For me it's Nurse and Billy being the two most played killers and pretty much the only killers you'd see at red ranks.
Pre nerf Hillbilly and Nurse pre buff Doctor and Wraith. Old Ruin. Insta heals.
Better maps, better events, better experience, Old Freddy, Old Billy, and the list goes on.
Hide and seek. If you're caught you're dead.
Nowadays, killers have more and more ways to find survivors, the emblem system promotes chases over stealth, and your teammates will rat you out in an instant if you so much as think about crouching to hide somewhere.
Meanwhile, if you're caught you're injured, and if you're injured you're Superman and able to loop the killer for another 3 gens before being downed.
Weirdly lit maps.
Pre-buff Doc, Bubba, Wraith.
Billy being an actual strong killer.
Blight not existing.
A whole bunch of op perks and items.
And a bunch of P3 Claudette's imitating Occido.
Ah yes, those creatures.
My first ever game was against some of those Claudette's.
They are why I still despise Claudette's
Of all things it's actually the moonlight offerings.
Both the Blendette with darker light on dark maps stereotype, and just how wonderful some maps (like Haddonfield) looked with brighter lightning. They were cool and I liked the offerings, but I understand why they were retired.
2016 DbD when I first started watching DbD content.
Infinite window loops non hex totem NOED instasaw chainable sprint burst and no bloodlust.
also old nurse blinking 6 times
I prefer not to think about old DBD.
I get more riled up than a perfume seller remembering his old pirate life in some 2000 game about monkeys and islands.
Old maps, Old Ruin,
Everything before the 4th anniversary for me.
Red ranks actually having good survivors due to bigger rank reset.
Myers being considered a top tier killer.
Sabotage from before patch 3.6 (Chains of Hate chapter)
I didn't play back when hooks were forever broken, but I do remember when you could still bring a hook to 99% and that kind of sabo.
The horrible pallette vacuum and the times self caring in a corner was a completely normal phenomenon^^
Pallet vacuums... I still have the nightmares!
Pallet Vacuum of course.
Pre-nerf Nurse and Hillbilly
Old Balanced Landing
Old Doctor and Freddy
Old Sabo Mechanic
Insta heals, 99 sabo plays, old DS, old BT, pallet vacuums, double pallets, infinites (real ones), insta bind flashlights, nothing good lol except for old billy.
I always imagine the image of looking down from old bloodlodge at the immense amount of pallets on the map.
I am reminded of the post I spent 5 hours creating about Old DBD that was deleted from the forums...
I still have to remake it from scratch :/
Sabo squads with hooks that don't regenerate. Killer is usually Hillbilly with Nurse sprinkled in. Healing is much stronger. Claudette will always play the darkest moonlight offering and you will not see her even if she's out in the open. Killer could Mori you on first down.
Honestly I kind of miss it. Now the game is a lot more sporty but the original game was what drew me in. Didn't have the foresight to do a Legacy outfit grind though.
They deserve to be hooked and sacrificed to ur lord the entity
Thinking of my first excursions into killer, seeing people in lockers with all-seeing wraith, always running nurse's on doc bc you could see the aura of people snapping out of it etc
Hatch standoffs that were pure tests of willpower
HybridPanda, the excellent YouTuber that he was.
Also that it felt fresh, but not without faults such as insta-gen and the impossiblw to escape bear-trap scenario.
Infinites. More infinites. 7 blink nurse, flick billy, WRa1Th OP!
Brand new parts, quadruple window Haddonfield.
Traps under every hook, better maps, better events, Mori on first knock down, old Sabo, actual infinates, jungle gyms that were fun to run, longer pallet stuns, 6 blink nurse, iron grasp every round
pallets at l wall t walls