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We're Gonna Live Forever needs a buff

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  • CarpemortumCarpemortum Member Posts: 4,511
    Wolf74 said:

    Not this crap debate again.
    Does this forum have a search function?
    WGLF got nerfed and BBQ got buffed to BALANCE things.
    Now they are good.

    If they were balanced them people would actually use wglf lol. 

    Why would I use a perk that only helps me get more blood points but otherwise does nothing for me? How does that "balance" anything? Lol 

    Killers are encouraged not to camp with it, sure. But survivors are encouraged to unhook a teammate even if it's at the expense of the hooked teammate because the killer is still there and hasn't even had the chance to leave the area yet lol
    At the very least it encourages you to unhook a teammate as opposed to hide and wait for easy escapes.
  • LyrSteam6510LyrSteam6510 Member Posts: 24
    Wolf74 said:

    @LyrSteam6510 said:
    Wolf74 said:

    Wow... the concept of "balance" seems to be to hard to grasp for some people.

    Of course bloodpoints affect ingame balance.

    More BP = better stuff... better items/add ons/offerings.

    Greedy people will farm stacks and queue times will skyrocket.

    Survivor need less BPs anyway, that's why their BP gain perk should generate less.

    But like @Tsulan said, go on, buff it.

    I like insta lobbies for killer, so I can dodge all day and cherrypick my lobbies.^^

    But survivor will complain again and ask for more punishments for dodging killer and that the Devs should hide them at the campfire.

    Maybe they get all that, like they usually do.^^

    By the sound of it you already dodge and cherry pick as it is or you wouldn’t say it like that, so what’s the difference? If you want to play lobby simulator be my guest, there are real killers with skill out there ready to play at all times .

    Learn to read, buddy.
    But nice try to personal attack. yawn

    I’m not personally attacking anyone , I have zero issue with you or anyone on here I’m simply stating if you want to play lobby simulator and waste your own time go for it , I never understood why people would waste time doing that.
  • SeanzuSeanzu Member Posts: 7,127

    @Wolf74 said:
    Wow... the concept of "balance" seems to be to hard to grasp for some people.

    Of course bloodpoints affect ingame balance.
    More BP = better stuff... better items/add ons/offerings.
    Greedy people will farm stacks and queue times will skyrocket.
    Survivor need less BPs anyway, that's why their BP gain perk should generate less.

    But like @Tsulan said, go on, buff it.
    I like insta lobbies for killer, so I can dodge all day and cherrypick my lobbies.^^
    But survivor will complain again and ask for more punishments for dodging killer and that the Devs should hide them at the campfire.
    Maybe they get all that, like they usually do.^^

    I guess we should remove Bloody Party streamers then because they're clearly the cause of everyones woes, right? lmfao, miss me with this clutching at straws business.

  • Wolf74Wolf74 Member Posts: 2,959

    @SenzuDuck said:

    @Wolf74 said:
    Wow... the concept of "balance" seems to be to hard to grasp for some people.

    Of course bloodpoints affect ingame balance.
    More BP = better stuff... better items/add ons/offerings.
    Greedy people will farm stacks and queue times will skyrocket.
    Survivor need less BPs anyway, that's why their BP gain perk should generate less.

    But like @Tsulan said, go on, buff it.
    I like insta lobbies for killer, so I can dodge all day and cherrypick my lobbies.^^
    But survivor will complain again and ask for more punishments for dodging killer and that the Devs should hide them at the campfire.
    Maybe they get all that, like they usually do.^^

    I guess we should remove Bloody Party streamers then because they're clearly the cause of everyones woes, right? lmfao, miss me with this clutching at straws business.

    How did you post relates to the topic?
    You just try to talk against me, just for the sake of being against me?
    Still mad, because showed you that your wrong in another thread?
    Stop embarrassing yourself and stop harassing me. Your boring.

  • SeanzuSeanzu Member Posts: 7,127
    edited November 2018

    @Wolf74 said:
    How did you post relates to the topic?
    You just try to talk against me, just for the sake of being against me?
    Still mad, because showed you that your wrong in another thread?
    Stop embarrassing yourself and stop harassing me. Your boring.

    "Bloodpoints affects balance"
    "Bloodyparty streamers only affect bloodpoints"

    "but how does that have anything to do with this"

    But once again, the breakdown reply I gave you of why selfcare benefits killers seems to be have ignored by you twice now, so you can't defeat it, that's embarrassing.

