If you are running the killer around for 60seconds then you are not being tunneled anymore.
The reason people don't like getting tunneled is cause they can't play the game.
If you can run the killer around for 60 seconds you are playing the game. That's the purpose of DS. To make sure you can reach a defence when getting unhooked.
Seriously why are you playing the game if you don't like to get chased. I would be proud of hell of myself if i kept a killer busy for an entire ds timer
How will the changes effect tunneling?
He's a troll, he made this account like a month ago to be toxic, and try to get people to fight, this post is more obvious, 240seconds? That's 4minutes xD
Honest question, if you're so overly amazing at chases that you need 4 minutes of Decisive, why do you need Decisive? It sounds like you're pretty good at looping the killer.
Also, like someone else said, rounds only last 10-15 minutes. You want DS active for 26.67-40% of the match. That's what you're suggesting. "I want almost half the match for this one perk that's anti tunnel to be active."
60 seconds is fine. If ds had a longer timer then you would see more complaints of survivors being slugged until they bleed out.
If you do loop the killer for more than the 60 seconds ds allows you, then maybe you should be looking at taking a different perk.
Wait why wouldn't that still be tunneling though? I'm all for the DS changes because of the way it's being used at the moment, but if you run the killer around for more than 60 seconds, and the killer is still going after you as a recently unhooked survivor I don't see why that wouldn't classify as tunneling? Is the competence of the survivor here the deciding factor whether or not going after a recently unhooked survivor is considered tunneling?
A minute long chase can easily ruin a killers chance at winning the game. If your chase lasts longer than a minute youve done your job tbh. Even if they're tunneling you they lose the game.
if 60 seconds isn't enough then maybe let the killer down you so you can DS him then continue? not hard to do tbh
4 minutes of useless invulnerablility seems fine to me. I'm just curious if there's an answer to my question that the OP thought up, or if they just want to spew words.
Depends on how you view tunneling i guess.
I view it as getting downed instantly after an unhook before you had a fighting chance.
I don't see how getting chased for 60 seconds is a problem? Long chases are the good games as survivors right? Why is it a problem?
So yeah i guess it still classifies as a kind of tunneling. just not the problematic kind.
Also if you get chased by a killer for 60 seconds while injured and none of your teammates attempted to take aggro even once then you can only blame your team. Tunneling can be stopped quite easilly if survivors would just remember it's a 4v1 from time to time. a single well timed bodyblock pretty much assures you can make it to a safe spot again if the killer still goes after you
I think stunning the killer for 240 sec would be too much.
The perk literally is designed to punish killers who target an unhooked survivor immediately now, how would it increase tunneling?
Please tell me you're trolling?