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  • PiiFreePiiFree Member Posts: 1,149

    My answer to the BT buff is slugging Nurse.

    Can't use BT when you can't unhook anymore :^)

  • MiloMilo Member Posts: 6,807
    Hit the rescuer. Woo
  • DreamnomadDreamnomad Member Posts: 2,847

    If only there was a way to deal with borrowed time. Like maybe not camping/tunneling or attacking the rescuer or using a perk like insidious to reduce your terror radius to zero so as not to trigger borrowed time. If only there were options like that available. Oh well, I guess all killers are screwed.

  • PiiFreePiiFree Member Posts: 1,149

    @Dreamnomad said:
    If only there was a way to deal with borrowed time. Like maybe not camping/tunneling or attacking the rescuer or using a perk like insidious to reduce your terror radius to zero so as not to trigger borrowed time. If only there were options like that available. Oh well, I guess all killers are screwed.

    BT is irrelevant as long as the gates are closed but once they are open, there will be no way to secure a hook.

    I don't mind the "anti-tunneling" feature during the match but once the gates are open it shouldn't provide an infinite safe unhook oppurtunity. It's very similar to NOED, which is exactly why I'm going to run NOED on Nurse and slug 24/7 if this patch goes live with that BT change.

    It's a protest march, nothing personal and it's also not because I think BT is gonna be too strong. It's because that change wasn't needed and only rewards hook farmers and/or bad survivors that get caught in the end, so I make sure to punish them accordingly :^)

  • CarpemortumCarpemortum Member Posts: 4,511
    ad19970 said:

    @alivebydeadight said:

    @Orion said:

    @ad19970 said:

    @Raccoon said:
    Oh, I've made sure that tunneling is no longer an option in my killer PTB games. 

    I appreciate the suggestion and implicit acknowledgment that perks such as Dying Light and Remember Me have received a minor nerf as a result. 

    How were those two perks nerfed?

    Dying Light requires you to focus on making sure one Survivor dies ASAP. Remember Me requires hitting one Survivor multiple times.

    welcome to dead by daylight, the game where they make pro tunneling/ pro camping perks

    Exactly. The fact that Insidious and Dying Light exists baffles me. Such terrible perks. A shame really, especially since perks like Thanatophobia, that actually encourage not to camp and not to tunnel, are so bad.

    So then should perks like self care and urban evasion not exist? They make it harder on the killer to do their job.

    Regardless, people are gonna camp/tunnel/ whatever is effective given the survivors in play. As long as it's not exploits or hacking, who cares. They paid for the game same as you. 
  • CarpemortumCarpemortum Member Posts: 4,511
    Boss said:

    Can't use BT if i'm cloaked. ;)

    Or if a pig is crouched in a bush nearby. ;)
  • purebalancepurebalance Member Posts: 661

    @PiiFree said:

    @Dreamnomad said:
    If only there was a way to deal with borrowed time. Like maybe not camping/tunneling or attacking the rescuer or using a perk like insidious to reduce your terror radius to zero so as not to trigger borrowed time. If only there were options like that available. Oh well, I guess all killers are screwed.

    BT is irrelevant as long as the gates are closed but once they are open, there will be no way to secure a hook.

    I don't mind the "anti-tunneling" feature during the match but once the gates are open it shouldn't provide an infinite safe unhook oppurtunity. It's very similar to NOED, which is exactly why I'm going to run NOED on Nurse and slug 24/7 if this patch goes live with that BT change.

    It's a protest march, nothing personal and it's also not because I think BT is gonna be too strong. It's because that change wasn't needed and only rewards hook farmers and/or bad survivors that get caught in the end, so I make sure to punish them accordingly :^)

    This changes nothing for when the gates are open because you'd still need to hit twice. Stop spreading this gate myth. The boost of speed from the hit was usually enough much less most people had exhaustion perks back up after. This changes nothing in terms of gates open.

  • DreamnomadDreamnomad Member Posts: 2,847

    So much over reacting going on in this thread. You would think that survivors have infinite lives or something. Think for a second about what really changed here. The only fundamental difference is that if you are chasing a survivor that has borrowed time, they won't just fall down after 25 seconds. You have to actually hit them. That and if they manage to escape the recovery is a little easier. But if you lost them in a chase then they would have self cared back up anyway so it really isn't that big of a deal.

    That's it folks. If you hit a survivor with borrowed time twice they will still go down exactly like before. Borrowed time still has the same weaknesses it had before. You can still down the rescuer. You can still choose not to tunnel or camp. You can still use stealth killers or perks that reduce terror radius to avoid triggering borrowed time. You can still slug. This objectively is not that big of a change. The sky is not falling.

  • borna_lkborna_lk Member Posts: 124
    Wraith and pig cripple burrowed time. Just drop your TR and ######### them over. But unfortunately there isn’t much else u can do
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