    If you're bringing it up again, I'll ask you again - would you rather a survivor be healed in 16 seconds or 32? I'm curious, you refuse to answer this, why?

  • ShrimpTwiggsShrimpTwiggs Member Posts: 1,180

    Why do discussions on this forum always end up like this?

  • SeanzuSeanzu Member Posts: 7,127

    @ShrimpTwiggs said:
    Why do discussions on this forum always end up like this?

    Because people get upset when you ask questions that invalidate their silly points.

    "Bloodpoints cause unbalance."
    So remove BPS because they only affect bloodpoints
    "REEEEE what has that got to do with bloodpoints balancing the game"

  • KingBKingB Member Posts: 747
    WGLF doesn't need a buff. But a buff would be nice. I think a safe unhook should reward an additional token, and/or healing other people the equivalent of one full health state should reward one. I'm not saying the tokens are hard to get I'm saying that this change makes people who use it less likely to try to farm someone.
  • ShrimpTwiggsShrimpTwiggs Member Posts: 1,180

    @SenzuDuck said:

    @ShrimpTwiggs said:
    Why do discussions on this forum always end up like this?

    Because people get upset when you ask questions that invalidate their silly points.

    "Bloodpoints cause unbalance."
    So remove BPS because they only affect bloodpoints
    "REEEEE what has that got to do with bloodpoints balancing the game"

    I think the difference on that front has to do with the fact that both sides can get BPS but the survivor version of a bloodpoint perk is inferior to the killer version. I wouldn't mind a bit of a buff to WGLF. It would help with the queue times during bloodhunt events.

  • SeanzuSeanzu Member Posts: 7,127

    @ShrimpTwiggs said:
    I think the difference on that front has to do with the fact that both sides can get BPS but the survivor version of a bloodpoint perk is inferior to the killer version. I wouldn't mind a bit of a buff to WGLF. It would help with the queue times during bloodhunt events.

    Except killers have the most used BP sided perk in the game, BBQ.
    But no one here is going to argue to make it weaker

  • harley_gibsonharley_gibson Member Posts: 46
    Raccoon said:
    Get hooked
    Get unhooked by WGLF
    Use free Sprint Burst reset to escape
    No scratch marks
    ???
    Fair and balanced!
    At least Sprint burst would actually be good for something again lol

    Tsulan said:
    Wolf74 said:

    Not this crap debate again.
    Does this forum have a search function?
    WGLF got nerfed and BBQ got buffed to BALANCE things.
    Now they are good.

    Are you mental mate? What has the BP bonus nerf of WGLF anything to do with gameplay balance? Get your ######### together and don't act like a smartass if you don't know those basics. 
    Survivors doing hook farms = unbalanced. 
    Nothing mental behind this.

    But please, go ahead and buff We gonna farm forever to it's old bonus. 
    I'll just relax and watch how people complain about getting farmed all the time. 
    Lmao how stupid is this community sometimes? Unbelievable how basic logic doesn't work here. The balance of a perk has nothing to do witb bad plays of the players. By that logic, perks like bond are unbalanced aswell, cuz you can show the killer a survivor hiding in the locker. 
    How old are people here, seriously? I read so much bullshit from people without any logic behind, it feels like the average age is 12 years old. Insane, bloody insane...
    Ok, look, even if you ignore the plays of other players then it's still fair to compare it to it's killers counterpart. All I'm saying is the perk only helps with bp and literally nothing else. It's be nice if it offered some kind of help or benefit to surviving in one way or another. 

    And as for one final point... 

    I don't care when and why any nerfs or buffs were put in place. That doesn't matter in the least when exploring the current state of the game and the Potential changes needed going forward. 

    This post wasn't made to be a "whine" or "complaint". It was made to be a legitimate discussion as to whether or not people would finally start using this more again. Because as far as survivors go you need a great game and an escape to match how many blood points a killer gets in a single match. 

    I play both sides a lot. During events I go exclusively killer and bbqc helps make that life grand. 
  • ShrimpTwiggsShrimpTwiggs Member Posts: 1,180

    @SenzuDuck said:

    @ShrimpTwiggs said:
    I think the difference on that front has to do with the fact that both sides can get BPS but the survivor version of a bloodpoint perk is inferior to the killer version. I wouldn't mind a bit of a buff to WGLF. It would help with the queue times during bloodhunt events.

