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More matches, less SWF dodging

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  • redsopine01redsopine01 Member Posts: 1,269
    Vietfox said:

    @Vietfox said:
    purebalance said:

    @Visionmaker said:

     @Master said:
    
       @DwightsLifeMatters said:
    
      Lol funny, the killer main community was asking since years  to give them an indication that they face swf groups to equip themselves better for it (others just simply dodge).
    
      However, the last indication they had is gone.
    
      Whatever, I think as a solo I can benefit from that in the long run. I got dodged a lot of times just for the reason that I joined the looby simultaneously with other randoms.
    
     
    
    
    
      The question is whether it is desireable to give no indication for SWF at all.
    

    As long as DCing isnt punished properly, killers last resort is a DC vs SWF

    Well, you can answer it yourself. What does the matchmaking change aim to achieve: equalized queue times or killers' desire to exclusively play versus 4 solos?
    

    Given that it removes the killer's ability to abuse lobby dodging to avoid SWF (but still not any other reason like dodging lobbies with survivors using too many items, having too many hours, having troll-y names, streamers, wearing paid cosmetics, using certain characters, etc.), I think it is fair to address last second switching next.

    So when survivors lobby dodged to ENSURE they got with their friends SWF was created. When killers dodge to avoid them they stop it.

    @purebalance
    Wrong. Devs said already that SWF was always an intended feature.

    Doesn't matter if it was or wasn't. When they were dodging to ensure it, they should have canceled the idea. So sorry, but you're the wrong one. Their reasoning of not removing now even though they admit it breaks the game is people will dodge until they get their friends.

    My point is 100% accurate and stands.

    @purebalance
    You suggested that swf was created because of survivors lobbydodging, and that's wrong no matter how you see it. How can i be wrong about something that devs have confirmed already??
    You might like or not, but you can't say i'm wrong lol.
    They confirmed it and it was probably intented when it was more balenced but due to excessive dodging to play with friends and the dreaded survivor rb attacks they relased a broken mechanic early 
  • se05239se05239 Member Posts: 3,919

    @eighttailedfox said:
    Great. So now we'll never know if we're facing a SWF team.

    There better be some SWF nerfs to compensate.

    Of course it won't. The developers wouldn't want to ruin the fun for their favorites.

  • The_CrusaderThe_Crusader Member Posts: 3,688

    @powerbats said:
    Well they did say they're want to buff solo q up to swf level information wise and then buff killers up to that level accordingly.

    They also want to hide perks until the game is over and one thing that'd be nice is spectating would be on a say 10 second time delay.

    Also as I stated before there's no way this got done in 13 days to add swf it just wouldn't happen that fast because it'd had been buggy asf on launch.

    To be fair they have been trying that and its not working, the gap between SWF and solo just stays intact or gets wider, each new aura or notification not only buffs solo but it gives SWF much more information to share.

    I am not a fan of any of the notification given or aura perk added after BBQ, I personally think it ruins the game and is akin to leading someone by the hand to an objective making it become more and more boring, I miss the days where we had to think if we were exposed, work out if they had lullaby or ruin, actually hunt and be aware of our surroundings using our knowledge of the game, now it is best be careful he has NOED, thats the totem destroyed, there they are, yes SWF know this already but to change the game in such a way makes it a bit mundane as your not actually thinking you are being told.

    I do not think any amount information they try and give can ever change how much SWF is stronger than a solo player, the devs do seem to underestimate just how much of an advantage them using comms and being able to coordinate before and during a match affects the outcome, solo players will never have the knowledge of what someone else is thinking and thats just one part of the problem.

    For it to even become close a solo player would need to know what totems have been done and where they are, what pallets have been used, where each survivor is and the killer at all times, where the gens are, what ones have been done and how far along they are, this is just within the game and I am sure there is many more, this just shows how broken SWF is and how much the game would change for the worst.

    Its why I think they need to look directly and SWF and nerf them, instead of them wasting time trying to fix parts of the game which arent broken, go to the source and fix what is.

