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Blight and Nurse are actually very similar

YordsYords Member Posts: 5,549

The two killers, while having completely different powers, are actually quite similar.

The main thing that the two share is the ability to close distance on a survivor immediately. The nurse obviously has a stronger version of this because you know, she can literally go through walls. But even though Blight can't go through walls, he can still gun it to a survivor holding W. You can react to what he is doing and actually come out on top if you are quick enough.

Against a good nurse though, none of that will really matter. You might as well just let her kill you lol.

So anyways, they are also similar in the sense that they force survivors to play much differently with the tiles around the map and take different paths. This is because if they allow you to have LOS on them, then you can more easily snag a hit on them. With Blight, you have a good chance of dodging if you are good enough, but against nurse in this situation, you are just screwed.

How to play against Blight: Break LOS, run away differently using any objects or terrain, try to dodge if the killer gets too close, and run away during the killer's fatigue.

How to play against Nurse: Break LOS, run away differently using any objects or terrain, try to dodge if the killer gets too close, and run away during the killer's fatigue.

Just a lil something I noticed.


  • SkeletalEliteSkeletalElite Member Posts: 2,008

    Blight is basically the ultra rare 3 blink nurse addon that sucks but it's his entire power and doesn't suck so yeah.

  • MadLordJackMadLordJack Member Posts: 8,815

    Except Blight is forced to run a lot of tiles as a basic m1 killer due to the intentional limitations on his power, thereby giving him actual counterplay that is voided only by exploitation that the developers themselves are trying to remove.

  • Devil_hit11Devil_hit11 Member Posts: 1,569

    Nothing plays like nurse in DBD.

    If there any killer power that is similar to blights, it would be Spirit in the sense that they both get big speed-boosts for short period of time but they do not play the same way nor is their counter-play remotely the same.

  • FrndlyChnswSalzmnFrndlyChnswSalzmn Member Posts: 705

    Blight is nowhere near to Nurse or her playstyle and takes way less skill to use. He's also massively weaker in every situation where i'd rather be Nurse.

  • HaddixHaddix Member Posts: 866
    edited June 2021

    huh? you don't need any type of exploit to run tiles with blighted rush. that's not true at all.

    on top of that, implying that a killer being a basic M1 killer gives them actual counterplay is odd. there's a reason killers have anti-loop. basic M1 killers aren't made to run the majority of tiles in game.

    blighted rush itself has counterplay. countering his bump positioning with your own positioning, predicting where he's going to go, using LOS breaks, double vaulting to punish him for hard committing, and hiding behind obstructions to avoid hits is his counterplay. not that he's an M1 killer lol.

  • MadLordJackMadLordJack Member Posts: 8,815

    The only way to play short loops with Lethal Rush against good survivors is by exploiting.

    And yes, counterplay is turning the killer into a basic m1 killer. That's what Oni counterplay is, that's what Billy counterplay is, that's what Blight counterplay is, that's what Huntress counterplay is, that's what every single bit of meaningful, reliable counterplay in DbD - forcing them to not be able to effectively use their power in certain situations.

  • HaddixHaddix Member Posts: 866
    edited June 2021

    It depends on the short loop, though. There are definitely some short loops that you can use your Rush in.

    Even then, you said, "Forced to run a lot of tiles..." When you say that, I think of EVERYTHING, not just filler pallets which he's typically weaker at (until the pallet is dropped)

     that's what every single bit of meaningful, reliable counterplay in DbD

    If I'm understanding what you're getting at, I wouldn't entirely agree, personally.

    You initially said the developers DESIGNED Blight to be an M1 killer in the majority of tiles, which is what gives him counterplay. I don't think this is true. The counterplay to Blight is the different moves that you can make to potentially throw him off in his power and make him waste his power usage. As I said, LOS breaks, obstructions, predicting his rush pathing, double vaulting, etc. HE can counter this if he makes the correct read on you (and you can counter this if you make the correct read on him, so on, so forth until one of you is put in a situation where you've lost the 50/50s and are forced to eat a pallet/take a hit), and that's why Blighted Rush is a great example of a power that has a very balanced amount of counterplay. I wouldn't ever say that the aspect of Blight that gives him counterplay is that he's an M1 killer, as M1 killers don't have counters to smart survivors at stronger loops, like jungle gyms. That wouldn't be counterplay, that'd be guaranteed safety. At junk tiles or something though, sure. Then I can sorta get what you mean.

  • MasterGritMasterGrit Member Posts: 329

    Don't underestimate bump logic.

    Don't say can't if you haven't tried.

  • MadLordJackMadLordJack Member Posts: 8,815

    Okay, first of all there is a ######### ginormous distinction between the terms "majority" and "a lot", so don't put words in my mouth and pretend I said that Blight can't play the majority of tiles. Second, counterplay isn't guessing. There's no skill to a guess, that's why it's called a guess and not "Knowledge". Counterplay is doing something meaningful to prevent the killer from hitting you, it's not hoping the killer ######### up. All this BS about 50/50's is exactly the same nonsense people scream about with Spirit, it's not ######### counterplay, it's the Blight sucking dick.

