It's a bit of a swine move to swap last second, but then again so is adding lightborn when you see a flashlight or Franklin's when you see lots of items. I've literally watched experienced streamers change their perks to counter which survivors would do if they could see the killer. So i can kinda understand why people might do the last second swap even though it's a bit scummy.
Tbf I rarely if ever see this happen though maybe 1 in 100 games that I'm in does a survivor swap out.
I've played the game for a long time and know the game almost inside out but I never. Ever. Play enough to get me to red ranks. It just makes the game boring and repetitive as it's the same build every game with sweaty survivors or killers looking to crush your day within the first minute of play.
Like I've always said. It's the people not the perks that need fixing.
Had This happen to me when I solo qued the other day. Last second the obvious swf threesome all switched to keys, I was so pissed I couldn't lobby dodge.
I worked gens, got a hex off the board and even ran the killer at one point. Never saw those three. Finally with 2 gens left the killer got me. I run kindred and where are they hanging out in the basement waiting for the hatch to show up. Didn't even try to get me, they just wanted their free escape. And of course their all red ranked.
Honestly as a survivor I was so happy when Moris were nerfed but even I was pretty pissed that they didn't bring keys down a couple of notches. I don't know why they even exist as they remove endgame tension, end the game early or just result in a facecamp. It just isn't a good mechanic and they should really be reworked, I'm not sure what it would take to balance them but man, they are one of the 'fun for nobody' aspects in this game. The only way I can remotely see them being fun is bringing one so a killer tunnels you so you get to be chased half the time but even that is unreliable and you may as well just bring a green key
I can understand the irritation with keys but BT? How are the survivors supposed to know your not going to face camp? I run BT almost every game because of the way the killer plays.
Bruh, BBQ and Chilli isn't OP if that's what you're insinuating. It's still a great perk, but wouldnt be nearly as big in the meta if it wasn't for its bloodpoint boosting ability and while I wish survivors had a similar perk (or that they just removed the bloodpoint boost and increased base bloodpoint gain by a fair amount for both sides) I can't blame anyone for running it. Its just a fun perk that gives you freedom with other killers and their builds with more bloodpoints, what is the issue?
Slugging is considered toxic because it's so damn boring. I get there is a time and a place where you should slug but those killers who literally just go out for slugs make the game so incredibly dull as you lie on the ground for 2 minutes waiting for your useless SoloQ teammates to grab you and literally having nothing else to do.
Oh no how dare you do nothing but hold m1 (whilst you recover), that simply can't compare in boredom to any other part of survivor gameplay, oh wait hmm, how funny...
Fucking please being slugged is no more boring than doing a gen. Survivors just dont like it because it means they are losing.
Fyi I play both survivor and killer I'm not biased just using my brain
Plus the piper offerings plus the hatch offering, yeah anyone pulls that kind of crap on me and switches items or characters at the six second mark I disconnect during the map load, no disconnect penalty, and I’m not gonna let people play those kind of ######### games with me.
I play both, you obviously don't. Do you seriously think the only thing to do is a gen, and yes, even then while gens are boring the skill checks are better than literally ######### all. Gens are shorter, you have to worry about killer pressure and will get forced off into chases (the best part of the game for survivors), you can't try and take hits for teammates or aggro, try for a flash save etc... the list goes on. You literally can't do anything about your situation when being slugged until a teammate helps so yes, it is far more boring.
Fyi, I play survivor and killer I'm not biased, just using my brain
Lmao holding m1 is the most boring thing to do in this game. The only fun part of survivor is chase interaction. Idk why you're assuming I dont play both because you don't like my opinion. Also wow the occasional skill check that must be so exciting for you. But funnily enough, I'm not talking about when you move off a gen, I'm talking about actually doing a gen, boring, more boring than being slugged because more than likely you're directly in the action trying for a pickup.
If you seriously think slugging is bad you have some thinking to do.
DBD is a HUGE grind--I will gladly use perks that help chip away at the grind.
WGLF has been a staple in my survivor builds for the past 3 years, and I always have BBQ in my killer builds for the bloodpoint boost. I don't play half the killer roster, simply because I leveled them to 50 and they don't have BBQ, and I don't expect to play them until I prestiege and find BBQ in my bloodweb.
How is it not an op perk? It does two things,guess what if a survivor wants to brink a token building perk that's all those perks do is stack that's it
The key swap is mostly to try to counteract Franklin's, because that perk is the worst, especially since your item disappears. Also, there is a great chance that you are going to get tunnelled and camped to death if you have one because most killers react that way to keys. I play mostly solo queue so I do bring keys as personal insurance, because if I'm the last one left, 99% of the time, I'm not getting a gate open and now with that new perk that blocks the gates, I'm not getting out at all unless I can find the hatch and have a key to get through it.
Also, you killed 3 of them, what are you complaining about? The keys didn't save both of the ones carrying them or anyone else. Only one escaped. I'd say you won that match.
