If a Killer uses BBQ and sees no Auras after hooking - the Killer should camp since Survivors are nearby and ready to quickly unhook
You can go in a locker or run a perk or crouch behind a generator or.. be within 40m of the killer. Pick one and you just countered bbq.
I agree with you.
BBQ should encourage Killers to go for other Survivors, but it does a poor job doing so. The problem is that a Killer can still camp and tunnel one Survivor out of the game and will still be able to gain 4 Stacks of BBQ - this is like offering a little child a reward for behaving nicely, but giving the reward anyway when it does not behave.
This is my biggest problem so far with this Perk, Killers get way too much BPs for scummy playstyles, because BBQ rewards them. (E.g. I once went against a Wraith, camped every Survivor and morid them (old Ebony Mori)... He used Silent Bell, purple All-Seeing and the Ebony, had an investment of 20k BPs but still had a profit of around 18k, because he had 4 Hooks with BBQ and got more than any Survivor in the Trial...)
But, I dont know a suitable solution for that. I was thinking about only awarding stacks as long as all Survivors are alive, but there would be the need of something which avoids Survivors suiciding to prevent stacks.
In general, I think that the super-high BP-gain of Killers compared to Survivors is not justified anymore. The game became easier and easier for Killer and still they get around 30-50% more BPs at Base, have an easier access to double BPs, have less stuff in the Bloodweb (aka more chance to get what they want) and have less Perks to learn (I think with the next Chapter it will be 9 Perks less).
But BBQ is the one that grinds my gears from time to time, since it does a poor Job in encouraging people to not play scummy.
I remember the WGLF problem. It was atrocious.
You-....you're tired of the idea that you as a TEAM OF 4 get punished as a result of your TEAMMATES being caught? I'm dying to know what you think of Devour Hope, or Oni as a killer in general lmao.
Well they've said everything for me already.
I'm sorry were you in my matches I've seen killers using the aura reading with my own eyes so before you start calling me a liar remember my experiences are different to yours.
Than you probably don't mind to put the survivors aura reading perks as a build in power for the according survivor from who the perk is? 🤔
That's like you saying someone has taken a multi-purpose tool for the explicit purpose of using it as a screwdriver but when the opportunity arises to use it in a different way they take it.
Of course they're going to use the aura reading but that isn't the main purpose of the perk for a lot of people. The reason people use BBQ on Hag or Trapper or PH is literally for points because perks like Thrilling are just better on them.
yeah honestly this is the #1 thing that ends up losing me games. I see like one survivor across the map doing a gen that I don't even need to worry about and then I go toward them only for some little rat to instantly unhook and heal the guy I just hooked, ruining all my potential pressure. it's a really bad habit, especially on mobility killers.
Saying BBQ is op is saying WGLF is op.
WGLF lets you pick up downed survivors faster that's just straight up broken bhvr pls nerf
I dont understand how an experienced player could say that bbq is problematic.
It seriously sounds like a new player who only wants to hide and he doesnt know the counterplay to bbq. But thats not the case right here. You do know the counterplay and you can probably loop. Or what are you doing against the doctor? DC?
The only thing what i can understand is the 2×BP for camper. But does someone need BP anyway if his plan is to camp? Addonless Bubba can do it all day.
Speaking of which, if you added the Aura flash to Bubba's basic Power, what would you take away? Drop him to a 110% Killer before Tantrum? You can't give him freebies without taking something away.
I disagree with you on this one, my friend. BBQ is probably one of the best designed perks in the game, if not THE best. Using it on killer, paired with WGLF on survivor, can literally cut the grind in half, and that is huge.
Not to mention, it tells you where survivors are so you don't have to camp. It doesn't exactly give you an incentive, but it gives an alternative to camping. Besides, most people run it for the BP anyway. The aura-reading is a nice bonus.
"Why must killer see me because someone went down" Because you need to reward killer for doing their objective. The time Killer spent chasing someone, hitting them twice and hooking them already gave your selfish ass enough time to do something aswell. Your Team mate got caught but gave you time, alot of time or not enough time doesn't matter. Save them and try again. Trade hooks if needed, the more hooks spread the worse it is for killer, he won't have anyone dead early and you're all still able to finish gens as a team. You have plenty of time and distance from the Killer if he sees you with BBQ to react and plan a route to escape or waste as much of killers time as possible, you're not meant to escape the killer forever despite the fact that it is still entirely possible within certian conditions, you have 2 free hook states, use them...
SoloQ Survivor Mains are the most selfish people in this game, you don't want SoloQ to be fixed for the sake of the game, you want SoloQ tailor made so you can win without having to play with team mates, what you want is already coming, the Tutorial Survivor match with Bot Killer, you'll escape everytime you want and prove your skill. I
You cry when team mates go down and don't do gens but then won't save them from hook, you cry cause team mate is doing gens and not rescuing when you are hooked, you cry because killer isn't chasing when it's favorable to you but you cry when killer chases you anyway because eventually you will go down. You launch yourself towards killer with BT but then cries when killer doesn't take the bait and if killer ends up downing anyway you cry Tunneler.
Nothing will satisfy them, that's the difference between SoloQ and SWF and most Killer players, SWF does everything to help each other while SoloQ's refuse to help each other most of the time because they have real life experience where they can't trust other people. SoloQ's want easy wins, most Killers just want to be able to play the game, we enjoy chasing we don't enjoy standing next to hooks, we enjoy chasing we enjoy mindgames and making predictions, we enjoy setting up scenarios where we make the killer work precisely as they are intended, be it putting down traps and leading survivors there by conditioning their paths, be it stalk them for 1 shots when they don't expect it, be it predicting their path way and teleport there and hit them, be it preventing them from looping, be it slowing them down, be it whatever, while SoloQ Mains only care about being a God who can't possibly lose.
