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Crash in a lobby as a killer

SlayerSlayer Member Posts: 1,148

When im having "fun" in lobby as killer game is crashing after 2 mins or so sometimes even faster . How common is this issue or am i the only one experiencing it?

Comments

  • ValgryndValgrynd Member Posts: 3

    Im having the same issue. Not sure whats causing tho.. I always send the crash report, but still crashing from time to time.. Tried to repair, uninstall and all, didnt helped.

  • SlayerSlayer Member Posts: 1,148

    Okay im glad im not alone im going to submit a ticket today

  • MandyTalkMandyTalk Mod, Co-ordinator Posts: 4,389

    Is this the access violation crash?

  • ValgryndValgrynd Member Posts: 3

    @MandyTalk said:
    Is this the access violation crash?

    Access violation - code c0000005 (first/second chance not available)

    VCRUNTIME140 {0x0000000000000000} + 52448 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 3882627 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 27513338 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 24879931 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 24148854 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 3096769 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 3058798 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 3058906 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 3098785 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 43009511 bytes
    kernel32 {0x0000000000000000} + 88525 bytes
    ntdll {0x0000000000000000} + 178321 bytes

  • SlayerSlayer Member Posts: 1,148

    @MandyTalk said:
    Is this the access violation crash?

    Yep
    Access violation - code c0000005 (first/second chance not available)

    VCRUNTIME140 {0x0000000000000000} + 49838 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 3882627 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 27513338 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 24879931 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 24148854 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 3096769 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 3058798 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 3058906 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 3098785 bytes
    DeadByDaylight_Win64_Shipping {0x0000000000000000} + 43009511 bytes
    kernel32 {0x0000000000000000} + 77876 bytes
    ntdll {0x0000000000000000} + 463985 bytes

  • SlayerSlayer Member Posts: 1,148
    edited October 2018

    @Valgrynd said:
    Im having the same issue. Not sure whats causing tho.. I always send the crash report, but still crashing from time to time.. Tried to repair, uninstall and all, didnt helped.

    Try this
    VERIFY SYSTEM INTEGRITY WITH SYSTEM FILE CHECKER
    We've observed rare instances where corrupt system dynamically linked libraries can interfere with the game.

    For such instances, the System File Checker tool can be used to detect and fix corrupt system files.

    I had manifest corrupted ( Microsoft powershell . dll )i restored it and it seem to resolved an issue but not sure yet i had crash in a lobby today but it wasnt crash out of game

  • SlayerSlayer Member Posts: 1,148

    Nah it didnt just had same crash. Im going to try everything from here next
    http://forum.deadbydaylight.com/en/discussion/153/master-fixes-and-general-guidelines

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