Most likely you've adapted my playstyle,theres alot stuff that looks familiar in you're playstyle, don't act like,I don't know I'm being watched, I'm not saying that I'm being out gamed by it but it can be, exploited and can cause you to lose distance and time.youre not just a good Pyramid Head player tf
What? There are so many commas there in places that make no sense it's almost unintelligible
Again we don't want these changes we want less cooldowns
How am I meant to respond to a comment if I can't read it? I can do parts of German, I can do English, I can't do that.
So don't read it then ? I'm not sitting here and about to argue with you .
You responded to me???? You want me to not read your response to me???!!?!
make it make sense
No you responded to me ,are you smoking or drinking?
Yes, I responded to you. You then responded to me with the broken comment that I'm still trying to understand, and asked you what it meant. You then got on the defensive.
So no, it was your response to me that I was, and still am, talking about.
Again make it make sense
If you aren't hitting you POTD attacks, that's on you, not the game. That's similar to someone saying "I can't hit hatchets as huntress so she needs buffed" when Huntress is already a strong killer.
Oh but ,I am hitting it ,doesn't meant it can't be better.
The only change I want is let him see the aura of cages. It's not like he can camp
That's probably not possible, would be great to see you're own cages ,but people would proxy them and this ability negates survivor perks
I wasn't talking about M1'ing out of the ability.
He could cancel RoJ without a movement speed penalty and no cooldown which basically was a hit at every pallet or window.
This suggestion would bring this issue back on top of the spammable PotD, remember, hid cooldown was 2.75 s., now it's 2.25 s.
It would make him uncounterable at loops again and he would still have the reduced cooldown.
But the cages move if you get close to them. You littrely cant
That should be he's red add-on anyone hit with punishment will be tormented
But you NEED the cooldowns, because otherwise his 1v1 gets too powerful. Less cooldowns on PH means an average chase would last 10 seconds. 10 seconds for an average chase isnt enough, even Spirit takes longer than that purely because she has to walk towards a survivor.
Getting less cooldowns, means PH needs to be made weaker. Do you want PH to apply deepwounds on injured survivors with his power? Because having less cooldowns would mean he needs to apply deepwounds on injured survivors instead of downing them.
Only when you're directly in front of them.
I see you're point ,than he is fine as is. Definitely don't want him changed anymore, but maybe two of his add-ons should do something else.Leopard Print can become an exhaust add-on,Scarlett Egg should boost his speed while walking on trail's.
Rusted Egg could act as an expose status ,if someone saves someone from a cage.
I mean, honestly, some of PH's addons could basically be hook perks turned into addons except slightly worse. Like, basically Make Your Choice, but instead of 60 seconds its 30. Or basically Blood Echo, but instead of 45 seconds, its 5(which is really useful to him for momentum), also no cooldown ofcourse(I mean, add infectious fright and survivors surrounding you, and its a nasty combo). Or basically pop, but instead of 25% and 45 seconds its 15% and 30 seconds(which could stack with Pop, but I mean, if you can hook and cage 2 survivors within 30 seconds, let alone using 2 slots for it).
You know, reasons to actually use your caging power over hooking survivors instead of keeping them tormented till the end for an easy kill.
I think PH is one of the most powerful zoners in the game, and I'm p sure PH is fine as is. He does need an add-on pass, that's for sure.
I've changed my mind Pyramid Head is fine his add-ons are great ,he doesn't need any changes!
All of his add ons work accordingly to his ability.
What made you change your mind?
Because last time I checked:
Obsidian Goblet doesnt really work due to trails being created behind PH(unless that got fixed).
Crimson Ceremony is not really great as Torment already leaves a path behind players, Haemorrhage doesnt really help PH's power.
Rust Coloured Egg doesnt really impact the game, 60 seconds of blindness is strong when hooking people, but it doesnt include cages, only the aura's of people inside the cage.
Scarlet Egg, while it does increase the basekit, might aswell be a different addon. Just like Misty Day and Leopard-Print(I mean, sure, it increases the time, but again, using the yellow and purple gives you 5 seconds of information, which is nice, but you dont really need 2 extra seconds, you just need to know their initial location).
The rest, I agree, but it's these 6 that IMO dont really work. Obsidian Goblet could obviously easily be fixed by making sure the trail is created in front of PH rather than behind him, but the other could easily be reworked as they dont really add on to his main kit, nor do they unlock a different playstyle(like Scratched Mirror Myers has a very different playstyle than standard Myers, or like how double Calm Addon doctor has a very different playstyle from normal doctor). Hence they being odd ones out. Unless I am missing a certain build on him that makes those addons at least worth a slot.