Thank the entity for bbq!
two thousand hours it’s taken to get all killers and 6 survivors p3 all perks. If it wasn’t for bbq it’d be four thousand! and you get aura reading.
I run it on every killer the grind is too real and getting the info on where to go is a godsend from the spider thing in the sky!
I'd love to see the day BBQ loses the BP gain or gets nerfed so killers would run the actually better tracking perks: Whispers, Discordance, Thrilling Tremors, Tinkerer, Nurse's Calling, Infectious Fright. All of these are way more consistent than BBQ.
To deal with BBQ you just eat the aura reveal. Simple as that. Most of the time as killer you shouldn't even be going for BBQ auras, as you are giving the survivors free time to unhook safely and reset the rest of the team. So let them come, especially if it's a slow MS killer. Why do you think it's a perk that you never see in tournaments?
Tbh whispers is pretty bad, the only killer it is good on is Doctor.
Whispers light up, bam use static blast.
But on other killers it is pretty useless as it has a 32m radius and you'll spend a lot of time searching for a survivor.
Should that person have urban or that Nancy perk where you walk faster, then you're gonna have a hard time finding them quickly.
Once you learn how to use Whispers you can easily pinpoint where survivors are. It's one of the best perks for the early game and against immersive survivors. Although I admit Discordance and Tinkerer have long surpassed it.
I don't understand how BBQ would cause this much frustration.
A killer running BBQ is something I actually like to see. Rather it than other perks.
Plus if he finds me then it means I can be chased while the other survivors do their gens or get unhooks.
Initially all Bubba was good at is camping - He's still decent at camping but ultimately any insta-down character can camp and because of his rework less Bubba's camp because their power is useful outside of camping and breathing down someone else's neck now. BBQ was a good addition but it's not necessarily discouraging camping as it is promoting getting as many BP as possible even if worst case scenarios. The grind in the game is awful and most people just want that juicy BP. BP gains for survivors and killers should be increased from 8k per category to 10k at least and more perks should give some sort of BP bonus. In fact dare I say every character in the game should have at least one perk with a BP bonus tacked on it. There should also be BP bonuses for only using a characters three perks.
If you make BP gains easier for everyone you see less BBQ. In regards to BBQ's strengths honestly you'd see its usage drop if it didn't have the BP gains. It's not even that great on most killers and the ones that it is good on they're already pretty strong as is and tracking perks simply amplify their power more because the mobility killers don't need more killing power usually.
Ok if your complaining about BP gain that killers have your just being spiteful.
The amount of BP killers gain is irrelevant to the survivors and there is no reason other then pure SPITE to try to get the BP part nerfed.
I mean, I have read it often enough that Killers get more BPs because it is harder. But it has become easier over time and there is not really the need to get average 30%-50% more per game and have easier access to double BPs at this point.
I mean, sure, you can throw a game to get 4 WGLF-Stacks, but then again, Killers only have to play for their 4 BBQ-Stacks. And they can do that in the most scummy way and still get rewarded for it.
IMO the higher BPs are no longer justified for Killers, yes, it is a bit harder than Survivor, but not that hard that you can have basically 1-2 Bloodwebs worth of BPs each Match (if you are using a Pudding as well).
Ok first your really trying too hard to justify your spite against killers as killers BP is irrelevant to survivors and how scummy killers play is irrelevant to BBQ as the perk actively discourages it with the aura reveals.
Secondly if WGLF is too hard to stack then make it easier to stack instead of nerfing BBQ.
I mean the developers said they were adding in new stack generations to WGLF but never actually did.
They only updated the text box to include the previously unstated but always there ways to get stacks.
Bbq is perfectly fine
Its a team game though for survivors. No matter what a survivor going down is gonna hurt the team, by this logic wouldn't your feelings around IF be the same? Also I'd be totally okay with making the BP stacking base kit and removing it from BBQ but as a tracking perk its fine, I wouldn't even but it in the top tier category.
Honestly, I can understand the sentiment. BBQ's popularity largely makes playing immersed as Survivor just not work. Why? Well, because either BBQ will allow the Killer to find you in situations where they otherwise shouldn't be able to and you'll just die since good hiding spots are usually not good looping spots. Or if you do counter BBQ with a locker, then the Killer will probably end up finding and hooking your teammates over and over and over again. They'll die with you never being hooked and you've basically done the Killer a huge favor.
In fact, I wouldn't be all that surprised if BBQ was a decent portion of why the Survivor meta is the way it is. If BBQ is in play that means the Killer will almost always be shown at least one potential target to go after when they need info the most... right after their current target isn't a valid target anymore. That means the Killer will basically never have to just go patrol generators. If the Killer is never just patrolling gens and is always actively in chase, then the game is significantly faster. How do Survivors deal with fast games? Well... slow it down with looping and as many 2nd chance perks as possible.
Now, does BBQ theoretically make camping less of a problem? Sure. Is that good? Yeah. Is that worth basically losing an entire Survivor playstyle for? Eh... I honestly don't know.
If you would have actually read my previous post, you would know that BBQ does not discourage anything. In theory it should, but the practice is completely different.
As long as Killers can camp and tunnel one Survivor out of the game early and still get 4 BBQ-Stacks, it does not discourage anything.
Straight up, same. I hate using it but I love my BP gains so I will never drop it lol...I like other perks alot more over it like discordance or thrilling Tremors. Take away the bp and make it basekit and I'd probably run it on like 2 killers.
Yo it's been a few months since I've asked, but how's your clown build coming along? Has it evolved or changed any since the introduction of a few chapters? Haven't asked in a bit and I really always loved your unique builds.
honestly in the time i played i have not seen anyone run bbq and they play just fine, so i agree greatly