    Except killers have the most used BP sided perk in the game, BBQ.
    But no one here is going to argue to make it weaker

    I'm all for a bit of a buff to WGLF. As for a nerf to BBQ, I'm undecided. It's only a bit of an issue on high mobility killers like Billy and Nurse.

  • DreamnomadDreamnomad Member Posts: 2,847

    I actually like the OP's suggestion. No scratch marks for a couple seconds after an unhook is a pretty small and reasonable bonus. The bigger issue with WGLF to me is the way tokens are gained though. Killers gain their bonus when they hook each survivor which makes sense as killing the survivors is their objective. Likewise, survivors should gain tokens for accomplishing their objective. Namely finishing generators. This is what I would like to see it changed to:

    We're Gonna Live Forever- Your few friends deserve to escape. Each time a generator is completed gain a 10/15/20% stackable bonus to all bloodpoint gains to a maximum of 50/75/100%. Whenever you unhook a survivor, both you and the unhooked survivor don't leave scratch marks for 3/4/5 seconds.

  • HP150HP150 Member Posts: 436
    edited November 2018

    @Dreamnomad said:
    I actually like the OP's suggestion. No scratch marks for a couple seconds after an unhook is a pretty small and reasonable bonus.

    ...There is nothing "small" or "reasonable" about that. Let's think about this for a second. There is another perk that temporarily removes scratch marks; Dance With Me, and that is literally it's only function and it is highly situational because chances are you are procing it while already in a chase. Removing scratch marks is most useful when not in a chase because that is when the killer most likely does not have visual on the survivor and thus depends on the scratch marks. The latter is what you're asking for, every time you are unhooked. That would simply result in more camping (justifiably so).

    Furthermore, a survivor team has a total of 16 perk slots compared to the killer's 4. That is why BBQ & Chili is allowed to have a secondary affect. No killer in his right mind would remove 1/4th of his perks and take BBQ & Chili in a "try hard" match if it only provided extra BP whereas survivors, who already have a strong enough base kit to not be perk dependent, still take WGLF and don't see much of a drawback considering there are potentially 15 other perk slots on their team.

    I will concede though, that making the tokens easier to obtain is reasonable. WGLF depends on your team playing bad / the killer playing good whereas BBQ & Chili is only dependent on the killer playing good. Gen repair should contribute to obtaining a token in some form.

  • Wolf74Wolf74 Member Posts: 2,959

    @SenzuDuck said:

    @Wolf74 said:
    How did you post relates to the topic?
    You just try to talk against me, just for the sake of being against me?
    Still mad, because showed you that your wrong in another thread?
    Stop embarrassing yourself and stop harassing me. Your boring.

    "Bloodpoints affects balance"
    "Bloodyparty streamers only affect bloodpoints"

    "but how does that have anything to do with this"

    But once again, the breakdown reply I gave you of why selfcare benefits killers seems to be have ignored by you twice now, so you can't defeat it, that's embarrassing.

    If you're bringing it up again, I'll ask you again - would you rather a survivor be healed in 16 seconds or 32? I'm curious, you refuse to answer this, why?

    Did I ignore it? I am not sure, but at some point I always quit repeating myself, because I can't explain it again and again. I only repeat myself over and over and you always go back to you original nonsense.
    And anytime I am done, you proclaim yourself the winner.
    We have been through that 3 times now and I am sure you will bring it again more times.
    Maybe I should just save my answer so that I can repost it every time you bring that crap up.
    (1 survivor heals another for 16 seconds = 2 survivor have not done objectives for 16 seconds; 2x16 = 32 seconds vs 1 survivor heals himself for 32 seconds = 1 survivor has not done objectives for 32 seconds; 1x32 = 32)

    Partystreamer (and anything that increase BPs) is an OFFERING.
    Anybody can use them along his regular loadout.
    It's not a PERK.
    Don't compare apple with oranges.

  • NMCKENMCKE Member Posts: 8,050

    Why do discussions on this forum always end up like this?

    It's because the game has two sides such as killer and survivor. :)

    WGLF: You wanna make sure that everyone can escape successfully. Every time you repair the equivalent of a generator, heal the equivalent of a health state, safe unhook a survivor, or stun the killer with a pallet, receive a token up to a maximum of 3/4/5 tokens. Every token will grant a 20% bonus bloodpoints post-trial and a 1% haste status effect.

    Basically I combined Hope and WGLF since hope feels underwhelming.
  • friendlykillermainfriendlykillermain Member Posts: 3,162

    @Nickenzie said:
    ShrimpTwiggs said:

    Why do discussions on this forum always end up like this?

