FAN-MADE Chapter(Condemned Innocence)
THE BLOOD SUCKER(VAMPIRE)
•Terror Radius: 28m
•European Long Sword
-When a survivor is injured you can absorb their blood gaining strength, filling a meter.
-When a survivor is in the down state you can bite the survivor and fill your Blood Stock gauge 100%.
Your main ability FEAST allows you to absore blood from the survivors, collecting their blood will fill this gauge. The gauge will be used on your Blood Magic abilities.
This ability allows you to conjure obstacles for the survivors.
-Blood Wall(30% of Gauge)
You conjure a solid wall of blood that you can put anywhere with limited range blocking the survivors path. This wall will be up for a short duration and survivors cannot go through it.
-Blood Chain(20% of Gauge)
You conjure a chain made of blood and throw it at survivors with limited range, hitting a survivor will trap them in place and force them to struggle out. It will not apply mending nor count as a hit.
-Blood Hunt(50% of Gauge)
All Injured survivors auras will be shown to you for a short duration.
-Blood Daze(25% of Gauge)
Aim at a spot along the ground (up to 32 meters) and quickly summon a blood pool with a radius of 3 meters. After being placed, a timer will count down from 1.8 seconds. After the timer elapses, the pool explodes; stunning all survivors within it's range for a variable amount of time depending on how far they are from The Vampire. Blood Daze can target floors through walls but the floor must be on similar elevation to The Vampire. The stun duration changes as follows:
32 to 28 Meters: 5 Seconds
27 to 16 Meters: 3 Seconds
15 to 0 Meters: 2 Seconds
This ability replaces Blood Chain.
When a survivor is bite by The Vampire, the survivor will be put exposed status effect to once healed for 30 Seconds.
•Be My Vessel
You know how to get the most out of your victims.
-When hooking a survivor, you leave your Terror Radius at the hook and become UNDETECTABLE. This effect ends when the survivor is off the hook.
This perk has a 80/70/60 Second cooldown.
•HEX: Shrouded Nightmare
Your prey should know when to stay wounded.
-As long as your hex totem is lit, survivors unhooked will be effected with the Broken status effect for 40/50/60 Seconds.
The pain of lost ones only makes you more dangerous.
-When a generator is completed, you recieve 3% Haste for 10/20/30 Seconds.
•Study The Field
Knowing what's ahead can increase your chances of survival.
-At the beginning of the trial, you see the aura of the killer for 6/8/10 Seconds. Recieve 25% more Bloodpoints with Objective Points.
•Trained For This
You are ready for these situations.
-When you get a item out of the chest, its charge is increased by 50%/75%/100%.
Helping one time is never enough.
-When healing another survivor, they recieve a 15% bonus on any altruistic action for 40/50/60 Seconds.