    Yeah I do agree they had SWF planned for a long time, the infastructure had to be in place or it would have taken a lot longer as we know how slow they were at the start.

    And obviously the problem is that with every new aura perk, Bind, kindred, alert, empathy etc a solo survivor needs to sacrifice a perk slot for it.

    SWF don't need any of those so they get to bring all their meta perks, Fecisive, borrowed, adrenaline, Self-care, unbreakable, sprint burst, dead hard etc

    So they have the same info as solo survivors but now you've got 4 people all with extremely strong perks.

    The simple solution is to lock perk slots when people queue up as SWF.

    4 solo survivors = 4 perk slots each
    2 man SWF = 4 perk slots (I don't think this unbalances the game too much, there's still a lack of communication)
    3 man swf = 3 perk slots each
    4 man swf = 2 perk slots each

    Or if people think thats a bit much, just limit 4 man swf to 3 perk slots each

    3 and 4 man swf is where it gets a bit much. I don't think its too much to ask them to sacrfice a perk slot or two in return for the advantages and free perks that comms gives them.
  • malloymkmalloymk Member Posts: 1,237
    I honestly don't care or SWF was intended or not. It's been in the game for most of it's entirety and it's a current and very popular feature in the game. It's not going anywhere.

    I'm one of the many players that abandoned F13 and migrated here. If SWF wasn't a feature, I wouldn't have bought this game. I main survivor because I like playing with friends. I do some solo survivor and killer matches. It's way more fun for me to play with my friends that include my wife, some real life friends, and online friends from F13.

    My point is that this game wouldn't have near this level of popularity if SWF was not in the game. The developers are not idiots.
  • Wolf74Wolf74 Member Posts: 2,959

    "SWF won't go anywhere" Oh, I love these "arguments".
    We have a broken mechanic that the majority enjoys to play, because it gives them an unfair ingame advantage, lets keep it.
    And most important, tell everyone it is written in stone and can never be changed.
    facepalm

  • PiiFreePiiFree Member Posts: 1,149

    @malloymk said:
    I honestly don't care or SWF was intended or not. It's been in the game for most of it's entirety and it's a current and very popular feature in the game. It's not going anywhere.

    I'm one of the many players that abandoned F13 and migrated here. If SWF wasn't a feature, I wouldn't have bought this game. I main survivor because I like playing with friends. I do some solo survivor and killer matches. It's way more fun for me to play with my friends that include my wife, some real life friends, and online friends from F13.

    My point is that this game wouldn't have near this level of popularity if SWF was not in the game. The developers are not idiots.

    You realize that you can play KYF with friends aswell?

    This whole "only SWF is fun, not KYF" leads me to the conclusion that in reality it's not about "having fun with friends". It's more about "making fun about the Killer - with friends".

    If the majority of SWF simply cared about "having fun with friends" as they claim, there would be absolutely nothing that hinders them from using KYF. They don't care about bloodpoints, don't care about ranks, don't care about win/lose - they just want to have fun so what better opportunity can there be besides KYF?

    I tell you what; The Killer is a friend and that's the main reason why no one touches KYF. That friend has to play Killer against you, which is gonna be annoying AF. They realize how unfun it is to play against you, start to fight about "whos turn is it now as Killer?!". I've been there. We all have been there. Survivor feels boring aswell because you're not allowed to excessively loop, flashlight blind, use DS ect. as that would trigger your friend. As Killer, you're not allowed to bring certain perks or add-ons as it would ruin the survivor-friends fun.

    Soooo, where is the fun? There is no fun...
    What's the solution? Let's go SWF and troll random killers!

    ....and then act all surprised and upset when you find out that this random Killer is tryharding against your SWF with voice communication that just "wants to have fun with friends".

    This might not apply to you and many other SWFs but if you'd play some more Killer, you'd realize that MANY SWFs play SWF exactly for this reason.

  • iJester82iJester82 Member Posts: 4

    @cetruzzo said:
    check friend list->dodge
    private profile->dodge

    Yep. That's gonna be the way to do it now. Easy enough to check profiles and friends list. But if they have a private profile its safer to just dodge.