    It's because the game has two sides such as killer and survivor. :)

    WGLF: You wanna make sure that everyone can escape successfully. Every time you repair the equivalent of a generator, heal the equivalent of a health state, safe unhook a survivor, or stun the killer with a pallet, receive a token up to a maximum of 3/4/5 tokens. Every token will grant a 20% bonus bloodpoints post-trial and a 1% haste status effect.

    Basically I combined Hope and WGLF since hope feels underwhelming.

    wglf should give you a stackable 100% bloodpoint increase for ever surviovor that escapes the trial

  • KillmasterKillmaster Member Posts: 419

    Combine with We'll Make It makes the most sense, puts it closer to bbq in terms of power.

  • Wolf74Wolf74 Member Posts: 2,959

    @Killmaster said:
    Combine with We'll Make It makes the most sense, puts it closer to bbq in terms of power.

    Yea, combining 2 already good perks into one sounds totally balanced. [/sarcasm]

  • KillmasterKillmaster Member Posts: 419

    @Wolf74 said:

    @Killmaster said:
    Combine with We'll Make It makes the most sense, puts it closer to bbq in terms of power.

    Yea, combining 2 already good perks into one sounds totally balanced. [/sarcasm]

    Since when was WGLF considered a good perk? Your gimping your team of another good perk by running it, atleast when combined with We'll Make It, the incentive is there to heal them instead of farm them. If the BP was only rewarded by successfully healing them then farming wouldn't even be an issue since nobody would go for unsafe saves if that was the case.

  • Wolf74Wolf74 Member Posts: 2,959

    WGLF is borderline meta.
    But yea, go on an deny it.
    I hope the Devs bring back the "most and least used perks" stats into their stream.

  • KillmasterKillmaster Member Posts: 419
    edited November 2018

    @Wolf74 said:
    WGLF is borderline meta.
    But yea, go on an deny it.
    I hope the Devs bring back the "most and least used perks" stats into their stream.

    For bloodpoint gains yes but there is no inherent advantage to running it during a match, if a survivor spends the bp on addons and items sure but as a killer you already know they are bringing in a flashlight, box ect. The value just isn't there to make it a game changing perk.

  • fcc2014fcc2014 Member Posts: 4,388

    @LyrSteam6510 said:
    harley_gibson said:

    So we all know that "We're Gonna Live Forever" is the survivor version of BBQNC. But the difference is that BBQNC is REALLY GOOD because it not only gives the blood point bonus but it also gives a great aura revealing ability. WGLF gives you literally NOTHING but the extra blood points.

    My suggestion. Add this ability to WGLF. When unhooking a player they leave no scratch marks for 4 seconds at tier 3 level. This way the perk is actually somewhat useful to a survivor. Right now a survivor literally has to give up a perk just to get extra blood points and it only encourages farming teammates. This would at lease help the farmed teammates survive off the hook when they are being tunneled.

    I actually think this is an amazing idea for the perk whether some people agree or not , what do you think? @fcc2014 @Vietfox

    So no blood or scratch marks for 4s for the rescue but scratch marks and blood if injured for the person doing the save. I like it!

  • fcc2014fcc2014 Member Posts: 4,388

    @Wolf74 said:
    Not this crap debate again.
    Does this forum have a search function?
    WGLF got nerfed and BBQ got buffed to BALANCE things.
    Now they are good.

    You don't understand balance, but thanks for playing.
    Game balance is a video game design concept where the strengths of a character or a particular strategy are offset by a proportional drawback in another area to prevent domination of one character or gaming approach.

  • Wolf74Wolf74 Member Posts: 2,959

    @fcc2014 said:

    You don't understand balance, but thanks for playing.

    Funny thing, I wanted to tell you the same.^^
    Maybe you should start seeing this game as what it is: ASYMETRICAL.
    The solo player side HAS TO BE stronger than any other single player.
    Because the other side has the strength in numbers.

  • friendlykillermainfriendlykillermain Member Posts: 3,162

    @Wolf74 said:

    @fcc2014 said:

    You don't understand balance, but thanks for playing.

    Funny thing, I wanted to tell you the same.^^
    Maybe you should start seeing this game as what it is: ASYMETRICAL.
    The solo player side HAS TO BE stronger than any other single player.
    Because the other side has the strength in numbers.

    or maybe we should all just get along :)

  • fcc2014fcc2014 Member Posts: 4,388

    @friendlykillermain said:

    @Wolf74 said:

    @fcc2014 said:

    You don't understand balance, but thanks for playing.

