Perk Concept: Hex: Death Spiral
It's a-me, Dario, back at it again with another wacky perk concept!
This time, we got a perk that would be really nasty to play against!
"A hex rooting its power on bloodlust.
-For each unique Survivor hooked, Hex: Death Spiral gains a token, to a maximum of 2/3/4 tokens.
-When the Exit Gates are opened, the exits are blocked for 30 seconds for each token on Hex: Death Spiral at the time the gates are opened.
-Cleansing the associated Hex Totem opens the exits, even if the totem is salvaged by another effect."
I know, this perk is ridiculously powerful, but it isn't without counterplay.
Keys, for one, negate the effect entirely, and cleansing it after the gates open is another bit that works.
I don't know how healthy this would be, since the Killer could potentially camp the totem and force an EGC like Blood Warden, but hey. This is a concept, after all.