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Dead by daylight can never be balanced

MineguyMineguy Member Posts: 318

Here is the biggest reason: Rng

So many things are lucked based that its impossible to balance the game really.

Which killer do you get?

Which map are we playing on?

Are they death zones on the map?

How many palates and windows has the round?

Which perks are the survivors and killers using?

Which addons, items and offerings are they bringing with them?

Is the hex totem good hidden or bad hidden?

Is the player good or not?

I could ask more but I think you get my point.

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Comments

  • MoundshroudMoundshroud Member Posts: 4,460

    Dead by Daylight can never be "perfectly" balanced. There are far too many variables, not the least of which is Player agency, to have it laid out neatly like a game of Chess. That being said, it can be roughly balanced well enough, and I submit that it will always be an ongoing process. I'm not an apologist for the DEVs but I think, all things considered, they do a competent enough job given what they face. I know for fact that I could not do better, nor could any of you. We all have our opinions and preferences, but we should not flatter ourselves too much in assuming that we actually know or understand the game better than they do. We also have to remember that for us the game is just a luxury item, a diversion. It is their bread and butter; who do you think has a greater vested interest in keeping the game going?

  • PepamanPepaman Member Posts: 5

    I wouldn't mind SWF if killers got some sort of incentive

  • FrostySealFrostySeal Member Posts: 522

    Yeah, no. Even if SWF were to receive a nerf or solos got a buff, this game would NEVER in a infinite amount of time become balanced because it's an assymetrical game. The very nature of DBD and how widely different every perk, killer, item, map and other variables just make it impossible to balance. Assymetrical games are notorious for being impossible to balance for a reason.

  • Lord_TonyLord_Tony Member Posts: 2,109
    edited May 2021

    It would be a start because comms is ######### destroying this damn game.


    No amount of balance can be fixed because of comms.


    OOO broken because of comms.


    knockout? useless because of comms


    aura reading perks (except for OOO)? No need you have comms


    myers and ghostface trying to jump scare you? Welp you got comms to tell you where they are.


    Comms are broken and I'm tired of pretending it's not

  • FrostySealFrostySeal Member Posts: 522

    While yes, comms are very strong, they're one of the only thing keeping this game from dying. You take out the ability for people to play with their friends or simply punsih them for having the audacity to try and have fun with each other and you'll have the playerbase drop hard. It is an incredibly hard aspect to balance, and the best thing BHVR could do is buff solo queue, and even then with how long they take to do anything it would take years to buff solo queue to SWF level and every killer to SWF level.

    And yes, even though comms give you a pretty significant advantage, it doesn't give you a free win or immediately nullify aura perks. Perks knockout (Although at a lesser degree) still work, the average SWF player isn't that much better from the average solo queuer.

  • ALostPuppyALostPuppy Member Posts: 3,398
    edited May 2021

    Since when have you ever pretended that you think Comms aren't broken? I don't recall you ever not taking a ######### on SWF at every opportunity. Unless that was a bad Joker reference which...would be fitting.

  • trashgirltrashgirl Member Posts: 28

    I don't think survivors should be punished for playing with friends. There is an obvious issue with balancing and I understand that swf can be annoying, but punishing a rather large portion of the community seems unnecessary.

  • gilgamergilgamer Member Posts: 2,129

    Even if you do either the game will never be as balanced as most competitive games, because of what the OP said there is way to much rng in this game for every match to ever be balanced.

  • sulaimansulaiman Member Posts: 2,826

    But that means that swf would have it even easier. Reduced ranking up means they rank up slower, and thus are pairs vs weaker killer players, and do have an additional advantage. Why do you think that would be a good idea? (assuming that by leveling up you mean ranking up, because leveling up makes no sense here)

  • HollowsGriefHollowsGrief Member Posts: 1,497

    Removing map rng would be a huge step in the right direction for balance.

  • MrBuffaloMrBuffalo Member Posts: 299

    So basically you want killers to be rewarded extra BP just for playing? Buddy do you understand how many players are actually SWF? Duos, trios and 4 mans. Your idea is awful.

