So uh in case you guys forgot theres this perk called Vigil it's a Quintin teachable and its pretty garbage and one of the worst perks in the game! So here's an rework idea for this god awful perk!
I'm a huge fan of the "Broken" status affect and love the perks that apply it, Second Wind, Deliverance, No Mither, For the People. And I would like Vigil to still be related to status affects in some way I think narrowing it down to just the "Broken" status affect would be the better option since all the others are much more rare.
So here is the change I would propose!
Instead of recovering from exhaustion, blindness 20% faster I would instead make it increase survivor speed for vaulting, jumping into lockers and rescuing survivors off hooks by 3% or 5% when affected by the Broken status affect. Maybe 5% is a little too much of a speed increase but I don't think it'd be that bad!
It may seem like this change is still making this perk useless but I want this perk to have synergy with the perks/killer add-on's that apply broken.