This is where there's no point playing nice. I've done padded jaws Trapper and still been tbagged and had keys used against me.
These people cry about sweat builds but then pull out all the stops against the bad builds or low-mid tier killers. Shame they have the devs wrapped around their little finger and no doubt more killers will be receiving nerfs to satisfy them soon.
Well the point of the speed limiter is to put you at a competitive disadvantage, so I don't know what you expected. The keys are definitely a bit sweaty, but you really can't blame them for running BT. Camping is never fun.
All of this points to the issue of DBD being in the limbo of competitive and for fun. I am, probably like you, bored with running the same meta perk builds every time (survivor and killer), and so it's nice to have a game of mad grit demo now and then. I wish we had a non-competitive mode for goofs who just want to goof off.
They're role is to escape, your role is to kill. You can't be mad that they wanted to escape just because your original plan was to just practice. Looks like you got a 3k out of it anyway (I assume forth guy got hatch) so clearly playing speed limiter billy vs 2 keys wasn't to big of an issue.
I agree keys are bs and should be nerfed, but the only personal responsible for ensuring you have a fun game is you.
I have been dismayed at the number of toxic players - on both Killer and Survivor - at red ranks. Which is a fundamental flaw in the game: it rewards bad behavior. People engage in toxic behavior because the game rewards them (and even encourages) for doing so.
Well, so is DS. What happens when a killer doesn't tunnel you, you're just going to wait in a locker until they do? Or dead hard because the game has such bad latency it doesn't work half the time? Why not replace borrowed time with calm spirit and let your friend get the unsafe unhook instead of you.
No no, you're missing 2 words. Second chance perks. Idk, I just don't like having so many second chances in the game, it goes from 2nd chance to 3rd, 4th, 5th, ect. And you get no hooks because of them
Yeah, I guess fair point, but it's just funny. Every time I leave the hook after hooking someone, I catch someone on a gen, then they start running to the hooked survivor (I'm not the best at looping or mind games so they can easily get to the hook) and they unhook in front of me, and BT. Lol
Comments
survivors don't swap to keys last second to be "disrespectful' they do it to avoid franklins.
It's a bit of a swine move to swap last second, but then again so is adding lightborn when you see a flashlight or Franklin's when you see lots of items. I've literally watched experienced streamers change their perks to counter which survivors would do if they could see the killer. So i can kinda understand why people might do the last second swap even though it's a bit scummy.
Tbf I rarely if ever see this happen though maybe 1 in 100 games that I'm in does a survivor swap out.
I've played the game for a long time and know the game almost inside out but I never. Ever. Play enough to get me to red ranks. It just makes the game boring and repetitive as it's the same build every game with sweaty survivors or killers looking to crush your day within the first minute of play.
Like I've always said. It's the people not the perks that need fixing.
Had This happen to me when I solo qued the other day. Last second the obvious swf threesome all switched to keys, I was so pissed I couldn't lobby dodge.
I worked gens, got a hex off the board and even ran the killer at one point. Never saw those three. Finally with 2 gens left the killer got me. I run kindred and where are they hanging out in the basement waiting for the hatch to show up. Didn't even try to get me, they just wanted their free escape. And of course their all red ranked.
Keys need reworked badly
Honestly as a survivor I was so happy when Moris were nerfed but even I was pretty pissed that they didn't bring keys down a couple of notches. I don't know why they even exist as they remove endgame tension, end the game early or just result in a facecamp. It just isn't a good mechanic and they should really be reworked, I'm not sure what it would take to balance them but man, they are one of the 'fun for nobody' aspects in this game. The only way I can remotely see them being fun is bringing one so a killer tunnels you so you get to be chased half the time but even that is unreliable and you may as well just bring a green key
I can understand the irritation with keys but BT? How are the survivors supposed to know your not going to face camp? I run BT almost every game because of the way the killer plays.
Bruh, BBQ and Chilli isn't OP if that's what you're insinuating. It's still a great perk, but wouldnt be nearly as big in the meta if it wasn't for its bloodpoint boosting ability and while I wish survivors had a similar perk (or that they just removed the bloodpoint boost and increased base bloodpoint gain by a fair amount for both sides) I can't blame anyone for running it. Its just a fun perk that gives you freedom with other killers and their builds with more bloodpoints, what is the issue?
Slugging is considered toxic because it's so damn boring. I get there is a time and a place where you should slug but those killers who literally just go out for slugs make the game so incredibly dull as you lie on the ground for 2 minutes waiting for your useless SoloQ teammates to grab you and literally having nothing else to do.
Oh no how dare you do nothing but hold m1 (whilst you recover), that simply can't compare in boredom to any other part of survivor gameplay, oh wait hmm, how funny...
Fucking please being slugged is no more boring than doing a gen. Survivors just dont like it because it means they are losing.