  • TheDarkTyrantTheDarkTyrant Member Posts: 2,075

    This game should always be tipped in the killers favor. Not a lot but enough to way survivors have to always fight hard to survive but killers still need skill and and to pay attention to win.

  • onemindonemind Member Posts: 3,089
  • StibbityStabbityStibbityStabbity Member Posts: 1,781

    Rng is rng. Nobody expects it to be perfect. However, balance outside of the rng should be pretty tight. Again, not perfect, that's almost impossible, but very tight. Currently, it's not.

  • HoodiedHoodied Member Posts: 12,965

    I swear...ugh

    SWF isn't OP for the last time as if it was straight up as OP as everyone says it is, then you should be completely unable to beat an SWF, however many killers can cause we are only human


    Assym games are impossible to balance, and if you nerf SWF then you can surely see this playerbase plummet as you should, and I hate repeating this on almost every post


    YOU SHOULD NEVER RESTRICT PLAYING WITH FRIENDS, E V E R

  • SeraphorSeraphor Member Posts: 5,200

    It's entirely appropriate for a handicap in competitive games, when one side as a definite advantage over the other.

    Casual DBD matchmaking isn't that competitive game however. 'SWF's are not all made equally, some may be a rainbow of ranks and skills, and are simply friends having fun, going up against sweaty tryhard killers who are expecting the elite commando SWF.

  • YordsYords Member Posts: 5,773

    idk, with the RNG to maps maybe there could be values set to structures that could tell the game's system that this area is too strong and give it something weaker to balance all parts of the map. It would be hard to make, but hey more balance right?

  • swager21swager21 Member Posts: 1,019

    well, it cant be perfectly balanced but there are always ways to make it better, for example:

    add stuff that will help solo queue survivors like basekit kindred

    make it so keys can only open hatch once its been closed (this would break the "whered they go" achievement but they should rework that too)

    maybe try to make killers like piggy or trickster more viable

    fix garbage perks (for example perks like: buckle up or hangmans trick)

  • KerJuiceKerJuice Member Posts: 1,742

    Killers have to endure a lot more hardship when they play SWF. The amount of threads on here of killers not enjoying playing against them (like this one) is telling. Why not compensate them for having to play those sweaty matches? As for the “duos, trios, & 4 mans,” that’s why i say make it more BP per SWF person. A killer would get the max at 4 man or 2 & 2, and the least at 2. If its 4 solos, then the current BP. It’s ok not to like my idea, but trying to balance for SWF makes things much worse for solo que players. Besides, all the survivor nerfs in the world can’t combat communication. I’ll even go as far to say leave SWF BP as is, just increase killer’s. What’s it to anyone if the killer get more? It’s not affecting you so don’t worry about it. Enjoy your communication advantage.

  • LucentLucent Member Posts: 209

    I just want to know if i'm playing against a SWF or not. That's really all the balance I need. Have a line connecting the survivor friends in the pre-game so as a killer i can adjust accordingly.

  • Lord_TonyLord_Tony Member Posts: 2,109

    so you want survivorsto be rewarded a free 5th perk slot (comms) just because they chose to play with friends?

    But killers get nothing for SWF?


    seems fair

  • Lord_TonyLord_Tony Member Posts: 2,109

    the main argument survivor mains make is that no one will play against SWF after.


    Well that just goes to show how broken SWF is if no killer wants to go against it

  • glitchboiglitchboi Member Posts: 5,416

    Dear lord finally you agree that solos deserve a buff as well as killers.

  • Lord_TonyLord_Tony Member Posts: 2,109

    It's the only way to finally balance this game, is it not?


    Both killer and solos need a buff to match SWF

  • MrBuffaloMrBuffalo Member Posts: 299

    Alright wanna hear your logic? So if I a survivor go against a god nurse I should then by default be given extra rewards cause it isnt fair that I verse something that is difficult to handle. That is your logic. Let's use it again shall we? You're playing an FPS your team is full of randoms while the enemy team is a full 5 man using comms. By your logic your team should be given extra rewards because the enemy team has an advantage with something that is out of the games control. You're logic is so unbelievably entitled you're no better than the survivors.

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