  • malloymkmalloymk Member Posts: 1,237
    PiiFree said:

    @malloymk said:
    I honestly don't care or SWF was intended or not. It's been in the game for most of it's entirety and it's a current and very popular feature in the game. It's not going anywhere.

    I'm one of the many players that abandoned F13 and migrated here. If SWF wasn't a feature, I wouldn't have bought this game. I main survivor because I like playing with friends. I do some solo survivor and killer matches. It's way more fun for me to play with my friends that include my wife, some real life friends, and online friends from F13.

    My point is that this game wouldn't have near this level of popularity if SWF was not in the game. The developers are not idiots.

    You realize that you can play KYF with friends aswell?

    This whole "only SWF is fun, not KYF" leads me to the conclusion that in reality it's not about "having fun with friends". It's more about "making fun about the Killer - with friends".

    If the majority of SWF simply cared about "having fun with friends" as they claim, there would be absolutely nothing that hinders them from using KYF. They don't care about bloodpoints, don't care about ranks, don't care about win/lose - they just want to have fun so what better opportunity can there be besides KYF?

    I tell you what; The Killer is a friend and that's the main reason why no one touches KYF. That friend has to play Killer against you, which is gonna be annoying AF. They realize how unfun it is to play against you, start to fight about "whos turn is it now as Killer?!". I've been there. We all have been there. Survivor feels boring aswell because you're not allowed to excessively loop, flashlight blind, use DS ect. as that would trigger your friend. As Killer, you're not allowed to bring certain perks or add-ons as it would ruin the survivor-friends fun.

    Soooo, where is the fun? There is no fun...
    What's the solution? Let's go SWF and troll random killers!

    ....and then act all surprised and upset when you find out that this random Killer is tryharding against your SWF with voice communication that just "wants to have fun with friends".

    This might not apply to you and many other SWFs but if you'd play some more Killer, you'd realize that MANY SWFs play SWF exactly for this reason.

    I would play kyf if it gave bloodpoints. 

    Also, I play enough killer to R1, I just don't have thin skin. When playing against a good SWF that plays toxic, it can be annoying, but not so much that I feel helpless. Some games you get rolled, other games you 4k without any gens getting completed. It's a videogame. If you need conditions to be completely in your favor to have a good time, then that says more about you than it does the game.
  • purebalancepurebalance Member Posts: 661

    @redsopine01 said:
    Vietfox said:


    purebalance said:

    @Vietfox said:

    purebalance said:

    @Visionmaker said:
    

    @Master said: @DwightsLifeMatters said: Lol funny, the killer main community was asking since years  to give them an indication that they face swf groups to equip themselves better for it (others just simply dodge). However, the last indication they had is gone. Whatever, I think as a solo I can benefit from that in the long run. I got dodged a lot of times just for the reason that I joined the looby simultaneously with other randoms. The question is whether it is desireable to give no indication for SWF at all.

    As long as DCing isnt punished properly, killers last resort is a DC vs SWF
    

    Well, you can answer it yourself. What does the matchmaking change aim to achieve: equalized queue times or killers' desire to exclusively play versus 4 solos?

    Given that it removes the killer's ability to abuse lobby dodging to avoid SWF (but still not any other reason like dodging lobbies with survivors using too many items, having too many hours, having troll-y names, streamers, wearing paid cosmetics, using certain characters, etc.), I think it is fair to address last second switching next.
    
    
    
    So when survivors lobby dodged to ENSURE they got with their friends SWF was created.  When killers dodge to avoid them they stop it.
    
    
    
    @purebalance 
    

    Wrong. Devs said already that SWF was always an intended feature.

    Doesn't matter if it was or wasn't. When they were dodging to ensure it, they should have canceled the idea. So sorry, but you're the wrong one. Their reasoning of not removing now even though they admit it breaks the game is people will dodge until they get their friends.

    My point is 100% accurate and stands.

    @purebalance
    You suggested that swf was created because of survivors lobbydodging, and that's wrong no matter how you see it. How can i be wrong about something that devs have confirmed already??
    You might like or not, but you can't say i'm wrong lol.

