What do you think mainly contributed for DBD's success?

I feel like the feel of the game and the concept of 4 strangers stuck in a forest-like area with some psychopath hunting them down mixed with the interesting chase mechanics and how every match is different than the last one is what makes dbd truly one of the most unique games i have played.
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Liscenced Chapters(They got Myers as their 2nd Chapter),without them DBD would not have been Succesful
Streamers. They keep this game alive till this day
Licenses also help but even if you had every horror icon and the gameplay was pure ######### i would not play your game.
The lack of genuine competition in a competitive market I think would most strongly be the main reason.
I can not recall many games that are like DBD at all, and those that I can typically make DBD's broken balance seem balanced or have died for other reasons.
Its like GTA5 (ignoring it is piggy backing off of the franchises fame), it started with little but I don't even recall any game that can capture the feel of GTA5 besides saints row and by the time the things in the game are less unique due to clones or mechanical implementation in other games, it already grew to be the super power in that unique genre.
I think this makes alot of sense too because DBD was even less balanced back in the day, so those players who stayed there likely did because DBD had unique features.
This too a lot of popular Youtubers jumped on the game when it first came out and gave it a huge start up.
Yes and brought a lot of new ppl to game and gave huge free add for dbd
Lack of good competition, luck and big name crossovers
Streamers and content creators do help maintain interest as well, especially when the devs give them free stuff
I honestly don't know because I only really found out about DBD after WZ pretty much died from dmr meta/hackers, but hey thanks to whatever reason this success occurred hehe.
Also, we have been doing the same boring stuff every time.Hold M1.I cant wait when the core mechanics get reworked.
Licenses, lack of competition and uniqueness.
There was no other game at the time that was like dbd when it first came out people did it had potential to be good but then they got Myers and then the game blew up streamers played the game BHVR got bigger and bigger and they also contributed and listened to the fan base. Even though people say they don’t care and they never listen to feedback. That’s not true because if that were true we wouldn’t be here today.
The only competition they technically have, or what I would consider competition is Hsh, and Dark deception monsters and mortals, especially Dark deception. They literally added three liscenses, Monstrum, SIlent Hill, and three UK content creators ( Dawko, SHB, and 8-bit Ryan) So there is hope, kinda
Licenced characters
This reply doesn't make sense, what are you replying too?
Licenses
Streamers, Unique Concept, Licensed Characters, frequency of new content
HSH is not competition and it never was.Its barely keeping itself on its feet.
And lets not even talk about Dark Deception.
Im sorry i didnt phrase it properly.I ment to say that the games uniqueness is what keeps this game fresh regardless of the boring objective mechanics (Gens).
Uh, why?
Do you see how quckly this game fell down?
They used to keep a stable 1k to 2k players a few weeks ago and now they can barely keep a 800.
It's streamers and the lack of good stable competition. DBD is the only game of it's kind out there right now so it's doing great.
The licensed characters help too of course it's cool being able to play as some Iconic killers and survivors.
Wouldn't that just be a over simplification of exactly what I said????
HsH was barely alive when it came out, but after BHVR announced the Resident Evil chapter, it's never gonna hit more than 1,000 players ever again. It's a shame because I like HsH's gameplay a lot more, but there's no way this game gets even close to being competition for DbD.
Streamers would also have to play a big part in getting this game off the ground, but every "big" DbD streamer tried it once and then never played or mentioned it again.
To be fair, it's a team of 3 people + one guy doing the music. Not to mention that the multiplayer Dark Deception: Monsters & Mortals is not even their "main" project at the moment. They most likely can't afford dedicated servers, so it's rampant with latency shenanigans and blatant hackers.
I would add on a large part was the simple mechanics of the game.
It was easy to pick up and play even for the most casual of gamers yet hard to master for those who stuck with it.
Many have a love/hate relationship with the game so the devs did something unique no other game released could as something has kept these people playing.
Because there's licensed killers and there's no other game like it.
This, pretty much. It really helped that the vast majority of competitors largely sank for one reason or another.
Tbh I feel like Myers saved DBD.
Pretty much all of the above.
Add to the fact that you either hate or love the developers because of their direct and open involvement in the game, and there's not many feeling in-between.
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Like my old teacher used to say:
"Hate me or love me, it's easier to reach people who are emotionally invested one way or the other - it's the indifferent ones I worry most about."
Yeah the game mechanics are quite important as well. The horror feel wears off through repition. But it's gameplay still gives you something when it happens.