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Does the community exaggerate the bugs of DBD?

kyogulkyogul Member Posts: 491

I started this game a little under a year ago, and since I've started I've not encountered many bugs. When I first started in the game there was the bug where you could not move if you got downed at the corners of rocks, but since then really the worst thing I've experienced was the de-sync issue with the Twins chapter I think. It's not to say throughout the game's history that there have not been debilitating bugs en masse, but it's mostly to talk about bugs in a relatively current/current time frame of DBD. Overall for me DBD has been a pretty smooth experience.

When I see videos/posts crapping on BHVR (e.g. "i think we did a pretty good job so far 'meme' ") almost 90% of what they showcase are BS hits due to bad ping, most likely due to bad internet connection. I have really good internet and good ping and I don't encounter this often and when I do, it's very easy to tell why most times, generally due to someone's crappy console wifi or using a hotspot. Or because of their lack of understanding of hitboxes complaining about being hit by huntress hatchets when it was valid. I don't think BHVR can do much about someone having ######### ping and/or a ######### connection and it seems like people refuse to blame players for a lot of "bugs" that happen in this game.


  • Luciferr_2ndLuciferr_2nd Member Posts: 909

    There is always a random bug with every patch, so no its not really exaggerated.

    I remember the stuck in hill glitch, the p3 trapper mask being default, the iron chuckles mask bug, the desync, all of twins bugs, the killer pov stance at start of match, the loads of keys in chests bug, these were just the ones that came to mind first.

  • ohheyitsbobcatohheyitsbobcat Member Posts: 1,282

    I think some people do but overall not really. I think it's more just bad luck for some then anything else. Some people don't see any bugs, some people get all the bugs and some only see them occasionally. I'm in the occasional bug range though most of the ones I see aren't game breaking and are more just lobby things.

    The worst I've experienced are missing hits because of aim dressing and ones that effect everyone like the desync and hill glitch.

  • RepostRiposteRepostRiposte Member Posts: 793
    edited May 2021

    It's a cycle

    New chapter comes with huge bugs, major bugs get fixed within the next couple weeks, small bugs are fixed in the next chapter, repeat

    I have to say the devs are actually pretty on top of things with bugs that impact gameplay. The only time the game has been truly "unplayable" for me was during the Blight update when I couldn't walk as killer and the desync was atrocious every match.

  • YatolYatol Member Posts: 1,410

    Sometimes, yes there's a game breaking bug that requires a very specific thing to trigger ( item tech) but other times there's game breaking bugs that are so easy to trigger ( breakdown bug)

  • IvaldiIvaldi Member Posts: 977

    We call it Bugged By Daylight for a reason. Prime example, just look at the Twins DLC release.. the ENTIRE update was broken from the killer, to flashlights, to maps.

    It's gotten to the point that DBD not being bugged is a miracle.

  • Squirrel_ThiccSquirrel_Thicc Member Posts: 2,678
    edited May 2021

    No, bugs in this game are not exaggerated. This is the most buggy game I've personally ever played. But my main issue with the bugs is how long it takes the dev's to fix them.

  • kyogulkyogul Member Posts: 491

    People really have unrealistic expectations of DBD. There is no such thing as a perfect game or perfect patch, every game experiences it. People really think an indie-esque size company is supposed to pump out the quality of something like Blizzard as if they as players can do a better job, which they can't.

    Guess I'm more than fortunate to not have that experience. And I really doubt others are experiencing it as badly as they make it out to be. Like of all the content people supposedly have to showcase DBD being broken, most of it is just BS hits due to ######### internet connections.

    The only thing that comes to mind that was bad enough to be worth malding over was the twins chapter. That was legitimately horrible. The pallet stun bug wasn't great either, but the game generally is a pretty smooth experience I'd say if you have a decent internet connection/ping.

    Like I was saying above, no game is perfect, and people expect Blizzard quality from BHVR when they're still an indie company in general and especially in comparison. People hold this game to unrealistic standards.

    Almost all the bugs I see on patchnotes are so niche to activate that the average player is never going to run into them. Major ones that affect general gameplay are not that common in my experience. People definitely blow it out of proportion

    Doesn't seem like much of a popular term for DBD; scant results and most of it is from Yerv's series.

    Like I said above, Twins chapter was horrible, sure things were even worse in the past, but generally the importance of bugs are pretty exaggerated by this community. Almost all of the bugs listed on patch notes require extremely niche situations to activate and don't affect general gameplay like desync hits or broken pallet stuns.

    Can't say I relate. I've played buggier games, and DBD isn't buggy generally in my experience. People really do hold DBD to absurdly high standards and act as if the company is the size of Blizzard or that they themselves are better developers and can do the job better and faster.

  • PepsidotPepsidot Member Posts: 1,470
    edited May 2021

    Well of the top of my head I can imagine some animation bugs with blight and nurse. There's a bug where you can't pick survivors up in a certain spot. Dead Hard is very buggy. Breakdown exploit was recently fixed.

    Basically, whenever there's a new patch it'll introduce new bugs, or reintroduce older ones without question. For example: Known issues with this chapter, a lovingly crafted list for your viewing pleasure ( 153 bugs now! ) — Dead By Daylight

  • bm33bm33 Member Posts: 6,642

    There's been plenty of bugs in the last year. Uncleansable totems (multiple realms), pallet stun, unable to pick up survivor(multiple spots), gens that should be 2/3 man but only 1 can work on them, spots killers can't enter but survivors can, survivors entering a locker but character appearing outside the locker, survivors being hooked but body appearing away from hook, pip/emblem, breakdown, key in chest, hatch spawn in air, various cosmetics.... That's just off the top of my head. The patch notes list plenty of bugs and if you head into the bug section of the forums you can see more bugs listed - some which keep popping up after updates or still haven't been addressed.

    In the last year there's been a couple posts after patches where players were able to list 100 new bugs they encountered after the patch.

    Bad hits are generally blamed on dedicated server/hit box issues or people using VPN, not so much bugs. It was in the last year the Devs introduced hit validation which has brought in some more questionable hits.

  • MandyMandy Administrator, Co-ordinator, BHVR Posts: 19,123
    edited May 2021

    I don't think exaggerate is the right word, nobody denies that bug exists in the game. I think though that sometimes there are expectations on fixes within specific time frames without fully realising that something might be a lot harder to narrow down and fix than is initially apparent to the player.

    Also, of course the level of the bug - what's game breaking etc. Prioritising fixes is not an easy process in itself and it's generally a balancing act as to what can get fixed quickly, what needs fixing quickly etc.

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