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If you were the devs, what would you do first?

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  • Karao_KeKarao_Ke Member Posts: 1,217
    edited January 2021

    A limited time gamemode every now n then would be amazing. Can I ask what you have in mind?

  • SkerpiTwitchSkerpiTwitch Member Posts: 327

    I just did a match with pig, and i didn't realise that they can escape through the gate with a mask on? when did that change lol

  • jotarojotaro Member Posts: 113

    i would delete breakable walls and add a noise for deathslinger when he starts aiming.

  • Freddy96Freddy96 Member Posts: 688

    I would create a think tank of experienced players that would give me weekly feedback about balance and bugs with some kind of compensation like 1k shards for every detailed feedback.

    I would rework a lot of perks since it doesn't require a lot of effort to just change some raw values and you could buff every single perk in 1 single day.

    I would do weekly stream qna to assure my customers

    I would hire highly skilled programmers to fix all the stuff that needs fixing

    I would try to make the game more popular with the help of sponsors

    I would stop with the usual sarcasm till i am sure that my customers are satisfied


    And on a side note i wouldn't put the blame on one of my colleagues for being human and getting annoyed after being asked a thousand times the same question

  • RittihilattiRittihilatti Member Posts: 124

    Region locked matchmaking.

  • SirCrackenSirCracken Member Posts: 1,029

    For a limited event game mode, I'd make something for the Hallowed Blight. Where gens are replaced with pustular flowers that they collect the nectar from and deposit at the exit gates to eventually power them, while the killer can destroy the nectar or collect it for themselves to gain buffs, all while the flowers slowly refill with nectar over time.

    For a permanent game mode, 1 survivor is randomly chosen as the "hope bearer" and must stay alive for X amount of time to power the gates. When the hope bearer gets downed, they are automatically hooked on a unique "entity hook" that they cannot be traditionally saved from, and several gens will spawn in the map that will free hooked survivor and will cause someone else to become the hope bearer. For as long as the hope bearer is hooked, an extended version of the end game collapse will count down and retain it's progress between hooks.

    Obviously there would be way more detail should either of them be implemented than what I have just described, but tell me what you think from the overview.

  • SacreSacre Member Posts: 38

    Focus on optimisation.

    After all, no point in buffing and nerfing everything if the constant framedrops mean the game is unplayable.

  • WishIcouldmainWishIcouldmain Member Posts: 3,957

    Fix all bugs.

  • KeezoKeezo Member Posts: 449

    Revert the Gearhead nerf

  • HoodiedHoodied Member Posts: 12,758

    He has a noise, its a loud "eeeeeeeeee" noise and its global

  • QwQwQwQw Member Posts: 4,469

    I'd work my ass off. If I'm there for 24 for hours, I'm gonna use ALL of those hours.

    1. Get rid of perk tiers, and reduce the price of things in the bloodweb.
    2. Give buffs and QoL improvements to killers that need them.
    3. Nerf some of the maps. (Haddonfield, Mothers Dwelling)
    4. Finally nerf Ds.
    5. Add that trial warmup thing the devs said they were working on.
    6. Give out X amount of auric cells as an apology to the community for waiting so long to do these things.
  • GoobyNuggetGoobyNugget Member Posts: 682

    Make new options for KYF, we need gamemodes, or atleast an option to put more survivors/killers in a match

  • MasterGritMasterGrit Member Posts: 331

    Revisit the spaghetti code

  • twistedmonkeytwistedmonkey Member, Trusted Posts: 4,284

    This was changed in patch 2.7.0

    Traps only activate once a gen is done so if one is put on after the last gen is completed it will no longer activate and they can escape through the gates with it on.

    Anytime you close the hatch the egc starts, this does not finish the gens but blocks them so that also won't activate any traps allowing them to escape through the gates.

  • FFirebranddFFirebrandd Member Posts: 2,071
    1. Buff Wraith's movement speed while cloaked and nerf the Windstorm addons slightly to keep them at the same power level.
    2. Allow Trapper to carry 2 traps by default.
    3. Make Legion and Jeff free.
    4. Look into buffing some of the really bad perks in the Killer base set and some of the teachables from free killers.

    1-3 I should be able to do in less than a day. 4 I probably wouldn't manage to finish.

  • GeordieKillerGeordieKiller Member Posts: 401

    Massive balance patch/bug fixes which sadly or not sadly lol means alot of survivors nerfs incoming as i would adopt the stance of balancing the game based off high levels like every other competive pvp game does.

    Then look on improving communications between dev team and consumer base maybe do a special livestream where me and another dev team member are in the stream taking questions from the chat.

    regarding the balance patch i would focus on perks first before killers as killers will take a bit longer so killers will stay as are for the time being

    then after all that maybe a cup of tea lol

  • ShadowRainShadowRain Member Posts: 607

    Fix the bugs and make the game finally playable

  • Karao_KeKarao_Ke Member Posts: 1,217

    I love both ideas! I will say though, I would be really stressed out if I was the hope bearer. Your team is relying on you a bunch & if you go down, you rely on them (which can be very bad when playing with randoms).

    It might be difficult for any other killer that isn't Doc though, because I'd imagine the hope bearer would just hide the entire time so they stay alive. I know I would lol

  • bjorksnasbjorksnas Member Posts: 4,337

    Adjust nearly all perks, addons and offerings

    and clean up survivor bloodweb

  • ReverseVelocityReverseVelocity Member Posts: 1,316

    I would unrework Freddy right there and then. No questions asked.

  • YordsYords Member Posts: 5,749

    I would actually do my job.

  • DarKaronDarKaron Member Posts: 613

    I'd rework the entire Obsession mechanic to make it so that Survivor Obsession perks give potent debuffs while they are the Obsession, and Killer Obsession perks encourage them to leave the Obsession alone.

    And OoO would be reworked to work like an aura-based Spine Chill instead of what it is now. Both parties would see each others' auras when the KILLER looks at the Obsession, but reduce the distance limit to 6 meters to leave it somewhat potent for the Survivor to potentially use somehow.

  • OniWantsYourMacaroniOniWantsYourMacaroni Member Posts: 5,898

    Man,you didn't have to expose them like that 😧😧😧😧

  • MistikusMistikus Member Posts: 1,343

    i would listen to the comminuty feedback and change things that 99% of us dont like

  • ViberumViberum Member Posts: 52

    Buff Plague and/or add a fifth killer perk slot.

    Unlock graphics quality setting for consoles.

  • edgarpoopedgarpoop Member Posts: 5,608

    Devote more resources to revising old content instead of constantly trying to push out shiny new things that people aren't really asking for. It shouldn't take multiple years to address/tweak previously released perks and killers. It's actually absurd how slow these devs move on that front. 3 years to give Clown a yellow bottle? Ridiculous.

    Undo Billy's overheat mechanic

    Address problematic map RNG and allow map seeds for custom lobbies

    Show killer ping in lobbies

    Rework keys

  • CCClarkCCClark Member Posts: 32

    Idk probably change something duh

  • UnifallUnifall Member Posts: 749

    Probably start listening to the community for once.

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