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the game should just end at 20 minutes.

deckyrdeckyr Member Posts: 595
edited May 2021 in Feedback and Suggestions

so tired of survivors taking my games hostage because two people died. they died! get over it and die with them, i want to do my next game.

if you can't fix 5 gens and then leave in 20 minutes then you don't deserve to get out, and if you want to hide in lockers for 20 minutes then you definitely don't deserve to get out.

good lord.

am i fresh off the back of an absolutely rancid game where two survivors decided to take it hostage? perhaps.

/rant

Post edited by Rizzo90 on
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Comments

  • wxnickxwwxnickxw Member Posts: 742

    If your having trouble finding survors may I recommend whispers perk

  • deckyrdeckyr Member Posts: 595

    god yes. literally anything to prevent them just deciding not to play and being babies because i did my job. touch one generator every 6 minutes (not a huge ask) or get a crow. hopefully if you don't touch a generator for 12 minutes the crows kill you for your cowardice

  • MurphMurph Member Posts: 43

    Some kind of end game collapse modification would be cool for these situations. Like, after a certain amount time, the killer could go to the basement and interact with something there which starts a timer and mutually reveals auras but also boosts gen speeds.

  • deckyrdeckyr Member Posts: 595

    on a level 1 plague?? and why should i be committed to a perk because of a playstyle that's actually bannable?

  • wxnickxwwxnickxw Member Posts: 742

    Well I was going to say it's easy enough to catch survivors when the hide, they get crows if they stay to long so if your paying attention and checking every locker while moving methodically through the map you can Track down two survivors easily but infigured you'd be better off with a perknthaybdoes thay for you.

    And although really slow I don't believe it's bannable for the survivors to be so good at hiding that you can't find them.


    I'm curious.did you find them both together or just get one in the end? Or did they escape

  • wxnickxwwxnickxw Member Posts: 742

    Yah if there moving around you can find them, if they don't move the birds get them hensd the move methodically and pay attention part.


    I dodnt realize it was bannable to not do gens, how long do the devs give before it becomes a banable? I don't play killer often but it'd be good to know so I can report next time

  • deckyrdeckyr Member Posts: 595

    they were both together, both in basement lockers racking up "basement time" points and griefing me while they were at it.

    i suspect any time i wasn't there they would be out of the lockers wiggling around the room, and then as soon as i come near, they both hop in the lockers.

    survivors that are hiding while trying to accomplish something (hatch, generator) are actually trackable and findable because of crows. survivors that just do this, which is griefing, are only discoverable if you check literally every single locker on the map.

    do you want to know how i found that out? 😔😔

  • TragicSolitudeTragicSolitude Member Posts: 5,876

    I'm not sure they've said specifically what the minimum amount of time is, but it's something like 15 minutes. If it gets close to or surpasses 15 minutes of survivors not touching a generator, then report them in-game and also submit a ticket with video evidence (it requires both).

  • wxnickxwwxnickxw Member Posts: 742

    Well If its any consolation they don't get infinite basement points I'm pretty sure it caps out pretty quick.


    Also yah gotta check the basement they figure you won't go there becuase you think a survivor wouldnt go there

  • wxnickxwwxnickxw Member Posts: 742

    Oh it's touching gens thay prevents the ban?,

    In the few games I've played through this I would find a gen with a little progress I figured to keep the crows away guess it was to prevent being banned.

    I wondered why they poked the gens I figurednit would have been safer to be as far away from then as possible so that's where I started looking. Now I know

  • MrPeanutbutterMrPeanutbutter Member Posts: 947

    Problem is that it’s so hard to prove that survivors are intentionally staying away from generators, even if you’re recording a game.

    I agree there has to be a way to speed up the end of the game after 20 minutes or so. Some kind of mechanism to help killer find remaining survivors if they haven’t touched a gen within X amount of time. I had a match recently where I killed two survivors pretty quickly and the two remaining didn’t touch a gen for like 20 minutes. When I finally found them and downed them I let them bleed out. I will say that these types of matches are very rare, but super annoying when you get one

  • deckyrdeckyr Member Posts: 595

    oh my god. they can just have the survivors instantly die if they don't touch a gen in 15 minutes lol! why are these rules not enforced in the game itself?

  • TragicSolitudeTragicSolitude Member Posts: 5,876

    Again, there are no hard and fast rules. If it doesn't seem like they're trying to complete the generators, report them. Let the devs decide.

    When it's happened to me, it was really easy to tell, because they literally didn't touch a generator. The remaining ones all regressed to 0 and stayed there. In each case they were obviously trying to get me to disconnect (and I got really ticked in one of them because it was a double BP event and I'd burned a Gateau and it wasn't my fault the first two survivors suicided, I just wanted to farm... the remaining two hid together on the edge of the map, wanting me to disconnect on my own Gateau... oooh I was so ticked).

