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Poor killer mains lol

REL1_CREL1_C Member Posts: 619

Survivor Meta perks:

Dead hard, Sprint burst, Ds, unbreakable, borrowed time, adrenaline, OoO (swf), Iron will, Head on (kinda), Soul guard, Deliverance (Debatable) .

Killer meta perks:

Ruin (Nerf/buff) , undying (nerfed), bbq & chilli (Gen exploit), Thanatophobia (Nerfed), Pop (nerfed), discordance (Nerfed), nurses calling (slight nerf).

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Comments

  • TragicSolitudeTragicSolitude Member Posts: 5,455

    Borrowed Time got nerfed. Exhaustion perks got nerfed. Balanced Landing got a [needed] change beyond the exhaustion nerf.

    Mettle of Man broke the game and needed an immediate nerf, which it got, but for a short time after its release it was meta.

    DS got changed, and whether or not it was made stronger or weaker with the change is something players are still debating to this day.


    Discordance wasn't nerfed, but you did leave out the big nerf to BBQ which was changing lockers to block auras.

  • KlakkyKlakky Member Posts: 444

    Oh dear... Perks that are so powerful a killer literally cannot counter it and it's an easy loss changed to being really good and really great when paired with a team which can still be abused btw, that is not really a nerf that is what's called balancing.

    People need to learn the difference.

    There is a reason there's an achievement escape 8x with no perks and not escape 1x

    And why there isn't kill everyone in 1 trial with no perks achievement

  • PhasmamainPhasmamain Member Posts: 9,389

    Survivor perks do get nerfed like the examples people have stated. Not to mention that all recent killers have been strong additions barring twins

    while perks like gearhead or coup didn’t need a nerf nobody was going to use them anyway so does it matter?

    Most maps have become more killer sided with the three most recent maps being the most killer sided in the game(saloon Hawkins and midwich)

    Not to mention perks like ruin and tinkerer getting substantial buffs to help them.

    As a red rank killer I have little trouble 4king most matches

  • SasukeKunSasukeKun Member Posts: 1,858

    devs need to stop listening to survivors who are bad at the game. You also forgot Lithe, Metal of Man, Breakout, Self-care, We-ll make it

  • HopesfallHopesfall Member Posts: 828
    edited January 2021

    Discordance most certainly was nerfed.. and then they changed their minds a week or so later because it was not announced in the PTB nor was it was needed

    they put a range limit on it once the twins chapter went live, so it wasn't map wide

  • EuphoricBliss35EuphoricBliss35 Member Posts: 876

    People will scoff at your comment, and the ones that do are inexperienced players. Whether you play killer or survivor, you should understand how maps affects both sides. You didn’t outplay a killer because you got a map with 20 safe to very safe pallets. You didn’t outplay survivors because 4 gens spawned in 1/3 of the map and you just hunker down in the area. But, if the game hasn’t slowed down for you by now, you will have no idea what is being discussed

  • EuphoricBliss35EuphoricBliss35 Member Posts: 876

    Comment less, play the game more. Self care is too OP now? We’ll make it? Breakout? Lithe? MoM? 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂

  • SasukeKunSasukeKun Member Posts: 1,858

    It's definitely on the lower threat tier list but bringing it vs not bringing it makes a difference. Well make it is strong because if the whole team or atleast 2 run it, the rate at which they can heal back up is a little overwhelming compared to how i could get there, depending on what killer at the time. Breakout you can mix with MOM and Dead Hard and can be pretty good with teams as well. Lithe is good with Resilience, just a different version of sprint burst

  • SasukeKunSasukeKun Member Posts: 1,858

    if anything it needs a buff (Nurses Calling), not much got nerfed on survivor side that is to altering of being totally in survivors hands most games.

    Remember when DS was balanced and then got changed back because survivors cried?

  • TragicSolitudeTragicSolitude Member Posts: 5,455

    Previously, Discordance was better at tier 1 than tier 3 because, when multiple survivors stopped working on a generator, in tier 1 the generator stayed highlighted for 8 seconds while in tier 3 it stayed highlighted for 12 seconds.

    In order to unarguably make tier 1 better than tier 3, they reduced the amount of time a generator stays highlighted to 4 seconds across all tiers and instead added a range limit. Their first range limit received a lot of pushback for yes, unnecessarily nerfing the perk, so they quickly changed it to max out at 128 meters.

    Back in the day, Empathy used to be unlimited, but that caused issues so it was also reduced to 128 meters.

    On the wiki for Empathy it says:

    It should be noted that changing Tier III's range from unlimited to 128 metres is not a nerf:

    With the rare exceptions of some corner-to-corner distances on the largest Maps, no two points are further apart than that distance and the 128 metres will suffice.

    https://deadbydaylight.fandom.com/wiki/Empathy

    So, Discordance is not nerfed from what it used to be. It's still pretty much map-wide, and the generator only remains highlighted for 4 seconds, a huge improvement from remaining highlighted for 8 to 12 seconds.

  • chadbeastofpreychadbeastofprey Member Posts: 433

    are u implying survivors crouching behind a gen when a killer hooks somebody is an "exploit"????? lmfaoooo

  • Mister_xDMister_xD Member Posts: 7,203

    good job at nitpicking only the nerfs for killer.

  • aEONoHMaEONoHM Member Posts: 208

    This thread is a lot of killers who maybe started playing a year ago at most.

  • SnakeSound222SnakeSound222 Member Posts: 4,467

    Wait Nurse's Calling was nerfed?

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