oh Yeah Bubba's my least favorite to go against no where near spirit when it comes to the amount of unfun. Probably because I find spirit the most fun to go against.
If a bubba is camping honestly just rush gens
You did camp the Jake. When you don't have any reason to go back and staying around a survivor on a hook, it's camping. Before that, I don't have anything to say.
I'm main survivor and I know that sometimes survivors can be stupid and use stupids excuses like that. Or even worse, the killer hit you because some genius unhook you 2secs after the killer hook you. Well... dah, you offer him my head on a plate. I understand perfectly if the killer hit me down a second time.
One time I talk with a killer after a game. The dude stay around me until P2. When I ask why, he answer me "I just checked to be sure nobody was here". -___-
And... nobody was here AT ALL at the time. xD
Exactly. Wish camping Bubbas would stop giving others a bad name. When I play Bubba I'm either:
I just don't understand why someone would take a killer with such a great chasing power and just camp with him. It's just plain boring.
Killers are actually whining about keys. Devs are busy to make them happy.
Camping is just the killer being a dick to one survivor.
It is your choice as a survivor to rush in and get downed in pairs or more.
I also hate it but honestly, they counter is to do gens while he is camping and escape.
I find that Kindred + open-handed is a great combo that someone can take that benefits the whole team. A lot of camping killers understand the kindred radius so will "proxy camp" or "patrol" or whatever. Open Handed increases the radius and I always laugh to see killers effectively looping outside what they think is the detectable Kindred radius when I can see they aren't near other survivors. That hooked survivor is a guaranteed survivor magnet, so it's a viable strategy, especially with a killer that can down multiple survivors if they group up.
There are strategies on both sides that are boring or stink if you're on the receiving end but I think that changing the game to counter them only leads to an worse game.
To be fair, you were pretty campy in the middle there ( I didn't watch all through to the end). You basically camped the Jake at 4 generators. He went to struggle, and you prevented anyone getting near the hook to rescue. When Yun-Jin tried the minute someone distracted you, you downed her AND the freshly unhooked Jake. Then you camped the Yun-Jin, (you went around the corner momentarily) and the Nea basically thought; "Well screw it, I don't care anymore I'll try". She had no choice really because you wouldn't really leave the small area. Going up the stairs a bit, or hitting a nearby generator and going right back is still campy. You never went to patrol any other gens. You never left that area of the map. Just waited for a rescue attempt.
The Yun-Jin suicided on the hook probably because there was no chance she would be rescued.
I was gone for 40 seconds. Checked 4 gens and even bonked one. And found nothing. At that point I have every reason to go check the hook. And even camp it out like I did to make him go to struggle. Or at minimum trade 1 for 1. Which is also ok.
Did I camp the struggle phase ? Yeap. Why ? Let me give ya a little killer 101. Did you see how the Nea was trying to get me to chase her ? But hovered around ? That means I now know where 3 people are, and they're not on gens. How 3 ? Because if I give chase to Nea someone else is right there for the save and an easy heal. (Which I was right and they were BTW) Hitting the nea with a few knives for main event was planned. That whole sequence played out exactly how I knew it would. And the smart play was to stay put and not let them get the easy unhook and heal.
THEIR play dictated that whole sequence. If someone would of rushed the hook and just traded one for one. I would of done exactly what I did when I first hooked jake. Went around the gens to try and find something else.
Aka keeping the game hostage.
They tested it, it kept the game hostage, so they said screw it. EGC it is.
Cause in reality, alot of people will camp if neccessary, alot will tunnel if neccessary, and alot will do both cause they dont care.
So it would keep alot of games hostage, and therefore be more rage inducing than just dying on hook.
I think you all aren't getting camped and in reality you're just losing and blaming camping. Same as always.
Source: 3,300 hours in DbD listening to Survivors whine about everything under the sun.
Oh my god.. git gud people.. i can't believe it still works
Read my post right above this for the answer to why I camped the Jake for phase 2. It's just the smart play at that point. I did camp the yin-jin. But honostly at that point. We all knew the match was over. So I'm trying to end it effeciently as possible at that point. By either making them die on hook. Or trading 1 for 1s. I'm not saying someone might not get upset at that. But honostly. I'm just trying to get us all in a new game at that point
No stop camping. Bubba sad.
Ok? By your own words, you planned to camp Jake until he hit struggle phase. And since you were sticking so close to the hook, of course another survivor would bait you into a chase to get you away from it long enough to save the hooked team mate. What choice did they have? You just stated you didn't want to let that happen. You expect to stay by the hook, and down any attempts at a rescue- you don't want to go off hunting and chasing, you expect an exchange; hooked survivor for saviour. Then you admit you camped the Yun Jin.
Ergo, they accused of camping (as you said). And yes, you did camp. So ¯\_(ツ)_/¯. I mean, play how you like, but it would have been a pretty unfun match as a survivor imo. You said you camped Yun Jin "because the match was over so you wanted to end it quickly". Well, even if you would have won the match eventually anyways (probably, 4 gens were up), is it really so terrible that the 3 leftover survivors might have earned a few bloodpoints through normal gameplay so they didn't have to depip?
