Home Dead by Daylight Forums Discussions General Discussions

Small Game New Perk is OP for SWF

smart212smart212 Member Posts: 136

Damn you why you always make a killer player desperate and disappointed. This new perk is OP for SWF you don't need any generator to complete to know totem location.

1 player from SWF can only running and detect any totem location . This is so desperate for killer player, My totem destroyed only on 10 second from beginning on the game. Damn you.



  • smart212smart212 Member Posts: 136

    dont understand, do you know before patch 4.7 this perk is only can detect bear traps, instead on new patch 4.7 this perk developed to detect totem location even no generator is completed.

  • supersonic853supersonic853 Member Posts: 4,398
    edited May 2021

    Someone didnt have their noed activate. (I know he said about the 10 second totem destroy but i feel this fits to) totem spawns are bs on some maps both ways.

  • PhasmamainPhasmamain Member Posts: 10,215

    I’m aware of what it does. It helps find totems just like killers have perks to help find survivors

  • CrowmanCrowman Member Posts: 5,596

    Small Game has always had the ability to detect totems

  • smart212smart212 Member Posts: 136

    damn , this game becoming only survivor main

  • unluckycombounluckycombo Member Posts: 582

    ??? Uh... what?

    This perk isn't OP for SWF... a good SWF will be able to both call out totem locations effectively, know totem spawns, and will be able to get Detective's Hunch to pop to see totem spawns anyway. If anything, the fact that it gets better at showing totems based on how many are done just makes it more effective for finding totems than Detective's after a while without the tradeoff of seeing other things on the map with it, and helps boost solo queue a little closer to SWF by giving them a totem counter. (Something that solo survivors have been requesting for years because it's a change that would only help make solo queue a bit more on par with SWF- who already have that information for free just by using comms.) It doesn't buff SWF at all.

    It sounds like you just got super unlucky with having a Survivor either spawn on your totem, spawning close enough that it set off your perk, or possibly just a bad spawn. (All of which being possible risks when running a totem perk- though I will agree that they shouldn't be popped within the first few seconds.)

  • GoodBoyKaruGoodBoyKaru Member Posts: 20,621
    edited May 2021

    It's not bait imo ots genuinely so much better in swf than solos.

    And then bhvr are like "we hope solos will enjoy this perk" besties you've just buffed swf even more wdum x

  • lassfroobynoolassfroobynoo Member Posts: 56

    "Small Game New Perk" ??? This perk has been there forever and maps still exist which will literally show the totem's aura for free. Small Game just tells you the general direction of where it is and now how many have been cleansed. It has always worked to locate totems in the exact same way it does now. I don't think a SWF is going to waste a perk slot with Small Game to find totems when they could just bring a map, and if they do bring Small Game then that's one less Unbreakable/DS/BT/Dead Hard/Adrenaline etc for you to worry about. Who cares, the only ones that will run this perk are solo q'ers and they need all the help they can get lol

  • EvilJoshyEvilJoshy Member Posts: 5,296

    Though it's not broken like OoO I do feel it has taken it's place as the perk 1 person in a swf equips so everyone can have it.

  • HoodiedHoodied Member Posts: 12,911

    Interesting, then again it should have never been buffed like this, should've just given us a totem counter then revamped small game

  • SeanzuSeanzu Member Posts: 7,206

    This perk has always detected totems

    This was the version before the current one, notice the "Get an auditory warning when looking in the direction of KILLER TRAPS AND TOTEMS"

  • GoodBoyKaruGoodBoyKaru Member Posts: 20,621

    Hardcore agree

    But n stick key Info on a perk and then wonder why solos are weak while swf are dominant okay bhvr

  • HighwayCatalystHighwayCatalyst Member Posts: 319


  • lassfroobynoolassfroobynoo Member Posts: 56

    SWFs can count to 5 together lol they don't need the counter, and if I was in a SWF I would run 4 meta perks and bring a map if I was really going to find totems. SWFs can coordinate without the use of these info perks, that's the whole point of SWF. You can coordinate your team to search for key totems (like when NOED pops) because you realistically don't need to cleanse all 5 totems every game. This buff was almost specifically for solo survivors who are used to getting NOED camped and want to ensure they can stop the perk from activating themselves. SWFs definitely don't need this perk especially now that it doesn't detect traps

  • GoodBoyKaruGoodBoyKaru Member Posts: 20,621

    3man swf 1 solo.

