Barbeque & Chili Change!
This perk is plainly too strong. I see so many killers defend it by downplaying its effectiveness. Not only does it provide an astounding amount of extra bloodpoints, but it provides vision of the enemy team. I've heard the rebuttals... "It's so easily countered" "Hide in a locker" "Run one way and then after 4 seconds, run the opposite way". This is absolutely ridiculous. No survivor perk forces a killer to essentially WASTE TIME to counter a perk.
Now, before killers jump on me and scream "Borrowed Time! -- Decisive Strike! -- Unbreakable!!!"-- let's get this out of the way:
These perks do not change the killer gameplay, they counter the killer EXPLOITS. Camping a hook can only be countered by BT. If you decide to still proceed with this type of tactic, BT will punish this. If you further STILL decide to beat through the BT and tunnel this player, it is punished by DS. If you decide to slug because you aware that you have tunneled and are rightly concerned about DS, this tactic is countered by UB. Notice that these gameplay decisions are baseline for killer and NOT empowered by perk slots. However, Survivors must use these perks on the off-chance (most likely chance) that they will happen.
So, rounding back to BBQ, having this power is too strong. It effectively trivializes an entire component of the killer gameplay... Hunting. This is exacerbated further by select killers... namely Spirit, Nurse, Blight, Hillbilly... extreme mobility can counter even the fickle proposed 'counters' to this perk.
I've asked the opinion of BBQ to a vast selection of players. Each of them parrot similar responses. "I use it for more bloodpoints. The grind is too much. I don't use it for the information". Then I'll watch them play; without fail, after each hook they do a 360, surveying the field and remarking (sometimes even verbally) on the locations of survivors. Hmmm, thought you didn't use it for information?
There is only 1 perk that directly counters this-- Distortion. Which is lackluster at best. 3 tokens (3 hooks out of a possible 9 - yes, the Death Hook counts). To avoid detection. Weak and unworthy of being a "counter". This is also assuming that the killer is not running add-ons or another perk that reveals auras ( E.g. I'm All Ears) which will eat your tokens and leave you vulnerable to BBQ.
I've heard the argument that, it rewards the killer objective of hooking and that survivors have a perk that does the same in that of Dark Sense (reveals the killers aura when a generator is complete). I rebuttal with, how about the bloodpoint increase? Where is the token system that rewards survivors further for doing the objective? If they wanted this similar function they would need to equip We're Gonna Live Forever, which rewards Altruistic actions and NOT Objectives. So not only would survivors need to use 2 perk slots for a similar potency of Barbeque & Chili, but they would also need to split their focus from just doing objectives to also being altruistic for the same value.
Starting to see the issue here?
Now, enough of the rant and onto the proposed changes:
 Change the aura reading to ONLY work against survivors who have NOT been hooked.
- This change enforces the perks purpose of locating survivors and getting your stacks for the extra BP. Once you have hooked someone, they will not be revealed to you by this perk.
 Split the perks function into 2 separate perks.
- Vision for every time you hook (this could be buffed to several extra seconds to compensate for the BP loss), and a perk that gives you tokens for hooking (this could also be increased to compensate.
 Buff We're Gonna Live Forever to reveal the killer's aura to all survivors when unhooking in the fashion of a reverse BBQ.
So now to the poll. HEALTHY and RESPECTFUL discussion is encourage. I am curious to know your thoughts on the matter.