There is a rule in FantasyRPGs for magical weapons being worth to keep.
If it has a very strong bonus vs a rare beast (like a +5 against dragons or something) it still might be worth less than a magical weapson with a small bonus for something common (+1 against orcs).
And this might be the same, rather get the killers nerfed you see all the time instead of a stronger one you almost never encounter.
The problem is that the complains never end. They complain about a killer until he gets nerfed, then move on to the next killer. Then they complain about queue times and only seeing the same killers (that need a nerf, of course). And round and round it goes.
I come from a MOBA background. In MOBAs, when a character's skill floor is so high, and the skill ceiling is even higher, that character should get reworked. When a character has the lowest win rate overall, but the best performance at the highest level, that character is begging to be changed.
Compare SMITE's Persephone to Dead by Daylight's Nurse. The parallels are shockingly similar, and actually inspired me to make this post...
I beg everyone to take the time to compare the two, and maybe you'll come to understand why Nurse deserves to be looked at in some fashion.
I may even end up fleshing out this comparison in another discussion post because it shows why and how a character like Nurse in DbD is chosen to be reworked based off of metric data (pick + ban rate and overall win rate) and perception of strength.
Yeah dude, even the devs act like that. Everyone says this is a casual game but then you see the devs slapping unnecessary cooldowns on Nurse and Billy that made them much less fun to play because they needed to be more """skill based""".
As a survivor main, this post is ridiculous. Most Nurses are the easiest killers to bully, it should be rewarding to master a killer as hard as her. We need more Nurses and less Spirits, who can be mastered in like two games.
I feel like nurse for now should be left alone until more killers are actually viable at red ranks. We should focus on giving killers that are pushed at the back some love rather than nerfing the only few strong killers
Problem with that statement is if everything got balanced around high level swf's then the rest of the games are just going to sway one way everytime. I rarely see these high level swfs games. I think the problem with most of the powerful killers is they have a extremely spammy power then combined with spammy perks like infectious fright and tinkerer just makes it even worse. I think the problem with both sides is they're always expect an escape or 4 kills. I'd say Spirit and Nurse can have no problem getting 3/4 kills against skilled survivors because they just have the ability to pressure and win chases fast.
I enjoy playing against nurse- as a solo console player I rarely survive against a good one, but there's an intensity to nurse chases that other killers truly lack.
I don't feel rewarded for running a strong loop against an M1 killer. I do feel rewarded for making use of LOS breaks/last minute changes in direction against nurse.
The skill ceiling (and floor) are both high enough that a truly dangerous nurse is a very rare thing to come across.
As soon as MMR drops one possible solution could be (and this solution is already implemented in other games like League of Legends) to match SWFs with higher rated Killers.
That's how other games handle "communication advantages" (even though there is an in game chat) - they simply try to counter communication (third party advantage) with higher skilled players (first party advantage).
That'd be an ok-ish solution for Ranked Play imo. For casual lobbies Killers just could get rewarded more BP for putting up with it. If there will ever be 2 kinds of lobbies ofc...
having 2 separate lobbies will never solve anything because sweaty players will just troll casual players in the casual mode anyway. especially considering the fact that people already smurf now to bully new players. casual lobbies would effectively be the same as they are today, except even more of a joke at times. maybe people would be less inclined to throw their ranked games for tome challenges though, which is a point I think few have considered.
other than that, I think facing SWFs all the time at high ranks would be miserable for most people. and people with big egos would harass killers even more knowing that their rank had been given a tangible meaning.
that does bring up another point: why do we not have an anonymous mode yet? half the annoyance of facing SWFs is the embarrassment/frustration of losing to people who'll ######### talk you amongst themselves after the game, or during their stream if they're streamers. the weight of playing killer could be eased a bit outside of the game if they gave people the tools to remain anonymous (outside of the report system of course).
Honestly part of it is the realisation that the developers will probably never rework nurse
They had an oppertunity to rework her power to be more in-line with the rest of the game, they decided not to so as far as I'm concerned it's likely staying the way it is right now permanently even if her power fundementally breaks the game in a few ways.
I don't think there will be 2 lobbies either especially given how DbD struggles with queue times here and there. I just mentioned it because I've seen it mentioned a couple of times on these forums in the past few days and I thought that I may have missed some announcement about there being 2 lobbies in the future.