    "This buff was almost specifically for solo survivors who are used to getting NOED camped and want to ensure they can stop the perk from activating themselves. SWFs definitely don't need this perk especially now that it doesn't detect traps"

    Well like you said, swf get this information for free without needing to use perks. Solos shouldn't have to use perks items or addons for information SWF get for free. So it wasn't a buff. Not in the slightest, it was a bandaid that everyone is going to point to when it fixes none of the issues.

    It's the worst bandaid fix I think I've ever seen because it's like trying to use a bandage to reattach a missing limb.

  • lassfroobynoolassfroobynoo Member Posts: 56

    I would hardly consider knowing how many totems are left in the map to be "key info" lol

  • GoodBoyKaruGoodBoyKaru Member Posts: 20,621

    Then you clearly don't play that much survivor.

    4 gens done, you don't know how many totems are cleansed, possible chance of Noed. Do you search for totems or pop the gen? The killer could have Noed which would let them snowball pretty badly, but what if they don't? Have you done all the totems anyway?

    So you search for totems that could've been cleansed and throw the game with the time you waste doing that, especially if your team is also doing that, and everything goes to #########. Or you don't search but what if your team isn't either and oh god there's Noed and it's in a well hidden spot because people did 3 out of the 5 totems and that's it you're #########.

    Not to mention inner strength. Or maybe devour, there could he a totem laying in wait somwhere.

    Knowing how many totems are left is absolutely key information.

  • TicTacTicTac Member Posts: 2,228

    Only if you want that noed is 100% not working. But yh you could just cleanse noed after it activated. Cleansing all totems before the gens are done is a time waste imo.

  • lassfroobynoolassfroobynoo Member Posts: 56

    That's extremely dramatic lol they added a totem counter which solo survs have been begging for forever, SWFs dont need this perk and they probably will never use it. If they do then great that's a waste of a perk slot when they could all just tell each other how many totems they cleansed. There's plenty of other issues in the game you could overreact about

  • ukenickyukenicky Member Posts: 1,351

    Imagine being upset that survivors don't have to complete a Gen in order to proc Detectives Hunch to find totems. That's a little less pressure off of gen rushing no?

    Instead, survivors with Small Game will probably be trying to hunt down all the totems with their new and improved, reworked perk that let's them do so.

    Survivors, (Potentially) wasting precious time cleansing every last totem in case of NOED or other potential Hexes. If you bring absolutely no Hexes then this literally will not affect you at all they're just straight-up wasting their time. You can also choose to bring something like Thrill of the Hunt so that it takes them longer to cleanse totems. If you run a Hex build you can run Thrill and or Undying or run your Hex + Haunted Grounds so that they are screwed over either way.

    Basically what I'm saying is that, I feel like you're going to complain either way and that's silly to me because it's always like this with totems. Killers always seem to get upset when Survivors actually do a side objective other than gen rushing but also, complain about gen rushing so there's no winning lol

  • GoodBoyKaruGoodBoyKaru Member Posts: 20,621

    "they added a totem counter which solo survs have been begging for forever"

    Yes on a ######### perk

    Which part of basekit information so solos don't need to use perks items or adons to get the same information SWF do for free is so difficult to understand? Am I speaking in German accidentally or something?

  • lassfroobynoolassfroobynoo Member Posts: 56

    You sound like you play at maybe green ranks? Where NOED probably procs every game? In red ranks, it's like... maybe 2/10 games end with a NOED down. And I would much rather search for a lit totem then waste my time at 4 gens cleansing dulls when I don't even know if the killer has it yet. The rest of the stuff you said is honestly irrelevant. Key info would be knowing how many gens are left, where the killer is located, Kindred, etc. Small Game is a joke of a perk that they only buffed because absolutely no one used it

  • TicTacTicTac Member Posts: 2,228

    I would say detectives hunch gives you the information more reliable. The range is insane. And you get the info in which area totems got cleansed.

    The totem counter is imo only useful for one thing: you are able to know that its one of this rare matches where your team is doing totems and its not a time waste to cleanse a totem.

  • lassfroobynoolassfroobynoo Member Posts: 56

    So you're just bad then lol and you call people bestie because you lack a personality

Sign In or Register to comment.