I know I'm in the minority of people who consider other players, I just can't help myself. It's a character flaw.
This is why a lot of people want a rudimentary ping system at play. To be able to communicate things to teammates. They dont have to be as detailed as comms, but even if there are things like "killer's here" "I'm on a gen" "group up" "split up", that would be enough to give all the info you need as a survivor. Killer's here could imply camping, chasing, gen patrolling etc, while group up and split up could indicate a plethora of reasons(going for gens, going for a hook dive, going for a hatch escape, going for gates, etc, etc).
As for facecamping, I think killers actually need to get some negative BP for camping. They already get emblem punishment, and adding a 250 BP penalty in devout would actually give a reason to walk away. Sometimes camping is needed, but even if its punished slightly in emblems, they still can get 32k BP at the end of the match after camping hardcore. If a killer were to end up with 24k BP if they were to camp a full 2 minutes, they have reasons to no longer stay close to the hook.
Since lacking 8k with BBQ and Survivor Pudding/BPS means you can miss out on an additional 24k every match, that will harm the player in the long run if they want to keep using specific addons etc.
Camping is a neccessary part of the game. Sucks, I know, but it's very necessary and every killer has to do it when they need to.
It's necessary at times, and when Killer is down to one gen, or other pressure scenarios- hell, especially against obnoxious survivors, I completely understand. I find playing Killer to be stressful, and I usually go out of my way not to camp/tunnel when I know very well camping/tunneling would get more results.
There's been times I could down a survivor fresh off the hook (I run Nurse's, so alwaysthe Claudette behind a rock healing by the hook). I usually just.. don't because I know how frustrating it is to spend the entire game hooked.
Of course, that Claudette I spared is usually the one that hangs around to teabag me at the gate...
I just think it's lame at 4-5 generators.
It is because Bubba used to be one of the weakest killers in the game, whose only advantage was being able to down multiple people in a single attack.
Bubba may look powerful, but he's by far the most counterable killer in the game. That's why people like Bubba, playing as and against him.
Yeah, I only camp during EGC tbh but I can sympathize with killers.
What choice did they have? Not much. When they decided to ignore their teammate on hook until they're near second stage, they eliminated most of their options. That doesn't seem like the killers fault to me.
You say you consider other players, what exactly are you doing to intentionally handicap yourself to help the killer?
I love the part when he's a good guy. You can't ruin the game and saying "Well, since I ruining their game, I can at least finish it faster". When you play killer, hook a survivor and leave, you know that someone will come, unhook the guy and, sometimes, heal him.
That's just a crappy excuse. When you come back after a whole minute it's logic that you'll met another survivor. The Jake in question was the baddest survivor of his team anyway. Dude can't run more than 5 seconds and he get camp. Poor dude...
I also agreed with @glitchboi : sometime, survivors deserve to get camped and/or, the killer had to do it if he losing his game. And it wasn't the case here. Playing like that at rank1. Urgh...
I never said I wasn't a little campy. But they said I was camping Jake from the first hook. Which I wasn't. Their actions simply dictated what happened next. And what should they of done ? Traded the 1-1 quickly and disappeared. I would hooked yun jin and went back to patrolling gens. But yea
For sure I'm not above camping, slugging, tunneling. What I like is making the correct play to swing the game in my favor. As far as others experience in game. If there's one thing I learned from painful hours of learning nurse. It's that literally no one cared about my experience as killer. Gen rushed. Wasted 2 minutes at EGC. T bagged and clicky clicky at the gate. Followed by "GG EZ SCRUB" "GIT GUD", etc. So no. I can't be bothered to make sure others experiences are good.
The deal isn't that Bubbas camp, it's that campers Bubba. Bubba plays great as a chaser and zoner, but people who want to camp (either because they're bad at chases and playing normally, or because they want to mine salt and make survivors mad) gravitate towards Bubba because he's the best at ensuring nobody gets out of your grasp. So a disproportionate amount of Bubbas a survivor will run into camp, but if Bubba's performance at camping was nerfed, you'd see that part of the Bubba population immediately switch to playing Spirit, or other easy-to-play strong killers. Basically what happened to Freddy between his snares and losing immunity to Borrowed Time.
How would this hold the game hostage? The survivor can always kill himself on hook and the killer can always walk away.
If i remember correctly it got abused. Sometimes the killer needs to stay near and he got a disadvantage bc of that.
Bud, in the OP's discussion it states: Why dont you pause the struggle timer?
Meaning it pauses it, it doesnt specify: "He can die on hook tho while its paused"
So that's what I responded with
More like survivors abused it until it had to be removed
I feel like flashbangs will help this issue. Drop a flashbang to make it hard for the bubba to hit anything, then a teammate gets the unhook with BT. Though if you're in the basement, well.. you should've stayed away from the basement as soon as you found out the killer was Bubba. And if they run lightborn, well... yeah. Not much you can do there, but it's one less perk they can dedicate to getting you in the basement.
There's no hope for you if you managed to get hooked against a bubba bad enough to camp.
And I don't mean that as in you aren't getting saved, I mean that in it's gonna take thousands of hours to get you to even a mediocre skill level.