Right? The more I play against Ruin+Undying, the more I realize it carries killers by playing half the game for them (usually when paired with Tinkerer so that they always know which gen to drop everything to run to and start a different chase at). You don't even have to be a good killer to make GREAT use out of the combo- you just have to be able to make the rounds (Freddy has been extra oppressive lately due to the Ruin+Undying+Tinkerer combination) and be willing to drop any chases that would prevent you from making it to the gen in time LOL
There are certainly quite a lot of times where i've seen ruin+undying getting cleansed extremely fast leaving the killer with just 2 perks for the rest of the game.
I feel like this combo is so hit or miss.You either get insane value from it or almost no value at all.
It's one of the reason why i would pretty much never use hex perks (maybe in meme builds i guess) due to their inconsistent nature
....? What? Yes it will. Most of the time I see Devour cleansed, it's either
1. Cause it was out in plain sight (bad totem spawn)
2. 3 stacks and people started frantically searching for it til they found it.
With Undying, #1 won't matter unless the second totem was also in plain sight (unlikely on some maps, more likely on others). #2 will also not matter as much because that's still a ton of time survivors are spending after realizing they're screwed and have to desperately search for Devour. Option #3 that will now be possible (and most likely to happen) is that Undying will be cleansed earlier in the match if it spawned in an obvious spot, and then survivors will have to go to option #2, which is still better than #1 for the killer because he, at the very least, has some game time where the exposed status effect is active.
Anyways, as soon as the change to Undying comes into effect, I fully plan on spending extra time hunting down hex totems from the beginning of the match. I 100% believe that Undying+Devour Hope will be a fad build for a while and I'm NOT trying to get caught lacking by that build.
Current Ruin helps with early game. New Undying will also help the early game. For some reason your trying to imply the early game lasts 10-15 minutes.
The early game is only the first few minutes of the game which new Undying won't really effect too much.
Not the best post to make here on the forums because mostly everyone that responds to an Undying post is entitled to think a certain without any thought besides the usual; "Using an OP, no skilled combo", "Undying is Oppressive and Unhealthy for the game", "Only bad players need Ruin & Undying" and many more examples I can think of. I just tend to lose any brain cells going down that rabbit hole and conversating with those people in that circlejerk.
Undying didn't need a nerf. It actually made the game harder tbh. but like you said, the swf complained because it was over powered apparently. It's always killer nerfs and never survivor nerfs in this game.
Bruhh as a fellow killer Main disappointed every time I see an undying ruin post and I mean from both sides the perk is being changed get over it start practicing other builds now. There are other very viable gen regression perks. I personally only run Pop Goes the Weasel every once in awhile on certain Killers maybe thano and not once do I feel ruin and undying is a must. On top of that I am very excited for this change because I'm a big fan of Huntress lullaby end of our hope and this change can help both of them. Two different parts that aren't ran often then gives a much-needed change
Also, ruin/undying isn’t dead. There’s a 50/50 shot they hit undying first now anyways. Banking on a perk combo to carry ruin/undying to the last 4/5 totems is admitting one’s lack of skill. That’s okay, 100%. But recognize that peeps, instead of externalizing onto a perk combo, the devs, etc.
I have a video of red rank 1 swf taking out 3 totems in first 25 seconds today while I was playing killer.
Hexes will be for the green ranks.
At least with Undying today you cleaned dull totems in case the hex moved to it later. Now you never have to clean dull totems except for Noed! Huge advantage!
Comments
Right? The more I play against Ruin+Undying, the more I realize it carries killers by playing half the game for them (usually when paired with Tinkerer so that they always know which gen to drop everything to run to and start a different chase at). You don't even have to be a good killer to make GREAT use out of the combo- you just have to be able to make the rounds (Freddy has been extra oppressive lately due to the Ruin+Undying+Tinkerer combination) and be willing to drop any chases that would prevent you from making it to the gen in time LOL
There are certainly quite a lot of times where i've seen ruin+undying getting cleansed extremely fast leaving the killer with just 2 perks for the rest of the game.
I feel like this combo is so hit or miss.You either get insane value from it or almost no value at all.
It's one of the reason why i would pretty much never use hex perks (maybe in meme builds i guess) due to their inconsistent nature
Y are you even still using it?
Once the nerf was announced, I just leave it alone, get used to different builds.