    They confirmed it and it was probably intented when it was more balenced but due to excessive dodging to play with friends and the dreaded survivor rb attacks they relased a broken mechanic early 

    The point still stands.... they knew people were acting ######### or what they deem to be ######### that they're trying to block killers from doing now and instead of stopping the advent of SWF that they intended, they rewarded the bad behavior. So now they flipped and want to stop killers from doing the same thing that they rewarded survivors for doing.

  • PiiFreePiiFree Member Posts: 1,149

    @malloymk said:
    I would play kyf if it gave bloodpoints. 

    Also, I play enough killer to R1, I just don't have thin skin. When playing against a good SWF that plays toxic, it can be annoying, but not so much that I feel helpless. Some games you get rolled, other games you 4k without any gens getting completed. It's a videogame. If you need conditions to be completely in your favor to have a good time, then that says more about you than it does the game.

    Listen, in KYF you have EVERYTHING unlocked so you don't need Bloodpoints at all. This whole argument "KYF gives no bloodpoints" is absolutely moronic, what you need bloodpoints for when you got everything unlocked?

    The reason why no one plays KYF was very precisely stated by me and the fact that no one can argue against it just proves it even more.

    KYF = Not fun because the Killer is ALWAYS a friend, which means you can't troll them without being annoying to a friend.

    Applies to 99,99% of the "just wanna have fun with friends"-type of players. They wanna "make fun of the Killer with friends" which is a bit risky in KYF.

  • Mc_HartyMc_Harty Member Posts: 3,293

    @PiiFree said:
    Listen, in KYF you have EVERYTHING unlocked so you don't need Bloodpoints at all. This whole argument "KYF gives no bloodpoints" is absolutely moronic, what you need bloodpoints for when you got everything unlocked?

    KYF didn't unlock anything when the game came out...

  • PiiFreePiiFree Member Posts: 1,149
    edited November 2018

    @Mc_Harty said:

    @PiiFree said:
    Listen, in KYF you have EVERYTHING unlocked so you don't need Bloodpoints at all. This whole argument "KYF gives no bloodpoints" is absolutely moronic, what you need bloodpoints for when you got everything unlocked?

    KYF didn't unlock anything when the game came out...

    ....what the hell does this have to do with the current situation and with my statement? My balls weren't hairy when I first came out but no one cares about that anymore, right?

  • powerbatspowerbats Member Posts: 7,068

    @Wolf74 said:
    "SWF won't go anywhere" Oh, I love these "arguments".
    We have a broken mechanic that the majority enjoys to play, because it gives them an unfair ingame advantage, lets keep it.
    And most important, tell everyone it is written in stone and can never be changed.
    facepalm

    Yes it's totally how you say it when logic contradicts you make stuff up like always then claim it's the reason.

    I claim the sky is purple because that's the truth using your logic.

  • Mc_HartyMc_Harty Member Posts: 3,293
    edited November 2018

    @PiiFree said:
    ....what the hell does this have to do with the current situation and with my statement? My balls weren't hairy when I first came out but no one cares about that anymore, right?

    SWF launched quicker then expected because of the scenario above. No point playing KYF when you couldn't try out perks or items. It was bare-bones. There was no reason to play it even if you did have friends because the alternative was more appealing.

    At the end of the day players want to be rewarded. That's the prime reason why KYF is inferior compared to SWF. And one of the reasons why your argument sucks.

  • PiiFreePiiFree Member Posts: 1,149
    edited November 2018

    @Mc_Harty said:

    @PiiFree said:
    ....what the hell does this have to do with the current situation and with my statement? My balls weren't hairy when I first came out but no one cares about that anymore, right?

    SWF launched quicker then expected because of the scenario above. No point playing KYF when you couldn't try out perks or items. It was bare-bones. There was no reason to play it even if you did have friends because the alternative was more appealing.

    At the end of the day players want to be rewarded. That's the prime reason why KYF is inferior compared to SWF. And one of the reasons why your argument sucks.

