It is common sense. The reason that the order of add-ons matters is because of addition, actually. The first addon is added to the item, and the second is added to the first addon.
I'm sorry, but I am tired of this logic. They always want to nerf Stridor, but instead of just SUGGESTING a nerf, they decide to go on a whole spiel on how it doesn't make sense. That OMFG was because of the logic that this guy used.
What a strangely pedantic thread. At least it's an amusing change from the typical "Killer camped me!" esque threads.
Like many said the perks are additive. Honestly both really need a slight rework in their descriptions. Drop the % because it only confuses people and instead just measure it by "points" or something to that effect.
50% louder than 0% is zero, yes, but 50% louder than the base value is 150%. If the current value is 0%, then 50% louder than the base value, added to the current value of 0%, is 50% of the base value. That's what it means.
Or just add the phrase "of the base/default value".
You don't need to visit another site to understand how these perks function together
Reduce by 100%/ 50% louder or in other words increase by 50% very clearly indicates that it's stacking additively
Even by a logical standpoint you could see it isn't working the way you thought it was cause if stridor really worked as a multiplier then it would multiply the sound by 0.5 wich means that it would actually lower the sound which clearly isn't the case seeing how it says 50% louder
This isn't a case of the terminology being wrong this is you misunderstanding the terminology.
Which happens, it's not a big deal. Everybody reads something wrong sometimes. There is no reason to make a fuzz about it
Lmao the idea of stridor increasing grunts of pain to 5,000% is hilarious to me.
Uhm, that's how they worked back in the day, up to negatives...
If you stacked enough gen repair slowdowns in 2016, survivors would start damaging the gens instead of repairing them...
But back then you had to use Billy's chainsaw addons and keep downing peeps with it multiple times.
Wow, people getting mad simply because someone suggested to change the description of a perk (not nerf it) because it can be misleading.
Gotta love DbD forums.
Addition is a thing, dude.
Not always though, for example prove thyself is multiplicative, and I'm not quite sure of how multiple action speed debuffs/buffs stack (like, thana is additive with itself, but what about thana + DL, do they add up or multiply?). The numbers are so similar in either case that it doesn't really matter
Yes, there are a few exceptions, but the majority of things stack in an additive way
Where did you read that OP wants to nerf stridor?
Devs do not perform buffs and debuffs in sequence. This is to avoid two modifers from over buffing or over debuffing an action. The reason being issues with addon modifiers in the past. Everthing is based on the default value and then added together.
Say noise of pain is 100. That is the base value.
Iron Will removes 100%.
100 * -1 = -100
Strider adds 50%.
100 * 0.5 = 50
All buffs and debuffs are combined.
100 + (-100 + 50) = 50
Ending value is 50.
That’s another solution: Just add the word “stacks” to the description of both Iron Will and Stridor. If they did that then my issues with their wording would go away. When they say “stacks” with offerings I know exactly what is meant. I know that 3 Escape Cakes is only 300%. But that said, if you are afk and get killed you get zero points, and 300% of 0 is still zero. So the use of percentages in the perk description is still a bit troublesome, but I could ignore it easier if they just said “stacks”.
You’re just repeating what others have posted ad nauseum. And you are still doing the math wrong. You’re saying Iron Will “removes 100”, NOT “removes 100%”
Its removing 100% of the base value.
What you are missing is each buff and debuff are evaluated separately based on the same base value not the result of another.
I’m not missing it. I’ve never been missing it. The issue isn’t how it is being done, it is how it is phrased in the description. Honestly don’t know why almost none of you can see that, you just keep re-explaining things that aren’t even the point of my thread.
Not everything needs to be spelled out for you. Both perks modify the same mechanic. In game you can hear your grunts of pain with both strider and IW in play. It doesn't take much more to come to the conclusion that IW's 100% isn't an overall modifier.
It seems you are more upset it doesn't work the way you want it to than accepting the way it does.
I saw you had 68 up votes so I had to up vote to make it 69.
I’m actually not upset at all about the perk itself, but I have to admit I’m getting a little frustrated with people creating strawman arguments about things that I’m not even saying, have never said, and explicitly pointed out in the *very first post* that *I know what they mean*. I mean, sheesh. And yes, I do believe that when it comes to rules and descriptions, that everything needs to be “spelled out” explicitly. Call me crazy.
This entire "logic" mentality that's popped up recently is all about nerfing it.
Says you. Don’t put words into my mouth.
Then don't say stupid words.
Ooh. Ouch. Nice comeback. Very juvenile.
It's more than juvenile. It's accurate.
You started an argument for no reason whatsoever. You know how it works, so why continue this? I think that makes YOU the juvenile one here, not me.
Stupid is not understanding what a discussion is about and getting angry about it anyways, which is what you did in your very first post here. But please, keep believing that I created the argument. Lol.
Maybe you should give it a rest. There's have to be trolling.
It's actually hilarious how many people genuinely believe this #########, its not 100x50, its 100x.50 making it 50%. It is a multiplication. dumb dumbs