I don't know how he pulled it off but holy cow man that was a rough one. All 3 hex totems destroyed in under a minute plus gens were flying. GG though!
I saw it live on his stream, and I was sure he will lose. At least I would have definitely lost that
Thats what makes Hexes high risk high reward. Without the risk they'd be nerfed to give little reward...
Blight is pretty amazing at split pressure because of his speed.
Why do we have a near daily post about Otz?
Demi (Demiplays) is more entertaining
Sadly he's not daily
I wish Demi posted more.
Crazy idea but anyone here remember when hooks could be permanently sabotaged? Then they made them respawns in shorter and shorter time frames? Could we like.... have respawning totems? It'd loose any tokens so no devour shenanigens but totems just make me sad tbh.
And they're reaaaaally badly designed that in brown like halfway to purple they're really strong cos nobody can find them then you hit red ranks and throw a party if your totem survives past the first gen....
So can you point out the high reward part? Because I seem to miss that.
You mean like a perk that would allow you to Insta down any survivor and give a speed boost on top?
Or a 200% regression to any gen not being worked on?
Do you want me to list almost every hex totem in the game? You can just use the DbD wiki for that >.<
So just to put this in comparison.
The survivor version of a high risk, high reward perk would be No Mither.
Would you consider this perk strong or rewarding?
Except Ruin only works if you're applying enough pressure for survivors to let go of M1; that is if it last past the opening minute wich is celebration worthy if it does .... i wish they'd just make Ruins regression speed baseline when kicking (wich alot of the time you don't even have the luxury of time to do... and baseline regresion feels so bad if you're the position where you're forced to kick a gen) and then the whole Hex Perk line-up can quietly be forgotten in a corner.
Like Ruin has been meta since the last time i played in 20 ######### 17.... 4 years and since the community only get's better and better on average as happens with any online game hex perks are getting worse and worse...
And pop is hardly enough 9 times outa 10 the simple act of hooking someone will loose you a gen because survivors have 0 (reason to) fear. You chase and down someone off a gen the person he was with will make turn on his heal and finish it. Sure slugging exists but then you don't get pop... so even bringing Ruin Pop instead of Ruin undying runs the risk if you playing with 2 perks.... vs 16 cos god forbid survivor perks can ever be turned off somehow (ye ye screw Lucky Break)
That would be auto-regression at 200% speed, instadowns and the ability to mori survivors who haven't been hooked.
And you consider those things high rewards?
As said above, the ONLY high risk, high reward perk survivors have is No Mither. Do you consider this perk strong or rewarding?
What is high reward with No Mither? What are you trying to say?
I do. When ruin stays up a decent amount of time and I can keep survivors off of gens it carries me pretty hard. Devour hope (again if it lasts) is probably the strongest perk in the game. Some of the other hex perks may be underwhelming but would still be miserable if they couldn't be deactivated in some way.
And I don't really understand the comparison with no mither, which seems to me less high risk/high reward but a massive downside with a couple of advantages unlikely to see any use.
Ruin doesn´t carry you at all. Since you can only chase 1 survivor at a time. So if you chase them away you either commit to the chase = the others sit on gens or you break the chase to chase the others away from the gens = the survivor you chased originally goes back to the gen.
Devour Hope is the only hex perk (out of a list of 11 hex perks) that deserves being a hex perk.
See comment above.
Guys did you see the new Noob3 vide- oh....
this is why I don't being hex perks that often except NOED. But even most of the time I don't get much good use out of NOED.
He won because the survivors threw at the end. If the Feng was actually doing gens while the Claud was being chased or if the Nancy didn't leave the loop to do an awful Lithe play he would have lost easily. But bringing 3 hexes means matches like these will happen once in a while.
For no mither the sound reduction doesn't do much (just like tier 1 iron will doesn't do much), infinite recovery from the dying state would be amazing except the killer knows you have no mither, and no pools of blood when injured is nice enough but being able to be healthy where you also don't leave pools is much nicer.
As for the other perks not strong enough to be hexes, there's an argument for blood favour and huntress' lullaby (miserable with doc though), maybe even crowd control. 3rd seal would be hell for solos and a mild inconvenience for a full swf. And HG/thrill of the hunt/undying/retribution don't make sense as non-hexes.
Well, that's why No Mither is a high risk perk.
If you slap a timer on the other hex perks, they would easily pass as non hex perks, without being to strong.
Probably should have lead with wanting to give them timers instead of just saying to remove the hex aspect. I have no issue with a lot of them being reworked in that way.
However, I kind of would prefer most of them stay hex perks (as a killer player). Id be concerned that survivors would just hide until the timer ends - like a lot did/do with corrupt intervention...
That's not high reward was my point.
It was a rhetorical question.
Unlimited amounts of getting up from the Dying state isn't a high reward?!
Unbreakable let's you only get up once.
It's a good idea to remove another rng factor with killer and have no more 10 second or 10 minute hex ruin games.
He should of lead with that instead of oog boog survivor bad killer good demeanour. Not sure where the giant tangent of No Mither (which is high risk zero reward). Do you play survivor at a high enough level to really comment about survivor? @Tsulan
In what world do you get to pick yourself up with No Mither???
That's the high risk part.
Since you talk about high skill matches... where do hex perks survive for the entire match?! They are usually gone in the first minute.
I've had numerous matches as survivor (never as killer though) where hexes have lasted the entire duration. Still got accused of gen rushing even when ruin was never cleansed and they had dying light and thana on top.
That's not high risk lmao. That's a given. You're not ever getting up with No mither. It's known to be a 5th perk for killer.
You're right - usually gone in the first minute. It's why corrupt/pop was meta before undying released. Having ruin longer being greater than pop.
How's that relevent? No mither is a far far FAR worse perk than ruin, dh whatever you were comparing it to.