    Your reading comprehension pisses me off.

    My argument is based on that users statement; "SWF is all about having fun with friends" which is a contradiction with your statement "we need a reward". The reward has absolutely no relation to the gaming experience during the match, a match with 100'000 bloodpoints was not magically funnier than a match with no bloodpoints at all, as the experience during the match was exactly the same. There is also no requirement for a reward when you have everything at hand already.

    I already explained to you the main reason why no one plays KYF. KYF is not fun for once reason: because the Killer is a friend and making fun of a friend is not exactly a nice thing to do. That's the only thing that could possibly make KYF LESS FUNNY than SWF. Soooo, better group up and make fun of a stranger, that's where the real fun is coming from.

    I've been there myself, 4x SWF only playing to bully Killers like a 12yrs old. It's fun for a while but at least I'm honest enough to admit that this was our only intention. We didn't care about bloodpoints, match outcome or anything. All we wanted to do is bully Killers and after almost 2000 hours in DbD I can safely say that this represents the mentality of most SWFs. Not just from facing them but from playing with them regularly.

  • Zanely89Zanely89 Member Posts: 134
    I can confirm the "making fun of killer with friends" part is true. I had once play KYF with a group that know each other but I'm the newcomer.  We only played one round with me as killer, and they brought 2 new moon offerings and 2 purple barks with 2 toolboxes with a squad of 3 Claudette.

    The match went to hell for me very quickly, we get Macmillen, a map that is already very dark pair with new moon offering. Claudettes can basically running infront of me and I cannot see anything. I heard through my headphone, the constant laugh and giggle and occasional "I'm right here but he can't see me, hahaha", they are having so much fun seeing me struggle.

    I finally caught one of them after god know how long and the next thing they do was to bodyblock the hook and then broke it right infront of me, saying "ha, let see where you can find the next hook, i sabo every single nearby hook".

    I finally had enough and yell back at them, and make a point to never play with them again, they never talk to me afterward too. 

    I have a few groups break up in discord channel after KYF session. Apparently KYF is not fun because you are unable to do toxic ######### to your friend without upsetting someone and become topic of argument .
  • Mc_HartyMc_Harty Member Posts: 3,293
    edited November 2018

    @PiiFree said:
    Your reading comprehension pisses me off.

    Love you too sweetheart.

    My argument is based on that users statement; "SWF is all about having fun with friends" which is a contradiction with your statement "we need a reward". The reward has absolutely no relation to the gaming experience during the match, a match with 100'000 bloodpoints was not magically funnier than a match with no bloodpoints at all, as the experience during the match was exactly the same. There is also no requirement for a reward when you have everything at hand already.

    And I'm explaining to you why KYF is inferior. No bloodpoints, no progression, no reward. I could give less of a damn what the other user said.

    No it wasn't always the same. Nobody could try out perks, items, add-ons or any of the new maps. As I said it was bare bones.

    And I stated that's one of the reason. The other is that it's more beneficial to play SWF when you have less then 5 people. After all why should 2 players play KYF?

    I already explained to you the main reason why no one plays KYF but since you simply ignore it, I won't even bother with you anymore.

    The main reason being friends don't like to annoy each other and survivors can't be friends with killers.

    KYF is not fun for once reason: because the Killer is a friend and making fun of a friend is not exactly a nice thing to do. That's the only thing that could possibly make KYF LESS FUNNY than SWF. Soooo, better group up and make fun of a stranger, that's where the real fun is coming from.

    ... Okay, where did the SWF touch you?

    This is the most hilarious thing I've ever read. Friends don't make fun of each other?

    I've been there myself, 4x SWF only playing to bully Killers like a 12yrs old. It's fun for a while but at least I'm honest enough to admit that this was our only intention. We didn't care about bloodpoints, match outcome or anything. All we wanted to do is bully Killers and after almost 2000 hours in DbD I can safely say that this represents the mentality of most SWFs. Not just from facing them but from playing with them regularly.

