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Why were so many of Demo's changes focused on his portals?
Portal this. Portal that.
We wanted to focus on Demo's portals.
I think there is a big misunderstanding as to why many have a low opinion of Demo's portals, as well as to why his old add-ons were disliked... because also focused on this portals.
Demo's portals are useful, no doubt. I mean, you can have great mobility with them. Problem? You have to set them up, which is time you're basically letting survivors do gens, harming your early game just like Trapper. And when you do have them set up, they're okay. They're nice and useful, but not the main focus.
What was Demo's big strength? Demo's shred allowed him to be a chasing monster when mastered. Why was Rat Liver used by almost everyone? it was literally the only add-on that affected his shred and didn't rely on missing (looking at you, old Black Heart).
Demo's portals were and still are okay. They're useful but not Demo's main strength. I mean, the meta for Demo has STBFL instead of Tinkerer like Blight; his power is in his chase potential, not his mobility.
And, weirdly enough, the add-ons that affect his shred of the lower rarity ones. I mean, Black Heart is about to be the new Rat Liver. It's a brown that helps Demo's chasing power (albeit in a different way), is one of the few that affects his shred when 80% of the add-ons involve his portals somehow, I... I... i'm so lost how so many changes can happen, yet it feels like nothing changed.
And even if, you took the approach of upping the rarity of the add-ons that affect shred (I would advise against doing this), it doesn't change that almost all the add-ons involve his portals. Why are there so many add-ons involving his portals?! If you wanted to improve them, then maybe have 2 spawn by default or with an add-on when you load into a match. Speaking of set up, you also nerfed Rat Tail, meaning longer set up, meaning the time saved with the faster travel is pretty much nullified.
These changes baffle me. is there something I am misunderstanding? Is there some theme I'm too blind to see? Was Demo meant to be a more mobility-focused killer but never worked out that way? What's going on here?