Exit Gates / Hatch Rework Idea
hello there, good people of the fog!
as we all should know by now, the end game is heavily unbalanced and survivor sided, as suvivors literally have a god mode in the area of an opened gate, as you will never catch them as anyone besides billy / michael or you use NOED, which has been called OP so many times, that it got nerfed into the ground. multiple times.
anyways, here is my solution for the problem:
the exit gates themselves stay the way they are now (number of gates, time to unlock), but the escape point will be set to when a survivor walks through the iron door. as soon as they do so, they have escaped, so we cut away the whole tiny area behind the gate (it will still remain there, but you cant walk around in there anymore. also, pigs traps will still trigger at the same point, but now they will in the escape animation). once a gate is opened though, the lever to open it will break off of the box and drop to the ground. the door now has a 1 minute timer activated, which, once it as run out, will close the door forever. so the door is closed and you wont be able to reopen it (you have 2 doors, dont worry). also, the door will create a loud alarm sound once opened to all survivors and the killer, so they all know a door has been opened (so there wont be a guy opening the 2nd door asap, so you might use it later on) and the same sound will play once it closes (the opening animation, just reversed). also, there would be a change to the switch which is used to ope the door: when the door is opened, all 20 seconds one of the 3 red lamps will stop glowing, so you have an indicator on when its time to leave. another thing would be a degression on the switch, if the door has not been succesfully opened yet, so you cant just make both doors 99% and onetap them once the killer comes close.
once both gates are closed again, every survivor still remaining in the trial will count as a sacrifice, as they have literally no way out and the killer will eventually kill them all. we dont need to hunt them down manually, as they wouldnt even have anywhere to run to, so we could just skip that and instantly go to the results, counting them as sacrificed.
now, this brings me to the hatch change i'd like to see, as many people down there in the comments are already writing their angry answer, that the game shouldnt end once the 2nd door shuts down, cause the last survivor could still find the hatch. in my opinion, the hatch should not open, once the last generator has been repaired, as the survivor now has 2 escape routes available, so why a 3rd one? usually the hatch isnt even needed in the end game, its just taking the survivors longer to win, as they all grind for these juicy 2k bonus points. i think the hatch should be a way out when the gens arent dont yet, but once they have power, the doors should be used to escape.
i think a closed exit door should be similar to the 1st hook of a survivor once his whole team is dead: insta death, as there would be no way for him to escape, even with the 4% and the struggle would just make the game much longer for no reason.
thanks for reading!
i apologize for my bad english, as i am very tired while writing this, but also wanted to write and share it before i forget it again :/
i hope you have a wonderful day / night!
ill see you in the fog!
PS: if you disagree, pls dont just LOL rate this, but leave a comment explaining why you disagree, maybe combined with a better solution. THANK YOU!