    I've faced many SWF that just played the game normally. I even met some randoms that only SWF due to how bad the lobbies are in my region. I've also faced ones that are exactly like you. And the funny thing is when I asked why they use SWF compared to KYF, they simply said one thing.

    'It gives bloodpoints.'

    So congrats on representing the SWF groups but I much rather ask them in person next time thanks.

  • PiiFreePiiFree Member Posts: 1,149

    @Mc_Harty said:

    @PiiFree said:
    Your reading comprehension pisses me off.

    Love you too sweetheart.

    My argument is based on that users statement; "SWF is all about having fun with friends" which is a contradiction with your statement "we need a reward". The reward has absolutely no relation to the gaming experience during the match, a match with 100'000 bloodpoints was not magically funnier than a match with no bloodpoints at all, as the experience during the match was exactly the same. There is also no requirement for a reward when you have everything at hand already.

    And I'm explaining to you why KYF is inferior. No bloodpoints, no progression, no reward. I could give less of a damn what the other user said.

    No it wasn't always the same. Nobody could try out perks, items, add-ons or any of the new maps. As I said it was bare bones.

    And I stated that's one of the reason. The other is that it's more beneficial to play SWF when you have less then 5 people. After all why should 2 players play KYF?

    I already explained to you the main reason why no one plays KYF but since you simply ignore it, I won't even bother with you anymore.

    The main reason being friends don't like to annoy each other and survivors can't be friends with killers.

    KYF is not fun for once reason: because the Killer is a friend and making fun of a friend is not exactly a nice thing to do. That's the only thing that could possibly make KYF LESS FUNNY than SWF. Soooo, better group up and make fun of a stranger, that's where the real fun is coming from.

    ... Okay, where did the SWF touch you?

    This is the most hilarious thing I've ever read. Friends don't make fun of each other?

    I've been there myself, 4x SWF only playing to bully Killers like a 12yrs old. It's fun for a while but at least I'm honest enough to admit that this was our only intention. We didn't care about bloodpoints, match outcome or anything. All we wanted to do is bully Killers and after almost 2000 hours in DbD I can safely say that this represents the mentality of most SWFs. Not just from facing them but from playing with them regularly.

    I've faced many SWF that just played the game normally. I even met some randoms that only SWF due to how bad the lobbies are in my region. I've also faced ones that are exactly like you. And the funny thing is when I asked why they use SWF compared to KYF, they simply said one thing.

    'It gives bloodpoints.'

    So congrats on representing the SWF groups but I much rather ask them in person next time thanks.

    Again, my answer was a direct reply to the person that explicitly said they only care about having fun with friends, to which is responded with why don't you play KYF if fun is all you care about.

    I also said that I am well aware that not every SWF plays with the purpose that I explained earlier.

    In case I didn't make it clear yet: Your reading comprehension pisses me off once again.

    I'll repeat:
    The main reason why people don't play KYF is because "your" fun comes at the cost of the opposite side, which HAS to be friend.

    If having fun with friends is the reason why you play DbD, bloodpoints are irrelevant. As soon as bloodpoints become an important factor that affects your gaming experience, you are actually not playing for fun but for farming bloodpoints / grinding. The EXPERIENCE is not affected by the bloodpoints, you can techniacally play exactly the same match in KYF as in a SWF. The reward you are looking for should be having a fun match with friends but since you are looking for a reward in form of bloodpoint, you're putting bloodpoints at a higher priority than just your having fun with friends.

    Just play KYF for a few matches and you will quickly realize this: YOUR fun as Killer or Survivor is directly related to the opposite sides unfun.

    Also, do you know Twitch? I can show you a hundred streamers right now that play in SWF with the sole purpose to either tryhard for easy wins or to troll the Killer. Both those things result in one thing: an unfun experience for the Killer - because of SWF.

  • The_CrusaderThe_Crusader Member Posts: 3,688
    edited November 2018
    PiiFree said:

    @malloymk said:
    I honestly don't care or SWF was intended or not. It's been in the game for most of it's entirety and it's a current and very popular feature in the game. It's not going anywhere.

