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Lethal Pursuer is very strong / OP?

pandorayrpandorayr Member Posts: 538
edited May 2021 in General Discussions

What do you think about this a new meta perk? 🤣



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Comments

  • MoodyyMoodyy Member Posts: 82

    i think it could be hillbillys best perk

  • DemonDaddyDemonDaddy Member Posts: 3,292

    a whole perk dedicated to directing towards the first chase🤯

  • NoxeriasNoxerias Member Posts: 93

    It should make any aura reading perks have a lingering effect for 1-3 sec.

  • CrowmanCrowman Member Posts: 4,247

    I don't think it's OP. It guarantees you find a survivor quickly. For someone like Oni or Ghostface finding a survivor quickly for their power is nice.

    I just find it a bit harder to justify over Corrupt. It's not that hard to find survivors at the start of the game unless you spawn in the center of the map. Corrupt can set you up a 3 gen while preventing gen progress until you find the first survivor. It could probably do something a bit more while still being a perk that goes away after the start of the match so it better competes with Corrupt.

  • BrokenSouIBrokenSouI Member Posts: 5,250

    I don't think it's that bad tbh. A hot start and applying pressure instantly can be great

  • Marik13Marik13 Member Posts: 683

    What if, to play off of the name, that once the auras disappear then Nemesis gains a small passive haste buff? Nothing too OP but maybe like a 3-5% passive haste buff?

  • deckyrdeckyr Member Posts: 581

    good for killers whose power relies on finding survivors. bad on killers whose power is finding survivors. a truly fine and not OP perk which will carve out a healthy home for itself on myers, ghostie and billy.

    would like it to have some kind of lingering effect though. hard to give a perk slot to it. the time you save running this perk pales in comparison the time you save from running, say, pop goes the weasel.

  • SwampofferingSwampoffering Member Posts: 247

    Its a meme perk

  • CarthCarth Member Posts: 380

    Spoiler: At the start of every trial the survivors typically spawn on the gens furthest away from you.


    You had this perk all along :O


    In all seriousness revealing survivors for 5 seconds at the start is pretty garbage. Immersed survivors will be probably hiding by the time you get over to that point and survs who just jump on gens right away would be on the gens furthest from you anyways and youll spot them relatively quickly. This is a very very bad perk.

  • StibbityStabbityStibbityStabbity Member Posts: 1,459

    Unless you spend the first two gens completely lost, this perk isn't a big deal.

  • doitagain_doitagain_ Member Posts: 718

    Can we increase it to at least 10 seconds on tier 3? Similar to Bitter Murmur.

  • justalilbit123justalilbit123 Member Posts: 165

    If you have more than 100 hours in this game, the perk is pointless. There are literally dozens of videos on youtube from people like OhTofu who show you step by step how to find survivors at the start of the game. You just get used to where Survivors spawn. So at best this perk is a training wheels perk for brand new players coming into the game due to being Resident Evil fans.

    Whispers, Discordance basically do the same thing but better: they do it all game long. This crappy perk works for 7 seconds (at level 3) and then it turns off and never comes back. That is horrible. That is unbelievably, incredibly horrible.

    It's a joke, as others have said.

  • TheMadCatTheMadCat Member Posts: 1,913

    I think it's actually great for new players. But experienced players won't have a good use of it... I mean, they don't need it to find a Survivor quickly as they already have good knowledge of the game.

    It won't be the new meta.

  • AneurysmAneurysm Member Posts: 4,499
    edited May 2021

    Def running it on blight, hitting a survivor 10 seconds into the match is pretty satisfying and I'd like more of it

    Also I run object a lot so bring it on

  • gibblywibblywoogibblywibblywoo Member Posts: 3,773

    Yeah an entire perk slot for 5 seconds of auras at match start..... Super OP

  • notstarboardnotstarboard Member Posts: 3,696

    This honestly feels more like a buff for Bitter Murmur than a standalone perk. It's definitely not useless, but 5 seconds just feels too low to get good use out of it. Unless the perk is reworked more fully I'd like to see something like 15 or 20 seconds; that way you would have a much better opportunity to get off to a hot start. It could be darn solid with killers like Ghost Face going for early grabs.

  • indieeden7indieeden7 Member Posts: 3,035

    I feel as though this perk could use a buff if anything, unless all survivors spawn together, you're using an entire perk slot just to start 1 chase isn't amazing.

  • PolishnopePolishnope Member Posts: 130

    you does not even need corrupt experienced killer exactly know where survivors spawns

  • Friendly_BlendetteFriendly_Blendette Member Posts: 2,356

    It is like Zanshin imo. Just a perk that exists for new players with gamesense so low its gone negative. Any good killer will know where survivors spawn most of the time. Maybe you might get a bit of a curveball spawn like all survivors split once in a while but for the most part you know where survivors are if you are experienced with killer.

  • MoundshroudMoundshroud Member Posts: 4,460

    Oh I don't know, I think it is a nice option although it is more like a training wheels Perk that most Killers will eventually drop. Besides, it gives one more reason for people to consider Distortion. :)

  • BloodshadeBloodshade Member Posts: 2,302

    I feel like it's going to be decent on a map like Mother's Dwelling but any other map it's going to be near-worthless.

    Maybe if it had a secondary effect (like another aura reveal on a kill or something) I could see myself using it. But this is just 3 perks: the perk in its current form.

  • pandorayrpandorayr Member Posts: 538

    3 solutions from best to worst.

    Add a secondary ability active.

    Increase the time of reading auras.

    Full Rework

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