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Voting: Who think killer is to easy now

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Comments

  • Mister_xDMister_xD Member Posts: 3,389

    3
    killers are still not in the power role they should be in.

    nurse is the only exception.

  • PoweasPoweas Member Posts: 4,593

    I'm not an entitled killer or entitled survivor main so I'll say my honest opinion,
    Killer is a 2

  • Toxicity23Toxicity23 Member Posts: 265

    2, I've seen cases where the killer doesn't kill anyone, and where they kill everyone, so it takes a tad bit of skill. The hardest part is finding which killer suits you best.

  • UltraXUltraX Member Posts: 26

    1.

    Have to go with the OP on this one. Doesn't matter if they are new or a Survivor main. Playing Killer now is a joke compared to 2016. Come at me. ;)

  • SmokePotionSmokePotion Member Posts: 1,089
    edited November 2018

    according to the stats just released. It would seem like it's balanced. an average of half the survivors are killed per trial. And I would think that's about ideal. You wouldn't want 75-100% escaping, or dying on average. That's a lopsided stat.

    That being said, there's definately work to be done. And I hear they are working on it, just slowly.

    I also feel like they need to take another sample for that statistic, further away from events.

  • OrionOrion Member Posts: 11,721
    edited November 2018

    @SmokePotion said:
    according to the stats just released. It would seem like it's balanced. an average of half the survivors are killed per trial. And I would think that's about ideal. You wouldn't want 75-100% escaping, or dying on average. That's a lopsided stat.

    That being said, there's definately work to be done. And I hear they are working on it, just slowly.

    I also feel like they need to take another sample for that statistic, further away from events.

    Speaking only from my own point of view (which is no more or less valid than anyone else's in this instance), if I knew only 25% of Survivors escaped, an escape would feel much more deserved and skillful.

  • SmokePotionSmokePotion Member Posts: 1,089

    @Orion said:

    @SmokePotion said:
    according to the stats just released. It would seem like it's balanced. an average of half the survivors are killed per trial. And I would think that's about ideal. You wouldn't want 75-100% escaping, or dying on average. That's a lopsided stat.

    That being said, there's definately work to be done. And I hear they are working on it, just slowly.

    I also feel like they need to take another sample for that statistic, further away from events.

    Speaking only from my own point of view (which is no more or less valid than anyone else's in this instance), if I knew only 75% of Survivors escaped, an escape would feel much more deserved and skillful.

    I think you said that backwards, but I understood your meaning.

    And I guess, and there is an arguement for it in an asymetrical game. But I think 50% is about right. it gives a good margin for skill. Average killers, or an average game, is 2 kills. That makes sense.

  • OrionOrion Member Posts: 11,721

    @SmokePotion said:

    @Orion said:

    @SmokePotion said:
    according to the stats just released. It would seem like it's balanced. an average of half the survivors are killed per trial. And I would think that's about ideal. You wouldn't want 75-100% escaping, or dying on average. That's a lopsided stat.

    That being said, there's definately work to be done. And I hear they are working on it, just slowly.

    I also feel like they need to take another sample for that statistic, further away from events.

    Speaking only from my own point of view (which is no more or less valid than anyone else's in this instance), if I knew only 75% of Survivors escaped, an escape would feel much more deserved and skillful.

    I think you said that backwards, but I understood your meaning.

    And I guess, and there is an arguement for it in an asymetrical game. But I think 50% is about right. it gives a good margin for skill. Average killers, or an average game, is 2 kills. That makes sense.

    I did say it backwards and fixed it. 50% does make sense, but the problem with that flat statistic is that it makes a lot of assumptions about the state of the game. Chiefly, that ranks are the best indicator of skill and that everyone is trying to escape/kill.

  • SmokePotionSmokePotion Member Posts: 1,089

    @Orion said:

    @SmokePotion said:

    @Orion said:

    @SmokePotion said:
    according to the stats just released. It would seem like it's balanced. an average of half the survivors are killed per trial. And I would think that's about ideal. You wouldn't want 75-100% escaping, or dying on average. That's a lopsided stat.

    That being said, there's definately work to be done. And I hear they are working on it, just slowly.

    I also feel like they need to take another sample for that statistic, further away from events.

    Speaking only from my own point of view (which is no more or less valid than anyone else's in this instance), if I knew only 75% of Survivors escaped, an escape would feel much more deserved and skillful.

    I think you said that backwards, but I understood your meaning.

    And I guess, and there is an arguement for it in an asymetrical game. But I think 50% is about right. it gives a good margin for skill. Average killers, or an average game, is 2 kills. That makes sense.

    I did say it backwards and fixed it. 50% does make sense, but the problem with that flat statistic is that it makes a lot of assumptions about the state of the game. Chiefly, that ranks are the best indicator of skill and that everyone is trying to escape/kill.