    I'm one of the many players that abandoned F13 and migrated here. If SWF wasn't a feature, I wouldn't have bought this game. I main survivor because I like playing with friends. I do some solo survivor and killer matches. It's way more fun for me to play with my friends that include my wife, some real life friends, and online friends from F13.

    My point is that this game wouldn't have near this level of popularity if SWF was not in the game. The developers are not idiots.

    You realize that you can play KYF with friends aswell?

    This whole "only SWF is fun, not KYF" leads me to the conclusion that in reality it's not about "having fun with friends". It's more about "making fun about the Killer - with friends".

    If the majority of SWF simply cared about "having fun with friends" as they claim, there would be absolutely nothing that hinders them from using KYF. They don't care about bloodpoints, don't care about ranks, don't care about win/lose - they just want to have fun so what better opportunity can there be besides KYF?

    I tell you what; The Killer is a friend and that's the main reason why no one touches KYF. That friend has to play Killer against you, which is gonna be annoying AF. They realize how unfun it is to play against you, start to fight about "whos turn is it now as Killer?!". I've been there. We all have been there. Survivor feels boring aswell because you're not allowed to excessively loop, flashlight blind, use DS ect. as that would trigger your friend. As Killer, you're not allowed to bring certain perks or add-ons as it would ruin the survivor-friends fun.

    Soooo, where is the fun? There is no fun...
    What's the solution? Let's go SWF and troll random killers!

    ....and then act all surprised and upset when you find out that this random Killer is tryharding against your SWF with voice communication that just "wants to have fun with friends".

    This might not apply to you and many other SWFs but if you'd play some more Killer, you'd realize that MANY SWFs play SWF exactly for this reason.

    Well said.

    And it's not just the massive co-ordination and time effiency advantage they have, it's the toxicity.

    I know SWF are fed up of killers ragging on them but that's brought on by a lot of toxic SWF groups. Even if they win and make it out they'll then spam steam profiles and tell people to go cause harm to themselves etc
  • Mc_HartyMc_Harty Member Posts: 3,293
    edited November 2018

    @PiiFree said:
    Again, my answer was a direct reply to the person that explicitly said they only care about having fun with friends, to which is responded with why don't you play KYF if fun is all you care about.

    States my reading compression is ######### yet completely ignores what I said regarding KYF being inferior.

    I also said that I am well aware that not every SWF plays with the purpose that I explained earlier.

    That friends don't laugh at each other. Sure, that's a reason.

    In case I didn't make it clear yet: Your reading comprehension pisses me off once again.

    I'll repeat:
    The main reason why people don't play KYF is because "your" fun comes at the cost of the opposite side, which HAS to be friend.

    People don't play KYF because it requires finding 5 people to play for the experience you could normally have with 2 players in a SWF public lobby. With none of the benefits.

    If having fun with friends is the reason why you play DbD, bloodpoints are irrelevant. As soon as bloodpoints become an important factor that affects your gaming experience, you are actually not playing for fun but for farming bloodpoints / grinding.

    Fun is subjective.

    What's your point?

    The EXPERIENCE is not affected by the bloodpoints, you can techniacally play exactly the same match in KYF as in a SWF.

    Prestige, number of player you can have, lack of after-game rewards.

    So, no not exactly the same.

    The reward you are looking for should be having a fun match with friends but since you are looking for a reward in form of bloodpoint, you're putting bloodpoints at a higher priority than just your having fun with friends.

    You sweet summer child. Players love to progress in games. Players to love progress with their friends in games. If a game has a lack of incentive to motive the player to progress, (in this case, giving bloodpoints) then it becomes boring.

    Just play KYF for a few matches and you will quickly realize this: YOUR fun as Killer or Survivor is directly related to the opposite sides unfun.

    Again, fun is subjective.

    Also, do you know Twitch? I can show you a hundred streamers right now that play in SWF with the sole purpose to either tryhard for easy wins or to troll the Killer. Both those things result in one thing: an unfun experience for the Killer - because of SWF.

    I can also show you streamers that team up with randoms so that they can find lobbies faster. Yet last I checked I'm not the one claiming to represent them.

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