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Chases length is the ultimate root of Solo vs SWF problem and other balancing problems

If we dig deeper, it's not even information that makes SWF so powerful. Good survivors (=good jukers) team up to play SWF, because they don't want to rely on solo survivors and that's what makes the difference. Although information surely plays a big role too and if solo is made stronger, the gap between solo and SWF won't be as big anymore.

If no survivor can juke, the game will end in 4k. If there's more than 1 good juker in the match, the killer will have a hard time and probably lose the game.

It shouldn't be possible to juke the killer for 4 gens. What's responsible for it right now is pallet/window placement. It shouldn't be possible to waste killer time by juking him in a pallet town and then safely sprint to another one. Pallet towns should be placed further apart from each other, to compensate it pallet density inside a single pallet town can be slightly higher. Once you are out of pallets you either go down or you must outplay the killer to get the the next pallet town. That's alot of work though, so another possible solution is to make Bloodlust stronger, not weaker. It will even out the games and also reduce the gap between solo and SWF.

Comments

  • KirkyladKirkylad Member Posts: 1,927

    I'm not sure on that one, for me anyway. I usually find Solos at high ranks have got there by fending for themselves and not relying on a team to back them up so they had to work a lot harder being good in chase and are therefore better in chase than a lot of SWF players.

    You will always get potatoe teammates at any rank though, but you'll also get potatoe SWF teams, they just have comms, teammates they know will save and synergising perks to back them up.

  • CleviteClevite Member Posts: 4,335

    I always believed this to be true about chases. Although Swf or solo doesn't matter. If killer is ending chases fast, they usually win.

    If every survivor on the team can prolong chases, then they win.

  • SkeletalEliteSkeletalElite Member Posts: 2,113

    If you are consistently getting looped for 4 gens, you are playing badly. Yes there are some places where you won't be able to catch a survivor in a reasonable amount of time, at that point you should get a pallet out of them (to make the area less safe for later) and leave to go pressure another survivor who is working gens.

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