I completely agree. Take away some of these aura reading perks and actually have them track survivors. Never should the killer see the survivors aura or at max for 2 seconds only bc they have so much other sruff to use to track survivors but that would be "too hard"
If you think the game is survivor sided you should try looking at the stats, the guys right. The last official stats showed the killer with an above 60% winrate. I'm red ranks both sides and can say with certainty that killer is easier and the only reason survivor gameplay is remotely fun is because you can play with friends. All the perks are boring as ######### because only a few are actually good and you don't have much to shake your kit up with if you don't want to screw your teammates over (or more commonly, get screwed over by your teammates)
There just needs to be more perks that punish camping and tunnelling IMO. I keep encountering tunnelling in my games and whether it's happening to me or a team mate, it makes the game not fun and I actually just don't want to play anymore if it keeps going like this.
I know everyone keeps complaining about it and then people say it's a legitimate strategy and there are already counterplay against it, but you know what - if a killer goes after me/teammate to the exclusivity of all others despite trying to block, draw them away etc - it's just not a fun experience. When a game isn't fun, you stop playing.
I'd be fine with that, or maybe some sort of addon to make her easier. The reason her kill rate is the only low kill rate is because she's so hard to play so only the upper echelon of players do good with her, survivor is not hard to play.
It would take to long to make new player stick to the game until they are at the elo they belong when most killer are too hard to play properly which would result in permanent getting curb stomped by the already cocky TBagging survivor community. They don't need to feel much superior. I already had over a year break and was back in yellow and while I still played fair and without scummy tactics everytime I let them all leave I would get tbags at the gate and belittling "gg ez" "noob" and so from YELLOW survivor that where lucky that I sometimes stretched the trials for 10+ so i didn't kill them.
Ok I'm sorry. Your saying that dead hard is the only second chance when old DS, borrowed time, unbreakable were all issues for Killers? Almost all survivors would use all 4 of those perks (DS, dead hard, unbreakable, borrowed time) and could get away from game changing mistakes. Oh I downed you 58 seconds from your unhook welp I tunneled you even tho I hooked 1 and chased another. Also we're just talking about perks. You can't forget about med-kits easily being the best thing a survivor can bring. Now I am a killer main with about 500 hours in game and I am also red ranks. I don't get 4k's everytime. I get 2 3 maybe even just 1 kill per game. This is a game of hours. If you are a 1000 hour survivor main then yeah your going to get destroyed if your solo and face a good nurse or spirit or any other killer that has 6000+ hours. Besides don't forget that survivors still have keys to use. Also statistics don't matter in the game. Like someone said nurse has the lowest lol rate in red ranks we should bug nurse right? No she's easily still the strongest killer next to spirit and hag. I honestly hope this helps you think correctly. Right now I see your just an entitled survivor main who thinks the game should be balanced by there side.
I mean, they run Dead Hard. Nothing screams "I'm terrible at survivor" than needing the ultimate "Oh #########, I ######### up, better press E" crutch.
so you want to nerf the counterable incentive killers get from hooking someone?
if you know they have bbq , go in a locker. No locker near by? hide behind a gen. or you know get in 40 meter radius that makes it so your aura isnt revealed
All I read was survivor gameplay is boring so don't quote me on something dont care about.
Don't play survivor solo and it's not boring, that's all. Killer is equally boring too to be honest, rank 1 just drains the fun. Much rather be rank 20 all the time both sides but oh well.
It is very bad now playing survivor because there is nothing to work with, nothing good in years and what little bit that is there continues to be taken away. As seen in how decisive strike was ruined, changed so is unable to do anything with it. It was a well designed perk. Now it's a horrible situational perk that killers can play with and feel good. Look at Power Struggle how bad it is. Self-preservation will never help against a rank 1 killer. Meanwhile killers have everything to guarantee wins. BBQ takes all the guesswork away, hook someone and then chase the auras. And new perks to make Ruin way harder to remove along with another 1-shot perk. It's easy to see how killers 4K so much because they get it all.
You mean besides DH, SB, adrenaline, PT, etc all the other good perks left? What about the survivor sided maps such as the farm maps, or Haddonfield and the game?
That is funny. Only perk that is fun is dead hard he says. You must only live in the meta perk syndrome. Qq with head on is fun. Red herring is fun. Pebble is fun. Sabbo with breakout is fun. For the people is fun to use when killer slugs and walks away for a moment. And the list goes on. Just sounds to me you cant live without clutch perks in hand.
*looks at the information he gets from non-meta perks like Bond, then back at the original post*
WTF you on about man?
Hell, I personally run a rule where every survivor I play must have one perk from their personal set and challenge myself. I'm finding it a blast. Sometimes I get away, sometimes I don't, sometimes I get teammates that ragequit at the slightest challenge and remind me why I'm a killer main.
