am stupid
Are you asking to nerf a C tier perk?
How about this, if you can't play without an item then 'get gud'
Franklin's Demise can easily destroy items... which Survivors must choose from the bloodwebs.
This perk does not only make the survivors less powerful for the current game, it makes them less powerful for their future games... unless they decide to get poorer by playing the lottery with their bloodwebs.
Yes, it's very frustrating, and that's the reason why I no longer play powerful items. This may satisfy the killers, but it is an absurd situation. I campaign for items without different rarities/quality, and free.
Slug the guy with the key.
That was scary good. felt like i was reading an actual survivor main posting