DS Nerf

I've had enough of survivors feeling invincible with this perk. Sitting on generators right in front of the killer, unhooking right in front of me and shoving it in my face that they're untouchable despite there being absolutely no presence of tunnelling.
I can't wait for the nerf, such a dumb perk that SO many survivors use as a crutch./rant over
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Sitting on generators right in front of the killer
Then hit them and don't pick them up? I don't see the problem there. They're only working on it because you're ignoring them.
unhooking right in front of me and shoving it in my face that they're untouchable despite there being absolutely no presence of tunnelling.
Again, just down them. You don't lose anything by letting them bleed for the duration.
I'm fully on board with the DS nerf, don't get me wrong, but it looks like you're complaining about nonissues, and not actually the ones DS provides.
I'm sorry, but you have no idea why DS was even nerfed in the first place if you think this is a ''non-issue''.
Good thing the devs are addressing the exploitable parts of DS. Step in the right direction.
More killers crying that they need more of an advantage than the insane one they have
Stop survivors from having any perks & you'll still be whinging about something
Yesterday I played on Larry. I got a Dwight, hooked him, he got saved while I found another guy that I downed, hooked him. Then after a bit of time I also find someone else and also hook him. Then Dwight teabags me and flashlight ticks. I downed him, he was the last guy not downed or hooked. Remember, after I already hooked 2 other people, he still could ds me. How was that tunneling from my side?
How I think ds should work, instead of deactivating when a survivor makes progress, is to deactivate when the killer either has no interaction with you for let's say 20-30 seconds (this includes chases, hits, abilities) or when the killer picks up another survivor without hitting you after that. If the killer does any of this then it is clear he has NO intent to tunnel. I'm just sick of hooking 2376 other people and still getting countered by an "anti-tunneling perk".
That's a pretty big assumption my guy.
DS was nerfed in the way it has been because it allows Survivors to fully heal another Survivor to full (16 seconds), run to a generator, fix it for a good thirty seconds and still have it active for when the Killer comes back. The Killer can be punished for picking them up at 59 seconds despite not having tunnelled them at all, which isn't good design. That's the issue with the Perk.
The ones you highlighted are avoided by the Killer just smacking them down. If the Survivor hops on a generator in your face right after getting off a hook, then it is 100% your fault for not downing them and instead letting them get that full minute of generator progress.
DS does not prevent you from going down. Ignoring them altogether because they can stab you when you pick them up is ridiculous.
If you chase or down them when they’re doing gen in your face, they’ll cry in postgame chat and in forum how killers “tunnelled” them and slug to avoid DS, and cry for killer nerf.
And if DS is used with UB it is invincibility.
I had a game today where I had slugged someone on the ground, started a chase with another survivor who was nearby, see discordance light up. After getting a pallet thrown and watching them run to shack I decide to go to the discordance gen only to get hit by a ds.
Really annoying considering the slugged guy has unbreakable and lost out on popping that gen.
I still 4k'd that game but the change to ds can't really come soon enough.
Embarrassing listening to some of you communicate like this. Stop acting so priviliged
Bit of an exaggeration / lies.
Unbreakable works once per trial
Absolute immunity was never a problem; I just slug them and let them get picked up because I usually don't like to hook consecutive survivors in a row (just because I used to play survivor a lot and it was not fun). Even if they jump into a locker, it's not that hard to find another survivor, and if you're keeping up enough pressure, I often just eat the DS.
Don't be such a sensationalist. DS can be annoying, but it is equally counterable.
Once for everyone is enough.
The fact that you have no choice but to slug them is the problem.
It's literal invulnerability and you can say "well just slug them lol" but when UB exists, this is pointless, they'll be back up in 20 seconds doing another generator.
Stop calling that crap a counter, if you down a survivor who you know has DS and don't pick him up the perk still did it's job because otherwise he'd lose a hook-state. The only actual counter to DS is if you down a DS user and you see a chaseable-target which good killers already go for anyways.
Ok smart arse,any other tips ?
except they wouldn't lose a hook state because they wouldn't be doing something so abrasive you would get an easy down.
That's also not an argument as most survivors still do stupid crap. The survivorplayer in me wants DS to stay this way, have you played games without obsessions? They're agitating as killers will just tunnel the ######### out of people and it's not rare that the weak link is gone within 2 minutes.
DS is basically survivor's NOED, the looming threat of them having it is enough to influence gameplay but NOED is way less powerful than DS.
There's plenty of differences between DS and NOED and I don't know why NOED even needs to be brought up
The only way NOED and DS are comparable is that they can help you after you make a error.
also NOED is not being used and treated by the devs as a mechanic to prevent anything like how DS a perk they keep trying to treat like a mechanic to prevent tunnelling so if its usages goes down tunnelling goes up.
If you want to say why that's not a counter you just need to point to unbreakable DS (I don't think unbreakable should allow you to pick yourself up anyway and then DS should be left alone because by itself its not broken but built around it just is)
Just 1, Millions to go lol.
*No joke* -__-
DS and NOED are comparable because they need to be played around by the offchance that they're in the match and if you don't keep them in mind they turn the tide.
And what "insane advantage" do you think killers have?
Just curious.
Just because you have to play around a perk or it may turn the tide does not make them comparable.
Ruin may turn the tide and you need to play differently around that
Devour may turn the tide and you need to play differently around that
Borrowed time may turn the tide and you need to play differently around that
even well make it may turn the tide and you need to play differently around that if suvs gain a full reset off it
I could even say Left behind may turn the tide by getting the suv the hatch just before you, is it likely no is it possible yes
The only comparison between NOED and DS is the community's perception ragging on both perks unfairly imo you will get survivors that when they see NOED as the final perk will just assume you must be trash even if you just 4kd them and didn't even need to use it while killers may end a game see 4 DS and just sigh and assume that the game was unwinnable when it clearly probably was.
Still too good
With all of your mentioned perks you DEFINATELY know they're in the match, tell me about 1 other perk in this game that makes killers waste this much time because they don't want to eat it. If there's no obsession in the game they'll play entirely different.
Lit totems are a bad example as survivors will ALWAYS break them ideally when somebody is injured and in chase in case it's haunted but that's abut it.
Except DS literally makes the game harder at every stage while NOED only works against altruistic survivors most of the time or survivors who don't do bones which IS an objective that the devs have intended.
DS kills an entire playstyle (tunneling) and kills a killer's momentum without any counter to it except not running obsession perks and hoping that there's no DS.
Getting mad at perks for doing their job, are we? Might as well start yelling at Make Your Choice for having a "crap counter."
Perks are not supposed to be completely circumventable. If they are especially powerful, then they will have a closer thing to a direct counter. Hexes can be cleansed. DS is considerably less powerful than hexes, and therefore is fixed by slugging. Even if you aren't getting a hook state, which is typically bad etiquette (to hook the same survivor consecutively), you force the other survivors to make the journey and come heal that person. In the meantime, you can just continue along your way and find another survivor. That's assuming you find the DS survivor anyways.
don’t worry you just need to wait one more week. 😊
even if you find the Make your Choice which is easily countered by stealthing by the way unless the killer proxycamps at which point he could've hooktraded in the first place, DS is still the same power ASSUMING ssurvivors are not running around injured in the first place which they often are.
Another killer crying about DS when they are the ones with the most powerful perks
Hi, I'm a Killer that is getting 4ks but I want my 4ks to be easier.
Killer is so pathetically easy now that you might as well go against bots at this point.