    A bunch of us in the forums have been quite vocal about wanting the devs to prevent this from happening in the first place. It doesn't happen often to most of us, but when it does it's really frustrating.

  • SonzaishinaiSonzaishinai Member Posts: 6,474

    Allow the killer to open the exit gates after 20 minutes.

    Ensures games never last too long and can't be used by 3genning legion or doc to get easy kills

  • deckyrdeckyr Member Posts: 595

    the legion or doc in this situation are actively doing their jobs by patrolling the generators and preventing them getting fixed. it's The Point of that role. your answer is literally the same as a forfeit button, when survivors shouldn't have "being boring" as a route to victory in the first place.

  • Lord_TonyLord_Tony Member Posts: 2,109

    I agree I had ######### survivors just hold t he game hostage by hiding in lockers

  • latinfla4latinfla4 Member Posts: 2,119

    The developers don't want to anger the survivors though they are the real power role

  • JudgementJudgement Member Posts: 955
    edited May 2021

    I love how Survivors enjoy Shift+W everywhere except the exit gates.

  • BossBoss Member, Trusted Posts: 13,581

    I would be for a global timelimit even if it means my preferred side (Killer) would be made the loser of the trial.

    I'd rather be booted out like that than be stuck with some forever-hidden Survivors.

  • ToybasherToybasher Member Posts: 905
    edited May 2021

    IMHO 20 minutes since the last gen pop the killer should have the option to smack open an exit gate to start a "sudden death" version of endgame collapse where the other door remains unpowered and survivors are exposed.


    Harsh, but there should be a way for the killer to force the match to end if survivors are wasting their time. I'd argue if it takes over 20 minutes for the survivors to pop a gen, something is very wrong and the match might be entering hostage territory if survivors are refusing to touch generators in hopes the killer simply gives up and DC's.


    Other options at the 20 minute mark could include "AFK" crows that appear even if the survivor isn't AFK, survivors auras being revealed, EGC starting immediately similar to the hatch being kicked shut, or the match just flat out ending with an "Entity Bored" screen and the killer getting some emblem compensation. (So survivors can't just hide for 20 minutes at the start of the match to force the killer to depip)


    EDIT: Ideally the "Match is taking tong and nothing is happening." counter should reset every time a generator is completed or a survivor is hooked.

  • TauNkosiTauNkosi Member Posts: 282

    "I'm so tired of being slugged just so you can get the 4k. Just kill me and get it over with! You killed everyone else! Stop making my game miserable!"

  • SonzaishinaiSonzaishinai Member Posts: 6,474

    Job of the killer is to kill, preventing gens from getting fixed is a way to achieve that but not the main focus point.

    You really really don't want to make it a viable strategy to just hold a 3 gen untill match time runs out. That would just be the same being boring to win problem.

    I still think the killer should be able to open the doors after a set time to prevent hostage situations such as glitched survivors or survivors who refuse to do gens when they vs an inexperienced killer who can't catch them.

    It would just be a really nice addition without any downside whatsoever.

    Afk crows could work a little better ofcourse but my idea fixes a lot more then just survivors hiding all day

  • ZozzyZozzy Member Posts: 4,759
    edited May 2021

    3 gen doctors piss me off... had a game last 40 minutes before the survivors just stood at hooks to end it as the killer refused to ever chase.

    The survivors didn't even cause the 3 gen. He just forced it from the start of the match.

  • deckyrdeckyr Member Posts: 595

    i'm sorry? you think hiding in a locker for 20 minutes is the same as slugging?

    scientists should study you.

  • VenixFiriurxVenixFiriurx Member Posts: 20

    The game should never end, when i play a game of dbd i want it to last forever so i can do all the things imaginable with the killer, like play chess with them, go on a date, netflix & facecamp, marry them and etc.

  • Warcrafter4Warcrafter4 Member Posts: 2,917

    If its a 3 gening legion/doctor why would they ever open the gate? Them dragging it out for a slow win means that they are winning so...

    I mean killers opening the gates has already failed as a stalemate stopping mechanic.

    Also the if the killer is successfully stopping the survivors from doing the objective then why punish them?

  • SonzaishinaiSonzaishinai Member Posts: 6,474

    The op suggestion was that the survivors all just die when the 20 minute mark hit. Which would just be abused by doctor or Legion holding a thight 3 gen untill the timer hits zero. We really don't want killers to be able to kill everybody without actually engaging in chases

    Where did you get the idea that the legion or doctor would open the door when they are 3genning?

    Also how has the killer being able to open the door fail? I have never heard complaints of survivors refusing to leave after gens are completed since it was implented. The only way it "failed" is that survivors can just delay the game before the gens are done which my suggestion fixes

    Also also how does this punish killers that can stop survivors from doing their objection? Are you just saying things for the sake of saying things? Nothing i said punishes killers in any way.

    It's just a way to end games that are otherwise stuck. Nothing more nothing less.

    Think you miscomprehended what i said cause your responses make no sense

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