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Wraith fix 4.6.1

RyuzakiRyuzaki Member Posts: 676

As taken from the 4.6.1 bugfix patch notes:

"Fixed an issue that could cause a small delay in the activation of the Wraith's post-uncloak speed boost."

I'm really glad this has been fixed, anyone else with me?


  • FFirebranddFFirebrandd Member Posts: 2,071

    Yep! I'll have to give Wraith another try after they fixed that. I mostly stayed away from him because he was so add-on dependent and he's a lot less so now.

  • RyuzakiRyuzaki Member Posts: 676

    I'm looking forward to testing Wraith later, will report back!

  • BloodshadeBloodshade Member Posts: 3,001

    Seems to be fully functional. Wraith might actually be completely playable without add-ons, to the point where running add-ons on him feels a little dirty. He's really come up in the world.

  • MandyMandy Administrator, Co-ordinator, BHVR Posts: 19,129

    I'm really looking forward to playing my Wraithy boi later - I avoided it until he was hotfixed, I can't wait!

  • KasamskyKasamsky Member Posts: 241

    already played my first game after the fix.

    he feels so much better now.

    anyways, i got a DC right after killing the last survivor lol.

  • BloodshadeBloodshade Member Posts: 3,001

    ...Wraith might actually be a little overtuned now. This is so weird.

    You can basically run up behind someone, uncloak, and be within lunge distance even if they hold W. Combine that with speed and/or disappearance add-ons and there's little chance to escape except a pallet drop (if they can get to it while you're bodyblocking). He's kinda nuts. Can probably still be out-genned but against the average survivor, even with an off-meta build, he's good.

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