    I don't really think it says anyhting about the rank system, but I would concur that it requires that everyone be trying to escape/kill. But with a midling percentile like 50% the margin of error for "trolling" doesn't tip the scale in any one direction.

    My guess is that people want this game to be Evolve or Friday the 13th. Where the monster was super OP. But we saw how well that concept works. They need to adjust how SWF groups can bully a killer/ gen rush and depip the killer. But the game is balancing out, and isn't in a horrible state. No matter how mad I get at some really lopsided mechanics in the game.

  • OrionOrion Member Posts: 11,721

    @SmokePotion said:

    @Orion said:

    @SmokePotion said:

    @Orion said:

    @SmokePotion said:
    according to the stats just released. It would seem like it's balanced. an average of half the survivors are killed per trial. And I would think that's about ideal. You wouldn't want 75-100% escaping, or dying on average. That's a lopsided stat.

    That being said, there's definately work to be done. And I hear they are working on it, just slowly.

    I also feel like they need to take another sample for that statistic, further away from events.

    Speaking only from my own point of view (which is no more or less valid than anyone else's in this instance), if I knew only 75% of Survivors escaped, an escape would feel much more deserved and skillful.

    I think you said that backwards, but I understood your meaning.

    And I guess, and there is an arguement for it in an asymetrical game. But I think 50% is about right. it gives a good margin for skill. Average killers, or an average game, is 2 kills. That makes sense.

    I did say it backwards and fixed it. 50% does make sense, but the problem with that flat statistic is that it makes a lot of assumptions about the state of the game. Chiefly, that ranks are the best indicator of skill and that everyone is trying to escape/kill.

    I don't really think it says anyhting about the rank system, but I would concur that it requires that everyone be trying to escape/kill. But with a midling percentile like 50% the margin of error for "trolling" doesn't tip the scale in any one direction.

    My guess is that people want this game to be Evolve or Friday the 13th. Where the monster was super OP. But we saw how well that concept works. They need to adjust how SWF groups can bully a killer/ gen rush and depip the killer. But the game is balancing out, and isn't in a horrible state. No matter how mad I get at some really lopsided mechanics in the game.

    Evolve and F13th suffered from literally the opposite problem - the monster was too weak. Now, I've never played F13th, so that's just hearsay, but I did play Evolve. As Paladin Parnell, unless the monster player was an absolute god who could crush us in stage 1 (it happened, a friend of mine did it and completely dominated the entire match), I was able to go toe-to-toe with a stage 2 monster and be virtually unkillable. Even after he was nerfed, that didn't change much.

  • Lanis_Lanis_ Member Posts: 131
    1.
    I play survivor 75% of the time and i play Very Well solo survivor (DS, flashlight, jungle Jim, looping, mind games etc.) and escape 1 match of 2.

    I play killer Very badly/lowskilled and i still 3/4k every f**ing game. (Without purple broken add-ons).
  • se05239se05239 Member Posts: 3,920

    @akbays35 said:

    @BC_Jack said:
    Type "1" if you think killer is to easy now
    Type "2" if you think killer is balanced

    and tell us, what you play: Killer, Surviver; Both

    I´m first,

    1, Killer

    killer is easier depending upon the map, loop, gen, and pallet spawns divided by how many survivors are competent swf.

    And rank in general.

  • akbays35akbays35 Member Posts: 1,123

    @se05239 said:

    @akbays35 said:

    @BC_Jack said:
    Type "1" if you think killer is to easy now
    Type "2" if you think killer is balanced

    and tell us, what you play: Killer, Surviver; Both

    I´m first,

    1, Killer

    killer is easier depending upon the map, loop, gen, and pallet spawns divided by how many survivors are competent swf.

    And rank in general.

    rank is irrelevant in this game. I face off against swfs with a red and 3 yellows and the red is the garbage player who cant loop.

  • CallMeRusty420CallMeRusty420 Member Posts: 615

    Wow. Rank 20 killers must be living the high life these days. I mean ignorance is bliss.

  • CallMeRusty420CallMeRusty420 Member Posts: 615

    @Chi said:
    Killer is pretty easy. There are some hard and tense games now and again, but I tend to get 2k's at least, and mostly 3-4k's.

    How is rank 20 treating ya? lol

  • Wolf74Wolf74 Member Posts: 2,959

    @SmokePotion said:
    according to the stats just released. It would seem like it's balanced. an average of half the survivors are killed per trial. And I would think that's about ideal. You wouldn't want 75-100% escaping, or dying on average. That's a lopsided stat.

    That being said, there's definately work to be done. And I hear they are working on it, just slowly.

    I also feel like they need to take another sample for that statistic, further away from events.

