In defense for SWF and why they're mostly fine
There are a few things that'll always pop up in this forum. NOED OP and SWF OP. And while a lot of people have expressed their defense for both sides, I'd like to take a different approach on defending SWF. This'll be based on my experience in SWF. Anyway I occasionally play with my friends and in most days, telling them specific things is incredibly difficult.
For starters, the only time I can call out totem locations is if they're on a landmark (Like a building or a hill) or sometimes next to a gen and even then it usually takes enough time that I sometimes decide not to call out a totem due to how bad the game went. This is mainly because of how many maps there are and most of us haven't played long enough to memorize and pinpoint totem spawns. Don't get me started on chases as I too have my share of leading the killer to my teammates
It has gotten to the point that we just use simple commands such as :
"I'm in chase"
"The killer has Ruin"
"I cleansed 2 totems, how many did you guys cleanse?"
"I'm being camped, don't rescue me"
Now imagine how precise those so called tournament SWFs are. Imagine being able to tell where you're getting chased in Red Forest and have your team understand where they're supposed to go. That takes some good game sense from the entire team.
Anyway my point is, I think I can safely say that tournament SWFs take as much skill as Nurse does. Even though the skill ceiling for survivors in general is slightly lower than Nurse, the fact that your entire team needs to have above average game sense and the ability to understand what each other is saying is what makes me believe that SWF is fine.
Besides, MMR should result in those tournament SWFs being matched against God Nurses so they're still fine.
TL;DR : SWF or at least really competent SWF takes as much skill as a God Nurse and both should stay in the game because I believe in MMR