....? What? Yes it will. Most of the time I see Devour cleansed, it's either
1. Cause it was out in plain sight (bad totem spawn)
2. 3 stacks and people started frantically searching for it til they found it.
With Undying, #1 won't matter unless the second totem was also in plain sight (unlikely on some maps, more likely on others). #2 will also not matter as much because that's still a ton of time survivors are spending after realizing they're screwed and have to desperately search for Devour. Option #3 that will now be possible (and most likely to happen) is that Undying will be cleansed earlier in the match if it spawned in an obvious spot, and then survivors will have to go to option #2, which is still better than #1 for the killer because he, at the very least, has some game time where the exposed status effect is active.
Anyways, as soon as the change to Undying comes into effect, I fully plan on spending extra time hunting down hex totems from the beginning of the match. I 100% believe that Undying+Devour Hope will be a fad build for a while and I'm NOT trying to get caught lacking by that build.
At least you could keep juggling the survivor and avoid the DS. Now there is nothing you can do other than wait.
Oh look another airport thread.
Thanks for announcing your departure - I feel so informed.
Current Ruin helps with early game. New Undying will also help the early game. For some reason your trying to imply the early game lasts 10-15 minutes.
The early game is only the first few minutes of the game which new Undying won't really effect too much.
Not the best post to make here on the forums because mostly everyone that responds to an Undying post is entitled to think a certain without any thought besides the usual; "Using an OP, no skilled combo", "Undying is Oppressive and Unhealthy for the game", "Only bad players need Ruin & Undying" and many more examples I can think of. I just tend to lose any brain cells going down that rabbit hole and conversating with those people in that circlejerk.
Hex perks should be strong. They are high risk after all. Any perk that can be simply removed by the other side should be strong.
Says a survivor who can't live without DS+UB.
The devs seriously need to work on this early game start up they've been preaching for years.
Well, no one uses this build right?
First game of the day btw. Blight, 1k, ruin never cleansed.
So what did killers do before undying existed? Just lose
lmao I am being sarcastic
Well darn? I've never seen it. Seems like a stupid build to me, like purposely playing one Perk down. :)
oh thank whatever deity you believe in
Undying didn't need a nerf. It actually made the game harder tbh. but like you said, the swf complained because it was over powered apparently. It's always killer nerfs and never survivor nerfs in this game.
That is precisely what you do now; you deny the second chance. Before, it was get one free escape whenever you want.
CLOWN IS BUFF
Survivors have been getting more nerfs than killers for 4 years
the speed gas isnt even a buff tho tbh the time it takes to throw it effectively etc at loops doent make him lose any distance
oh no, you can’t get carried by a perk that literally takes no skill anymore. oh no, what are you ever gonna do now? cya then
...
you know you can play just fine without it, right?
also, against good SWFs Undying literally did nothing.
they just coordinate on totems and get rid of it within the first few minutes, leaving you with two dead perks.
the people you destroyed with it were mostly solo survivors you didnt need the perk for to begin with.
Y'all are still on that "Undying/Devour is gonna be so OP" train? In your dreams maybe.
Every killer perk is a gamble.
I played against 3 Freddy players yesterday that used Ruin, Undying and Tinkerer (he also used gen slowdown addons). That was a fun game...
Bruhh as a fellow killer Main disappointed every time I see an undying ruin post and I mean from both sides the perk is being changed get over it start practicing other builds now. There are other very viable gen regression perks. I personally only run Pop Goes the Weasel every once in awhile on certain Killers maybe thano and not once do I feel ruin and undying is a must. On top of that I am very excited for this change because I'm a big fan of Huntress lullaby end of our hope and this change can help both of them. Two different parts that aren't ran often then gives a much-needed change
You know, I love Justin Timberlake. What’s that one song of his...I always forget...
Also, ruin/undying isn’t dead. There’s a 50/50 shot they hit undying first now anyways. Banking on a perk combo to carry ruin/undying to the last 4/5 totems is admitting one’s lack of skill. That’s okay, 100%. But recognize that peeps, instead of externalizing onto a perk combo, the devs, etc.
Just hex perks are more of a gamble.
I have a video of red rank 1 swf taking out 3 totems in first 25 seconds today while I was playing killer.
Hexes will be for the green ranks.
At least with Undying today you cleaned dull totems in case the hex moved to it later. Now you never have to clean dull totems except for Noed! Huge advantage!