Dodging SWF

I want to hear all your opinions on dodging SWF. I've been guilty of cherry picking my lobby many times before and i dont think it will stop if i see a SWF whether its 3 or 4 man on red rank with flashlights then nope im out.
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I want to hear all your opinions on dodging SWF. I've been guilty of cherry picking my lobby many times before and i dont think it will stop if i see a SWF whether its 3 or 4 man on red rank with flashlights then nope im out.
Comments
My only stance on this matter is that if we can dodge SWF lobbies as killer because we see that they are, then we should be able to dodge specific killers as survivor.
I don't see a point in dodging them as they're very rarely the seal team 6 type that we love to complain about, but each to their own, tbh. I have no issue with it.
That said, if I see 4 flashlights and know it's a SWF, I'm going to instantly ready up because it'll be the easiest game of my life.
Play however you want to play. Dodge if you want to dodge. I don't mind SWFS that much. I still chase them down and kill them. I love using my ruin and giving everyone chases before I have to be a sweaty try and break it. So I only dodge maps/Detective taps(yes others can run DH. But usually only with maps) Whereas a tall may have DH just as a base
I don't think there is a problem with it. The game isn't balanced around swf on comms so I don't blame any killer who doesn't want to play against them. It's no different from players DCing when they see a hidden offering or suiciding when they get downed at the start of the match. Devs really can't do anything about it since they can't force people to play.
If they want to fix the lobby dodging they should be working on fixing core issues such as tunneling and camping from the start of the match to how fast generators get completed. They can also balance the game around communications or at least buff killers and solo to be on par with swf. They should also do it without band-aiding everything with perks.
Also...My advice to you is learn to bait flashlights. Enjoy all the free hits you'll get from them and slug them all. I will GLADLY run vs 4 flashies
Tbf, the game isn't balanced, and many mechanics are simply unfun for both roles, so we can't really blame people for noping out.
I usually take the bullet, so some other killer doesn't have to. Same with keys.
Playing against SWF has improved my skill a lot and I never dodge them unless I've already played against them on the same day. Even if they have like 4 keys or 2 toolboxes/2 flashlights, it's still fun to play against them because of the challenge it brings.
I recommend playing against them, they might feel sweaty to play against and you may have to sweat against them, but it's still satisfying to get at least a 2k against them.
The thing is, DBD is "balanced" around 4 solo survivors and the killer. That is why we have perks that give the player select amounts of information, such as Bond and Alert.
That is why SWF is an unsolvable problem. Using comms is a huge advantage, where it shouldn't be. So if the killer doesn't want to play an unfair match, let him dodge.
I don't, SWFs are rarely bully squads, 8/10 times they are the nicest players you'll come across, the other 2/10 times they are the literal worst you will ever come across. I take that risk.
Most of the anger you'll get come from solo's because they are frustrated.
I like seeing flashlights in a lobby or going into the game and realizing it's a sabo squad. They're usually super altruistic and just trying to make fun plays for themselves, so I try to have a fun time too. Seeing flashlights means someone's always going to be wasting time hovering around for a save. I just don't like groups like the one I versed earlier that all brought balanced landing, toolboxes and one BNP+ offering for Hawkins. If I could've dodged I would've. Who knew BL was so good on that map?
Do whatever you want but I'm you care too much.
Know that even I you don't hit anyone you still only gain points, there is no negative.
Personally I don't care enough, I just play whatever is matched up with me
The devs response to this before during a reddit AMA is that they refuse to balance the game around the coordinated discord SWF because it would make solo queue even worse, and that they wanted to buff the information and coordination solo survivors can do until they were on part with SWF.
Which does make sense honestly; except the changes they do for solo keep being so god damn minimal meaning we have to keep waiting for that to happen.
Basically they want to keep balancing around SWFs but only in relative comparison to how much they improve solo queue.
Survivor in solo queue is more like minecraft if your little brother every so often just came in and burned all the stuff you built to the ground randomly 😂
I dodge if i have a Daily on a Killer I'm not good with.
Or you can do what i did: stop playing killer.
I often dodge full SWF lobbies after awful games. Usually by quitting to go play survivor for a few trials.
I usually am up for a good challenge with swfs who have the same amount of hours as me (given they have public profiles on steam) but if it is some god squad comp team that have thousands of hours collectively who are just looking to bully killers in public matches I'm going to dodge. If you want to play like a comp team I will fully admit that I'm not as good as a comp killer, I play this game casually so I feel like if I don't match the vibe they put off I won't ready up.
Why would I do that ? Killer is fun
On what world do you live in to believe that this game is balanced around soloqueue?
Going against soloqueuers is a faceroll, and I'm not even carried around by gen regression perks
Meanwhile my experience is the exact opposite, consistently.
This is true, tbh.
First of all, DBD isn't balanced. Never was.
Second, the devs intention is to balance the game around solo queue, because balancing it towards SWF would make the solo experience miserable.
And just because you are going against 4 solos, it doesn't mean a free victory. I rarely play with friends, so most of my survivor experience has been in solo queue, and I've seen countless effective teammates and great plays.
Isn’t being downed early usually the survivors fault? Unless you’re talking about the killer spawning like right next to the killer. DCing because of that is still scummy but whatever. People DC for literally anything these days.
You are right. because swf and solo is not seperated, the balance of killers is somewhere in between both modes, leaving killer at an advantage vs solo survivors (but good survivors can handle it, but with this matchmaking, its just a diceroll), and swf stomp you if they want to.
Thats why it needs to be sepereated from each other, so you can balance both modes seperatly. But swf don´t want that, using the argument killers wouldnt play vs swf, ignoring the fact that there would be no reason doing this if the balance was aknowledging their advantage and balance accordingly. They just dont want to lose said advantage. Also, there is killer that like the challange, i was assured.
I can count on my hand the times i got stomped by a swf
Swf is just potential it doesent make them good or make them have reasonable decisions. 4 soloq players can be leagues ahead of 4man.
Granted swf reduces how good you have to be but at the same time it promotes overaltruism which is a detriment.