Fyi I play both survivor and killer I'm not biased just using my brain
Plus the piper offerings plus the hatch offering, yeah anyone pulls that kind of crap on me and switches items or characters at the six second mark I disconnect during the map load, no disconnect penalty, and I’m not gonna let people play those kind of ######### games with me.
I play both, you obviously don't. Do you seriously think the only thing to do is a gen, and yes, even then while gens are boring the skill checks are better than literally ######### all. Gens are shorter, you have to worry about killer pressure and will get forced off into chases (the best part of the game for survivors), you can't try and take hits for teammates or aggro, try for a flash save etc... the list goes on. You literally can't do anything about your situation when being slugged until a teammate helps so yes, it is far more boring.
Fyi, I play survivor and killer I'm not biased, just using my brain
Lmao holding m1 is the most boring thing to do in this game. The only fun part of survivor is chase interaction. Idk why you're assuming I dont play both because you don't like my opinion. Also wow the occasional skill check that must be so exciting for you. But funnily enough, I'm not talking about when you move off a gen, I'm talking about actually doing a gen, boring, more boring than being slugged because more than likely you're directly in the action trying for a pickup.
If you seriously think slugging is bad you have some thinking to do.
Fucking trying to be facetious at me, the nerve.
This.
DBD is a HUGE grind--I will gladly use perks that help chip away at the grind.
WGLF has been a staple in my survivor builds for the past 3 years, and I always have BBQ in my killer builds for the bloodpoint boost. I don't play half the killer roster, simply because I leveled them to 50 and they don't have BBQ, and I don't expect to play them until I prestiege and find BBQ in my bloodweb.
I want bloodpoints. Simple as that.
How is it not an op perk? It does two things,guess what if a survivor wants to brink a token building perk that's all those perks do is stack that's it
The key swap is mostly to try to counteract Franklin's, because that perk is the worst, especially since your item disappears. Also, there is a great chance that you are going to get tunnelled and camped to death if you have one because most killers react that way to keys. I play mostly solo queue so I do bring keys as personal insurance, because if I'm the last one left, 99% of the time, I'm not getting a gate open and now with that new perk that blocks the gates, I'm not getting out at all unless I can find the hatch and have a key to get through it.
Also, you killed 3 of them, what are you complaining about? The keys didn't save both of the ones carrying them or anyone else. Only one escaped. I'd say you won that match.
I just lobby dodge if they switch last second, especially late at night when search times are 5+ minutes.
Come into the match honestly or keep waiting
This is where there's no point playing nice. I've done padded jaws Trapper and still been tbagged and had keys used against me.
These people cry about sweat builds but then pull out all the stops against the bad builds or low-mid tier killers. Shame they have the devs wrapped around their little finger and no doubt more killers will be receiving nerfs to satisfy them soon.
Is this a boast?
Well the point of the speed limiter is to put you at a competitive disadvantage, so I don't know what you expected. The keys are definitely a bit sweaty, but you really can't blame them for running BT. Camping is never fun.
All of this points to the issue of DBD being in the limbo of competitive and for fun. I am, probably like you, bored with running the same meta perk builds every time (survivor and killer), and so it's nice to have a game of mad grit demo now and then. I wish we had a non-competitive mode for goofs who just want to goof off.
They're role is to escape, your role is to kill. You can't be mad that they wanted to escape just because your original plan was to just practice. Looks like you got a 3k out of it anyway (I assume forth guy got hatch) so clearly playing speed limiter billy vs 2 keys wasn't to big of an issue.
I agree keys are bs and should be nerfed, but the only personal responsible for ensuring you have a fun game is you.
Bt: *does its job*
Killer mains:
I have been dismayed at the number of toxic players - on both Killer and Survivor - at red ranks. Which is a fundamental flaw in the game: it rewards bad behavior. People engage in toxic behavior because the game rewards them (and even encourages) for doing so.
Switch to 2 keys at last second I know who my targets are . LOL game on
Fr tho I want my points I'm not just handing out free escapes
Well, so is DS. What happens when a killer doesn't tunnel you, you're just going to wait in a locker until they do? Or dead hard because the game has such bad latency it doesn't work half the time? Why not replace borrowed time with calm spirit and let your friend get the unsafe unhook instead of you.
I think it's just because all 4 of them had the same second chance perks, that's probably why they highlighted it
How dare four survivors use the same perk, despicable!
No no, you're missing 2 words. Second chance perks. Idk, I just don't like having so many second chances in the game, it goes from 2nd chance to 3rd, 4th, 5th, ect. And you get no hooks because of them
BT in and of itself isn't strong unless you are tunneling though, the way it is used to bodyblock can be toxic yes but that is not the point
Yeah, I guess fair point, but it's just funny. Every time I leave the hook after hooking someone, I catch someone on a gen, then they start running to the hooked survivor (I'm not the best at looping or mind games so they can easily get to the hook) and they unhook in front of me, and BT. Lol