Frankly, the only meta-perk I run is consistently Dead-Hard. Only time you'll see me run DS is when I'm on Laurie or I'm leveling a new survivor and I haven't run into any other perks I'd rather run.
There is a secret technique to combat camping. Here we go.
DO THE GENERATORS
I'm going to lay down some cold-hard facts
It takes 80 seconds solo a generator
It takes 120 seconds to fully die on a hook
there are 4 survivors.
If a killer is camping, killer should lose at least 2 gens, preferably 3 before that first person is dead. If people just gen rushed in response and stopped rewarding the behavior, you'd see a lot less camping killers.
Besides, the killer is already encouraged to leave the hook by various perks added to the game. But the devs said repeatedly it and tunneling is an allowed tactic.
At one point the farm map was drastically reduced in size, those are really killer sided now. There is nothing in the middle of rotten fields. Haddonfield is really a little more fair after they baracaded the windows in the buildings. Killers still most of the time on Haddonfield so they are really killer sided more than anything.
I think what we have here is a frustrated Solo player likely suffering from disillusionment caused by not realizing their playing a game in which the survivors only real advantage should come from the fact that there are more of them than the killer.
It's always so surreal to see people actually think that the survivor should be the power role in a situation where their characters are canonically supernaturally kidnapped victims being hunted for sport by inhuman forces with superhuman abilities. At literally no point should a survivor actually feel powerful. In part, it's what gives a sense of satisfaction when you outwit the Killer.
Of course your play has to change with each killer; they have entirely different abilities and play styles. π
The issue I have with this is simple - 'doing the generators' just isn't fun. If the only valid way to counter a behaviour in a game is to do something that isn't fun - what's the point in playing at all?
Gen rushing might work but who wants to spend the majority of every game holding a button down and pressing another button periodically, rinse and repeat then leave? Come on now, you must realise that this might make sense logically but in the context of a game that's only existence is to provide fun it just doesn't make sense.
Comments
Dude NoED needs to go. Literally rewarding ######### killers at the end of the game for sucking the whole game and allow them to one hit everyone.
I completely agree. Take away some of these aura reading perks and actually have them track survivors. Never should the killer see the survivors aura or at max for 2 seconds only bc they have so much other sruff to use to track survivors but that would be "too hard"
No lol good try though
If the killer sucked, why didn't any of the survivors have time to do totems?
If you think the game is survivor sided you should try looking at the stats, the guys right. The last official stats showed the killer with an above 60% winrate. I'm red ranks both sides and can say with certainty that killer is easier and the only reason survivor gameplay is remotely fun is because you can play with friends. All the perks are boring as ######### because only a few are actually good and you don't have much to shake your kit up with if you don't want to screw your teammates over (or more commonly, get screwed over by your teammates)
There just needs to be more perks that punish camping and tunnelling IMO. I keep encountering tunnelling in my games and whether it's happening to me or a team mate, it makes the game not fun and I actually just don't want to play anymore if it keeps going like this.
I know everyone keeps complaining about it and then people say it's a legitimate strategy and there are already counterplay against it, but you know what - if a killer goes after me/teammate to the exclusivity of all others despite trying to block, draw them away etc - it's just not a fun experience. When a game isn't fun, you stop playing.
So you deny that SWF gives an advantage?
Based on stats, buff nurse.
Have you ever looked at the stats? If so how are they balanced? Baseless arguments are constant with you
Counter: find friends or join a discord
I'd be fine with that, or maybe some sort of addon to make her easier. The reason her kill rate is the only low kill rate is because she's so hard to play so only the upper echelon of players do good with her, survivor is not hard to play.
It would take to long to make new player stick to the game until they are at the elo they belong when most killer are too hard to play properly which would result in permanent getting curb stomped by the already cocky TBagging survivor community. They don't need to feel much superior. I already had over a year break and was back in yellow and while I still played fair and without scummy tactics everytime I let them all leave I would get tbags at the gate and belittling "gg ez" "noob" and so from YELLOW survivor that where lucky that I sometimes stretched the trials for 10+ so i didn't kill them.
Sounds like you're trash at the game if you believe that.π€£
Ok I'm sorry. Your saying that dead hard is the only second chance when old DS, borrowed time, unbreakable were all issues for Killers? Almost all survivors would use all 4 of those perks (DS, dead hard, unbreakable, borrowed time) and could get away from game changing mistakes. Oh I downed you 58 seconds from your unhook welp I tunneled you even tho I hooked 1 and chased another. Also we're just talking about perks. You can't forget about med-kits easily being the best thing a survivor can bring. Now I am a killer main with about 500 hours in game and I am also red ranks. I don't get 4k's everytime. I get 2 3 maybe even just 1 kill per game. This is a game of hours. If you are a 1000 hour survivor main then yeah your going to get destroyed if your solo and face a good nurse or spirit or any other killer that has 6000+ hours. Besides don't forget that survivors still have keys to use. Also statistics don't matter in the game. Like someone said nurse has the lowest lol rate in red ranks we should bug nurse right? No she's easily still the strongest killer next to spirit and hag. I honestly hope this helps you think correctly. Right now I see your just an entitled survivor main who thinks the game should be balanced by there side.