    Funny thing, I wanted to tell you the same.^^
    Maybe you should start seeing this game as what it is: ASYMETRICAL.
    The solo player side HAS TO BE stronger than any other single player.
    Because the other side has the strength in numbers.

    or maybe we should all just get along :)

    He can say whatever he wants i refuse to fight with people anymore over a video game.

  • UltraXUltraX Member Posts: 30

    I'm all for getting more BP on this perk and nothing else.

    This doesn't have to lead to unhook spamming either as people would start to realize they can force a Killer to hit them while carrying a Survivor to a hook for easy stacks.

    This will still put the hurt Survivors in danger while maybe rewarding a chance at a wiggled off Survivor.

  • SeanzuSeanzu Member Posts: 7,127

    @Wolf74 said:
    Did I ignore it? I am not sure, but at some point I always quit repeating myself, because I can't explain it again and again. I only repeat myself over and over and you always go back to you original nonsense.
    And anytime I am done, you proclaim yourself the winner.
    We have been through that 3 times now and I am sure you will bring it again more times.
    Maybe I should just save my answer so that I can repost it every time you bring that crap up.
    (1 survivor heals another for 16 seconds = 2 survivor have not done objectives for 16 seconds; 2x16 = 32 seconds vs 1 survivor heals himself for 32 seconds = 1 survivor has not done objectives for 32 seconds; 1x32 = 32)

    Partystreamer (and anything that increase BPs) is an OFFERING.
    Anybody can use them along his regular loadout.
    It's not a PERK.
    Don't compare apple with oranges.

    If one survivor heals> @Wolf74 said:

    @SenzuDuck said:

    @Wolf74 said:
    How did you post relates to the topic?
    You just try to talk against me, just for the sake of being against me?
    Still mad, because showed you that your wrong in another thread?
    Stop embarrassing yourself and stop harassing me. Your boring.

    "Bloodpoints affects balance"
    "Bloodyparty streamers only affect bloodpoints"

    "but how does that have anything to do with this"

    But once again, the breakdown reply I gave you of why selfcare benefits killers seems to be have ignored by you twice now, so you can't defeat it, that's embarrassing.

    If you're bringing it up again, I'll ask you again - would you rather a survivor be healed in 16 seconds or 32? I'm curious, you refuse to answer this, why?

    Did I ignore it? I am not sure, but at some point I always quit repeating myself, because I can't explain it again and again. I only repeat myself over and over and you always go back to you original nonsense.
    And anytime I am done, you proclaim yourself the winner.
    We have been through that 3 times now and I am sure you will bring it again more times.
    Maybe I should just save my answer so that I can repost it every time you bring that crap up.
    (1 survivor heals another for 16 seconds = 2 survivor have not done objectives for 16 seconds; 2x16 = 32 seconds vs 1 survivor heals himself for 32 seconds = 1 survivor has not done objectives for 32 seconds; 1x32 = 32)

    Partystreamer (and anything that increase BPs) is an OFFERING.
    Anybody can use them along his regular loadout.
    It's not a PERK.
    Don't compare apple with oranges.

    What do the numbers you post prove? That it takes 32 seconds for someone to heal and 16 seconds for someone to heal another?

    16 seconds of someone healing another they can both then be on a gen together for 16 seconds = 32 seconds of a gen at a faster rate, I don't get what point you're trying to make loooool.

    So? Party streamers affect bloodpoints only, just like WGLF, except WGLF uses a perk slot and thus is way more detrimental to someone to use, if we compare it to a survivor cake, (which only one survivor can use) does that make the game more unbalanced, does that player have some kind of extra benefit in the match? No, it has nothing to do with balance.

    BBQ is the easiest to use bloodpoint perk in the game, it comes with an added benefit & killers earn more points than survivors if they do well anyway, I guess we better nerf BBQ because all those bloodpoints are clearly impacting the game.

  • Wolf74Wolf74 Member Posts: 2,959

    @SenzuDuck said:

    What do the numbers you post prove? That it takes 32 seconds for someone to heal and 16 seconds for someone to heal another?

    16 seconds of someone healing another they can both then be on a gen together for 16 seconds = 32 seconds of a gen at a faster rate, I don't get what point you're trying to make loooool.

    And we are at that point again. Math 101 failed. I'm done again.

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