DS needs a change, A CHANGE. Not a full nerf. Putting a end to this discussion.
Let's be real DS is strong, it's a perk where 1 player can run it and will make alot of killers respect it even if the other 3 dont have it. While this isn't a huge issue having this effect or 4 survivors running a perk that gives them immunity to being picked up for 60 seconds is huge especially if you are getting good pressure and down. While slugging is useful killers can still be hit by DS even after hooking others, doing chases etc. And nothing is more annoying than doing other chases and hooking someone to recross the map seeing a healthy survivor on a gen to down them and get hit by a DS. DS needs to be an anti-tunnel perk, either make it deactivate when a survivor touches a gen or reduce the time. Personally I think it should deactivate after touching a gen but if a killer tunnels and picks you up they're hit by a much bigger stun. If pop gave too much freedom then DS clearly does as well. Killers can't afford to wait out 60seconds on everyone while they push gens especially at high skilled games.