I mean, they run Dead Hard. Nothing screams "I'm terrible at survivor" than needing the ultimate "Oh #########, I ######### up, better press E" crutch.
so you want to nerf the counterable incentive killers get from hooking someone?
if you know they have bbq , go in a locker. No locker near by? hide behind a gen. or you know get in 40 meter radius that makes it so your aura isnt revealed
Lol i started to type this exact thing..but saw you beat me to it
All I read was survivor gameplay is boring so don't quote me on something dont care about.
Don't play survivor solo and it's not boring, that's all. Killer is equally boring too to be honest, rank 1 just drains the fun. Much rather be rank 20 all the time both sides but oh well.
It is very bad now playing survivor because there is nothing to work with, nothing good in years and what little bit that is there continues to be taken away. As seen in how decisive strike was ruined, changed so is unable to do anything with it. It was a well designed perk. Now it's a horrible situational perk that killers can play with and feel good. Look at Power Struggle how bad it is. Self-preservation will never help against a rank 1 killer. Meanwhile killers have everything to guarantee wins. BBQ takes all the guesswork away, hook someone and then chase the auras. And new perks to make Ruin way harder to remove along with another 1-shot perk. It's easy to see how killers 4K so much because they get it all.
You mean besides DH, SB, adrenaline, PT, etc all the other good perks left? What about the survivor sided maps such as the farm maps, or Haddonfield and the game?
That is funny. Only perk that is fun is dead hard he says. You must only live in the meta perk syndrome. Qq with head on is fun. Red herring is fun. Pebble is fun. Sabbo with breakout is fun. For the people is fun to use when killer slugs and walks away for a moment. And the list goes on. Just sounds to me you cant live without clutch perks in hand.
This is true. This forum is so killer sided itβs disgusting and ridiculous.
*looks at the information he gets from non-meta perks like Bond, then back at the original post*
WTF you on about man?
Hell, I personally run a rule where every survivor I play must have one perk from their personal set and challenge myself. I'm finding it a blast. Sometimes I get away, sometimes I don't, sometimes I get teammates that ragequit at the slightest challenge and remind me why I'm a killer main.
Frankly, the only meta-perk I run is consistently Dead-Hard. Only time you'll see me run DS is when I'm on Laurie or I'm leveling a new survivor and I haven't run into any other perks I'd rather run.
There is a secret technique to combat camping. Here we go.
DO THE GENERATORS
I'm going to lay down some cold-hard facts
If a killer is camping, killer should lose at least 2 gens, preferably 3 before that first person is dead. If people just gen rushed in response and stopped rewarding the behavior, you'd see a lot less camping killers.
Besides, the killer is already encouraged to leave the hook by various perks added to the game. But the devs said repeatedly it and tunneling is an allowed tactic.
At one point the farm map was drastically reduced in size, those are really killer sided now. There is nothing in the middle of rotten fields. Haddonfield is really a little more fair after they baracaded the windows in the buildings. Killers still most of the time on Haddonfield so they are really killer sided more than anything.
Play killer.
Survivor queue times are awful because nobody plays killer... because the killer experience is awful... because the game is survivor sided.
If you quit the game survivor queues will get better for other survivors. π
I think what we have here is a frustrated Solo player likely suffering from disillusionment caused by not realizing their playing a game in which the survivors only real advantage should come from the fact that there are more of them than the killer.
It's always so surreal to see people actually think that the survivor should be the power role in a situation where their characters are canonically supernaturally kidnapped victims being hunted for sport by inhuman forces with superhuman abilities. At literally no point should a survivor actually feel powerful. In part, it's what gives a sense of satisfaction when you outwit the Killer.
Of course your play has to change with each killer; they have entirely different abilities and play styles. π
They were reduced in size, not strength of the tiles that usually spawn. It is definitely still survivor-sided.
Haddonfield is still garbage because of all windows being borderline infinites.
And if you somehow think haddonfield is killer sided:
https://www.youtube.com/watch?v=AUOmVYLby50&ab_channel=Demi
The issue I have with this is simple - 'doing the generators' just isn't fun. If the only valid way to counter a behaviour in a game is to do something that isn't fun - what's the point in playing at all?
Gen rushing might work but who wants to spend the majority of every game holding a button down and pressing another button periodically, rinse and repeat then leave? Come on now, you must realise that this might make sense logically but in the context of a game that's only existence is to provide fun it just doesn't make sense.