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Why Bother? Devs Don't Listen

We have only look to their track record of PTB and release to know this.

BHVR is in dire need of new management.

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Comments

  • Lots of the changes made to the game come from general community outrage UI, DS even the Old Ruin you get the point. Generally the things that get changed first are the things people complain about rather than things that are OP it's why the "Meta" perks never change unless it's something the community has in their sights.

  • onemindonemind Member Posts: 3,089
  • onemindonemind Member Posts: 3,089

    This may be possible but I am very angry rn with a mild headache

    I would delete my old statement but I dont have a reason to so unless someone asked it shall stay

    And I'm not to sure considering that it was just a copy and paste of code and number tweaks

  • OrionOrion Member Posts: 21,675
  • laKUKAlaKUKA Member Posts: 406

    yeah! they dont listen! waste of time on PTB and here in the forums.

  • ALostPuppyALostPuppy Member Posts: 3,398

    If they can't make major changes between the PTB and live due to not enough, then why have a PTB at all...and if they're working on adjustments, why aren't we being told? It means that whenever a PTB drops we're just testing out the stability of the game and our feedback means nothing if we're constantly several weeks behind. If it's never enough data, why have a PTB feedback section when the data and the feedback they gather from it isn't helpful to them at all because of the low sample size?

  • onemindonemind Member Posts: 3,089

    Blight should of been fixed either mid chapter or on live that was 6 months ago it took 6 months to adjust a client sided camers issue that is literally just sliding the camera up and tweaking the break and vault animations

    They did a good job with ghost face that was 1 year before blight came to live.

  • notstarboardnotstarboard Member Posts: 3,696

    Their track record is consistently making minor balance changes based on the PTB and continuing to make changes to their killers in coming patches. There is no reason to expect it will be any different this time.

    I don't think they should make big changes just based on PTB feedback. Otherwise you have the potential to overbuff every perk or killer with a high skill ceiling and solving the problem with another problem. I much prefer to see how the killer does in actual matches before doing anything too drastic. I do expect he's underperforming, though, and if so I'm sure there will be changes coming down the line.

  • VikingWilsonVikingWilson Member Posts: 789

    What the ######### is the point of PTB?

    BHVR needs new management.

  • onemindonemind Member Posts: 3,089

    Its easier to nerf op things tho like ph and having no cooldown with his power because it's often just number tweaks or removal of something

  • notstarboardnotstarboard Member Posts: 3,696
    edited March 2021

    1) Get a few weeks of a head start to work on bug fixes, balance tweaks, etc. Some will be released by launch, others won't.

    2) Catch serious issues before they hit live servers.

    3) Allow fog whisperers, gaming blogs, etc. a good opportunity to build hype around the new killer ahead of the DLC launch.

    4) Give curious players the option to try out the new content.

    ----

    Edit: If they tell the community every time they're working on a change people will 1) treat it as a promise, 2) complain that the version that went live isn't as good as the originally-proposed change, 3) complain that it hasn't been released yet. They're better off underpromising and overdelivering.

  • VikingWilsonVikingWilson Member Posts: 789

    Every patch, every chapter, killer is harder and harder to play. What balances are you talking about?

  • Starr43Starr43 Member Posts: 862

    I mean I once mentioned an idea to be able to move hexes around and then undying came out lol. Obviously it wasn’t my idea and just like-minded people going forward with something extremely similar. The devs listen but it’s not reasonable to expect them to hear everything and go with it. You can try and tell an architect to build something with an open concept though in the end they may comprise by knocking a few walls down but their design requires a couple load bearing walls in order to maintain their vision and the structures overall integrity.

  • bingbongboi90bingbongboi90 Member Posts: 573

    I mean they listen but they never give the community the changes the community want.

    The community ussually dat this or that killer is weak of strong and tell what needs to be changed.

    The devs only listen to the weak of strong part but they ussualy choose their own direction with the changes.

  • FregglesFredFregglesFred Member Posts: 317

    The devs listen, but the issue is how long they take to fix something. Weeks to months. Even a year or two.

  • MooksMooks Member Posts: 9,671

    Just look at Blight. He still gets adjustments.


    and they are listening to feedback from PTB, just not everything makes it to the initial release. Most major releases are followed by 2 patches, and they are already working on those - partly based on PTB feedback.

  • notstarboardnotstarboard Member Posts: 3,696

    That's not true. Look at the last few killers. Twins and Blight were both worse at launch then on 4.6.0. Charlotte can recall Victor in 30 seconds now, for example. It was 45 seconds on launch and he couldn't be recalled at all on the PTB. Blight's bounces were much less consistent, and his higher camera, which has been in the works for months, is great now for seeing over tiles. He was buffed and improved a bit based on the PTB too - more reliable bounces, increased turning rate, increased initial dash attack speed, removed a double cooldown he previously had, etc.

    More broadly, DBD started off incredibly survivor sided and has gotten steadily more balanced since then. It is more balanced now than it has ever been.

  • Aven_FallenAven_Fallen Member Posts: 11,549

    There is a difference between "The Devs dont listen" and "The Devs dont react to feedback with immediate changes". They are listening, but that does not mean that they are doing everything the people asked for ASAP.

    Like, the world does not go down when there is one bad Killer released. If you dont like Trickster, dont buy it. There are so many Killers in DBD to play and at some point, they will most likely buff Trickster.

  • VikingWilsonVikingWilson Member Posts: 789
    edited March 2021

    What you're saying is they're like the reluctant husband getting told to clean the gutters.

    Everyone but that husband knows how silly and dumb that husband is, but it hurts the

    husband's ego too much and refuses to clean gutters out of spite.

  • _HN__HN_ Member Posts: 385

    Bruh....

    Fixing something that is either bugged to the point of being unplayable and buffing something that EVEN ON PAPER was terribad AFTER they got released IS NOT a good poof that they listen.

    Are you serious now?

    What next? The servers are up so that means they listen too?

  • I think the most concerning part is how Trickster (just like meat plant) has had a number of people working on it for months and somehow this is the final product we end up with. Everyone gave helpful feedback too and this is still what we end up with. It's really concerning for the future of the game. I don't know how to say this without sounding like I'm trying to be rude but....there's some real design problems over at Behaviour and I think they need more oversight. From what I've heard one employee say before it sounds like some designers have very little to do with some killers? Perhaps they need more feedback and input from colleagues or something. I don't believe that the entire studio thought these maps and killers were good enough to go live.

  • ALostPuppyALostPuppy Member Posts: 3,398

    Why would it be based on PTB feedback, a version that would be almost months behind the live release, when they already said the PTB feedback isn't substantial to make any worthwhile changes because the size of players is too small? They look at data AFTER the patch comes to live, usually over a month after release according to Almo. So I ask again: why have PTB feedback in the first place?

  • NoxeriasNoxerias Member Posts: 93

    May I suggest taking Cote's advice from a few years ago and play another game that's worth your time and money. Try "Civ" or another horror game like Soul's at Stake, or Home Sweet Home. The best way to communicate with the Dev's is with taking your time and money elsewhere.

  • MooksMooks Member Posts: 9,671

    Gamebreaking stuff. Initial feedback (they might still decide on changes from PTB feedback when they also share that opinion about something, or they want to see how the feedback changes down the line - either if no changes were made between PTB and live or with smaller changes)


    i agree PTB seems kinda pointless, especially with a disaster like the Twins chapter and last midchapter with all the bugs.. but that’s something different to just saying they won’t listen at all.

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