    Those stats are not worth much.
    DC = death (deranking, don't like the map, don't like the killer)
    Remaining player after ragequits are also counted in.
    Overaltruistic dorks turning a 1k match into a 3k match, because the yinsist to "leave no one behind", also count.
    Those stats would be valid if survivor would actually NEED to survive.

  • powerbatspowerbats Member Posts: 7,071

    @Wolf74 said:

    @SmokePotion said:
    according to the stats just released. It would seem like it's balanced. an average of half the survivors are killed per trial. And I would think that's about ideal. You wouldn't want 75-100% escaping, or dying on average. That's a lopsided stat.

    That being said, there's definately work to be done. And I hear they are working on it, just slowly.

    I also feel like they need to take another sample for that statistic, further away from events.

    Those stats are not worth much.
    DC = death (deranking, don't like the map, don't like the killer)
    Remaining player after ragequits are also counted in.
    Overaltruistic dorks turning a 1k match into a 3k match, because the yinsist to "leave no one behind", also count.
    Those stats would be valid if survivor would actually NEED to survive.

    I do wonder what the actual breakdown is and not guessing by either side, I want hard data such as.

    What is the breakdown by rank.
    By region
    By time of day
    Crashes during loading screen.
    Crashes in game (i.e. the video card ones as an example)
    Killers dcing during loading screen
    killers dcing during match
    Survivors quitting right before lobby locks in
    Survivors quitting early
    Survivors quitting sometime during the match.
    Killers giving the hatch
    Killers going afk to derank aka Bubba guarding the basement as an example
    What time frame were the stats recorded

    etc.

  • PatchNoirPatchNoir Member Posts: 145

    3, i play both. Playing dirty as a killer you can do 2K in a match, as a survivor just do gen while someone loop the killer, thats what you need to do for the win and thats all. By myself i do like 3 gens per match if the killer doesnt chase me. Gen Rush is a problem, SWF unbalanced, everyone can escape Revesing Rooks and Borrowed Time.

  • TithiYTTithiYT Member Posts: 6

    2~

    I play 50/50 and I think both sides have up- and downsites, but the game is balanced in it's current state, besides some small things (both sides)

  • SmokePotionSmokePotion Member Posts: 1,089

    @powerbats said:

    @Wolf74 said:

    @SmokePotion said:
    according to the stats just released. It would seem like it's balanced. an average of half the survivors are killed per trial. And I would think that's about ideal. You wouldn't want 75-100% escaping, or dying on average. That's a lopsided stat.

    That being said, there's definately work to be done. And I hear they are working on it, just slowly.

    I also feel like they need to take another sample for that statistic, further away from events.

    Those stats are not worth much.
    DC = death (deranking, don't like the map, don't like the killer)
    Remaining player after ragequits are also counted in.
    Overaltruistic dorks turning a 1k match into a 3k match, because the yinsist to "leave no one behind", also count.
    Those stats would be valid if survivor would actually NEED to survive.

    I do wonder what the actual breakdown is and not guessing by either side, I want hard data such as.

    What is the breakdown by rank.
    By region
    By time of day
    Crashes during loading screen.
    Crashes in game (i.e. the video card ones as an example)
    Killers dcing during loading screen
    killers dcing during match
    Survivors quitting right before lobby locks in
    Survivors quitting early
    Survivors quitting sometime during the match.
    Killers giving the hatch
    Killers going afk to derank aka Bubba guarding the basement as an example
    What time frame were the stats recorded

    etc.

    I'de also like hard data such as:

    Average pips per game per mode (killer and survivor)
    I'de like any instances of 3 person games, or other nonsense removed.
    Essentially, i just want a better sample for the data.

  • TheRealHansGruberTheRealHansGruber Member Posts: 202
    2, i play both and have 2,000+ hours
  • ChiChi Member Posts: 761

    @CallMeRusty420 said:

    @Chi said:
    Killer is pretty easy. There are some hard and tense games now and again, but I tend to get 2k's at least, and mostly 3-4k's.

    How is rank 20 treating ya? lol

    Rank 1 killer dude.

  • FoggyDownpourFoggyDownpour Member Posts: 269
    3, killer needs some buffing

    I play both, but main survivor
  • RyuhiRyuhi Member Posts: 583

    SWF >>>>>>>>>> Killer >>> Solo Survivor.

    argument over.

  • TithiYTTithiYT Member Posts: 6

    @Ryuhi Good Nurse >>>>> SWF >>>> All other Killers >>> Solo Survivor

  • RyuhiRyuhi Member Posts: 583

    I mean you're not wrong

  • TithiYTTithiYT Member Posts: 6

    I know :) A really good Nurse can beat any Survivor, I made experience with this too, because I also play Nurse on Rank 1 sometimes ^^

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