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Tru Talents "Idea" for a tournament

I want to make games more interactive and fun. So heres how I'm gonna do that:

Killers can use Ruin and it cant be cleansed. (I already lost interest).

Your opinions, cause it seems so stupid and typical Tru killer main as per usual to me. 🤣



  • Aven_FallenAven_Fallen Member Posts: 10,425

    From what it looks like, the idea for a tournament (points system) is different from the idea of auto-regressing Gens. The latter one seems to be a wish of him for general gameplay, but should obviously be a big NO. If the Devs change Undying so that Ruin cannot be up for all game, it should be logical that auto-regression will not be a thing.

  • AChaoticKillerAChaoticKiller Member Posts: 3,104
    edited February 23

    no ruin itself is a clutch then, what makes it balanced is it being cleansable otherwise you can run info perks and a hit and run killer to stall long enough to win.

    take a look at the first match in the japan championship, ruin stayed up the whole game and was the only reason the Oni won, was also the megs fault it stayed up that long since she should have found it nearly right away with detectives hunch and a map. (these japan players tbh are not nearly as advanced as we are their builds are not even optimized which can be done even if no duplicate perks are allowed.)

  • MugomboMugombo Member Posts: 509

    For a tournament do the rules even matter since it’s a points based system and each team plays both roles. I guess having ruin up with no camping/tunneling always makes the game longer and a bit more interesting to watch?

  • PodgeNotRodgePodgeNotRodge Member Posts: 478

    People saying that an uncleansable ruin is fine. Until every killer is a Sprit, Billy, Oni, Nurse... you know... snowball killers when paired with certain perks. So yeah, Ruin is gonna be fun and interactive.

    It's a killers choice to run what perks they want. If they want to run a perk that can get cleansed, it's their choice. But making an invincible perk is retarted, regardless of how other tournaments went. Cause this from start is already rigged. So what he punishes campers and tunnelers.

  • PodgeNotRodgePodgeNotRodge Member Posts: 478

    The point was that why make an invincible killer perk. Especially without catering for the killers well able to snowball with little counterplay. It just seemed like he wanted more of an assurance killers will get a result, regardless of what he said about camping or tunneling.

  • PulsarPulsar Member Posts: 9,648
    edited February 23

    It depends. Ruin regression absolutely shouldn't be automatic.

    However, I wouldn't be against having a test on the PTB where some sort of auto-regression mechanic is implemented. Base regression isn't a huge deal and as of right now, kicking a gen as Killer is honestly worthless.

    Idk how it would work with perks like PGTW and other "kick gen to activate effect" perks. Maybe it's 1/5 regression auto and you kick it to make it 1/4. I dunno, just think it could be interesting to test.

  • BingbongbongBingbongbong Member Posts: 202

    It's his tournament idea he can do what he likes I guess. I just want to know what the tournament is trying to show with so many limitations to both perks and playstyles.

  • JPAJPA Member Posts: 1,675

    Well if you consult tournament players about tournament rules, you'll probably get the expected answer, maybe he's trying to shake things up?

    I suspect he's trying to make a point about gen speeds being broken making almost no killers viable without camping, tunnelling, or slugging, so he's probably trying to prove that a game where Ruin is always up leads to an actual 12 hook game being feasible.

  • PulsarPulsar Member Posts: 9,648

    If only there was something to be done about Survivors rushing through gens...

  • Claudette_BaguetteClaudette_Baguette Member Posts: 567
    edited February 23

    If you think a killer needs ruin ... idk what to say. I 4k all the time at rank 1 without ruin, the games are so easy.

    I win 90% of the time. The other 10% are good SWF with a good map, good perks and items. Well I just accept that loss and move on. No need to complain about killers being too weak to be honest... You can win the majority of your games as killer easily so why complain about those few games where you just lost? Often its due to random bugs that caused you to lose a down or really good map layout for survivors, that's not in your hand.

    Most people 4k really easily because most survivors at rank one are not that good and solo survivors are an easy 4k as well.

  • Claudette_BaguetteClaudette_Baguette Member Posts: 567

    Me too. I have 4k hours and I win with killer and survive with survivor unless my team is complete potato and the killer finds the hatch first or I get camped. But that's not in my hand.

  • Claudette_BaguetteClaudette_Baguette Member Posts: 567
    edited February 23

    If he thinks slugging is not a fundamental game mechanic he is stupid. Often you can only win if you risk the tunnel and DS if there's only 1 or 2 gens left. Same with camping, often it hurts you but in certain situations its a good option if you want to win.

    Saying you lose points if you do those things makes me wonder what game he has played for 5 years ... if he doesn't even know the fundamentals of this game. Sluggling is a high risk/high reward strat, it can backfire with unbreakable or other perks or survivors picking each other up if you dedicate too much time into chasing another survivor and leaving the slugs on the ground.

  • SkerpiTwitchSkerpiTwitch Member Posts: 301

    Ruin does nothing if you can't pressure gens. that beeing 1 chase at a time. You would know what i talking about if you'd played red ranks

  • Claudette_BaguetteClaudette_Baguette Member Posts: 567

    Skill determines most of the stuff in DBD. Just because I 4k most of the time as killer doesn't mean I can't survive as survivor.

    I got as much experience in survivor as I do in killer. But you forget that you rely on your team as a survivor so you can only do so much to survive. Most of the time I do 3 gens on my own and get lots of unhooks and then survive. Without me my team would die way more often so my gameplay helps everyone survive. And not every killer is as good as me, most of them are casual 500 hours to 1500 hours players and they are easy to juke as well.

  • JPAJPA Member Posts: 1,675

    I think you're missing the point.

    He knows how important slugging is, of course he does, he plays the game all day.

    By enforcing use of Ruin, I think he's trying to simulate what the game would be like if Ruin was base kit. I.e. Killers can stress less about camping and slugging, and go for longer chases.

  • Claudette_BaguetteClaudette_Baguette Member Posts: 567

    But that's not what the game is about. HE is missing the point. He is trying to create a "balanced" version of DBD when the game to its fundamentals can't be balanced. And making a hex perk permanent although they are meant to be cleansed and makes killers even easier shows how delusional he is.

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