  • YordsYords Member Posts: 5,549

    Breaking LOS, changing up your pathing, using lockers to dodge some hits, and running away while they are fatigued aren't similar counterplays that work against Nurse and Blight?

  • ZenroZenro Member Posts: 319

    The J flick "exploit" was removed and the current z-flick is capable without absurdly high dpi and can be done on controller. Has the devs said the z-flick is an exploit? I dont see how its an exploit now that both pc and console can do it and it can be done on normal dpi/sensitivity. They did this intentionally I thought.

  • konchokkonchok Member Posts: 1,500

    The Z-flick can't be done on a standard mouse. I know because I use a standard DPI mouse. I measured it's sensitivity and I can get it up to 750 DPI. And it is literally impossible for me to do the 180 degree flicks. But I know bump logic inside and out, so I still do well with blight.

  • ZenroZenro Member Posts: 319

    Damn yeah I play on 1600 usually so ive never tried that low of DPI. For the most part I do think its mostly for style points. Blight certainly doesnt need it to perform well. Can you hit 90?

  • HaddixHaddix Member Posts: 866
    edited June 2021

     Counterplay is doing something meaningful to prevent the killer from hitting you, it's not hoping the killer [BAD WORD] up.

    That's not how any balanced 1v1 is supposed to be designed, though.

    In a balanced 1v1 scenario, as the killer is hoping the survivor ######### up and makes the wrong move, the survivor is also hoping the killer ######### up and makes the wrong move. That's what versing a human being is all about, given that they both have the same chance in the fight. In DBD's case both sides use mindgames to force each other into vulnerable positions where they have to guess in order to get a hit/get to a vault.

    Will the survivor vault the window or fake it? Will the killer double back? Will the survivor double back? Is the killer moonwalking and hiding their red light, or are they actually changing direction?

    These are all scenarios where predictions have to be made, and the right prediction will grant you safety/a hit. If one side could always make a play that 100% guarantees safety no matter the input from the opponent (in the case of DBD, eventually the killer IS supposed to hit you, but you should always be able to waste time beforehand. That should be your guarantee as a survivor, not that you can avoid being hit for the entire match), then that's not counterplay ideal for a PVP game - especially for DBD. So...counterplay IS guessing. Counterplay is predicting your opponent's next move in a 50/50 scenario they force you in. If you could ALWAYS know what's going to guarantee safety for yourself, then your opponent wouldn't have counterplay to you. That would make any type of competitive game that doesn't require much mechanical skill extremely boring.

    This may not always apply to a game like a shooter because mechanical skill is where counterplay can lie. In this game, ideally, the best player comes out on top not by their mechanical skill, but by the predictions they make, which is the majority of it, and, in some scenarios, dodging an attack. You can predict Blight. He can predict you. Whoever predicts the other's move wins. There's nothing wrong with that.

  • woundcowboywoundcowboy Member Posts: 1,120

    Yup, you’re right: survivors should render the killer’s power meaningless with strong loops that actually have no counterplay. Sounds like a recipe for super fun killer matches.

  • konchokkonchok Member Posts: 1,500

    It's hard to describe, I would say that I can do an 45 + 80. I can't quite turn as hard in the initial turn and I can't quite get the maximum flick.

  • HaddixHaddix Member Posts: 866
    edited June 2021

    I feel like people in this game forget that in almost every single kind of 1v1, you rely on predicting your opponent, hoping they ######### up, and hoping you make the right move. If that 1v1 is mechanically/physically demanding, then you rely on them just being worse than you. If they're an equal skill level, you rely on them ######### up and you hitting enough shots/hits/etc. This is not only applicable to video games, its applicable to card games, board games, sports, etc. What I'm describing is what balance is. What would ever be the point of a guaranteed 100% reliable counterplay to your opponent's abilities in any type of 1v1?

    Not to mention, this game is also a 1v4...

    I think players are WAY too used to DBD's original gameplay, where survivors COULD actually run to almost every structure in the game and be safe/waste minutes of the killers time. It's hard for people to give up on that, but they need to. That's not how PVP works.

  • Northener1907Northener1907 Member Posts: 3,012

    I do not think so. Blight can not reject walls, pallets and windows. But Nurse can do that.

    Blight has so much counterplay and you can dodge him attacks but dodgeing Nurse is harder.

    Nurse is 100 level, Blight is 80 - 85.

  • DwightFairfieldDwightFairfield Member Posts: 1,247

    Blight is more balanced and fun than Nurse, shame you don't see many of them

  • woundcowboywoundcowboy Member Posts: 1,120

    It’s the same reason you don’t see a lot of killers: why invest that much time into a character that, even when mastered, isn’t as good as Nurse and Spirit?

  • DabihwowDabihwow Member Posts: 3,409

    SOmething else I noticed was that my knowledge of how to play blight also applied to me when I was playing Billy

  • Mr_KMr_K Member Posts: 7,360

    Against a good nurse though, none of that will really matter. You might as well just let her kill you lol.

    I'm getting really sick of seeing this. You can run even a good Nurse. Just takes some awareness and tactics.

  • YordsYords Member Posts: 5,549
  • Mr_KMr_K Member Posts: 7,360

    I know, but people start taking it as fact and after awhile use it when calling for nerfs.

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