I've never mentioned anything about facing SWFs all the time. My suggestion was to just match SWFs with slightly higher rated Killers to balance out the communication advantage.
Coming to your last point - I honestly don't really understand why the devs even implemented a post game chat to begin with. There's literally no reason to have it other than the rare "you did really good bud" which happens like once every 100 matches. In 99% of the cases it's just harassment, insults and pure salt.
There should at least be an option to disable the chat altogether and.. yeah and anonymous mode for console players I guess.
Because playing against nurse requires completely diffrent skillset compared to other killers and the reason why people are okay with it is that back in the day 60% of your games were against a nurse and you got tons of experience to learn to play against her. It creates very diffrent experience as nowdays players barely ever face her which also makes learning to play against her take way longer.
Nurse mostly reveals how over reliant too many people are with safe pallets and windows.
Every single point at the map is a potential loop or a deadzone against her depending on how you and the nurse play.
Most nurse players are completely beatable in both 1v1 and 1v4 aspects but the problem is that very often theres someone in your team that hasnt had the chance to play enough against her making it a 3v1 from the beginning.
She constantly has a map wide scream telling you when she is chasing someone or hovering around looking for someone or sneaking up on someone.
She constantly tells you the exact position she is going to appear to and how long it will take her to appear there and your job is to play around that.
Overall probaply the most fun to killer to play against as she doesent suffer much from safe pallets making it more than holidng w and occasionally pressing spacebar. to compensate for this even a single tree can be used against her making the gameplay way more fluid as you are never safe but almost never hopeless.
To a degree huntess has the same issue where if you play against someone who always runs in a straight line you will down them in 10 seconds every time you see them which does not make huntress overpowered just the survivour inexperienced.
Yeah, and those builds don't let the god Nurses consistently stomp god squads, so your point is what exactly? In this game, the gen speed are an issue because there's just so much built-in time waste for killers (such as hooking). Nurse isn't immune to this just because she's the best killer if you give her good add-ons. It's either this, or its slugging time. Odds are really good your team lost because you made way too many mistakes, didn't waste enough of the Nurse's time, and/or didn't make use of the time waste.
I mean, if we're unironically having this conversation that the strength of the killer should influence the perks they're allowed to have, then premade lobbies should have exhaustion perks and anti-slugging perks banned. Exhaustion perks aside from Smash Hit and Head On represent free, braindead chase extension and time waste for the majority of killers. Meanwhile, slugging is a method of punishing survivor mistakes, making anti-slugging a form of second chances. If all Nurses have to be restricted because there are insane Nurse players, then SWF should be restricted because there are insane SWFs that are out there that you will not win against unless you're skilled with the top-tier killers and have a sweaty build like you posted.
Great post. There is an odd double standard that says we should balance killer around people who are good with them, but survivor needs to consider scrub skill. “SWF is fine because they are rare” but good Nurses aren’t….. because reasons?
Comments
Nurse is fine imo the only version of nurse I disliked playing against was 5 blink nurse when it existed
There is a rule in FantasyRPGs for magical weapons being worth to keep.
If it has a very strong bonus vs a rare beast (like a +5 against dragons or something) it still might be worth less than a magical weapson with a small bonus for something common (+1 against orcs).
And this might be the same, rather get the killers nerfed you see all the time instead of a stronger one you almost never encounter.
The problem is that the complains never end. They complain about a killer until he gets nerfed, then move on to the next killer. Then they complain about queue times and only seeing the same killers (that need a nerf, of course). And round and round it goes.
I come from a MOBA background. In MOBAs, when a character's skill floor is so high, and the skill ceiling is even higher, that character should get reworked. When a character has the lowest win rate overall, but the best performance at the highest level, that character is begging to be changed.
If you're interested, check this out: https://www.smitegame.com/news/developer-update-persephone/
Compare SMITE's Persephone to Dead by Daylight's Nurse. The parallels are shockingly similar, and actually inspired me to make this post...
I beg everyone to take the time to compare the two, and maybe you'll come to understand why Nurse deserves to be looked at in some fashion.
I may even end up fleshing out this comparison in another discussion post because it shows why and how a character like Nurse in DbD is chosen to be reworked based off of metric data (pick + ban rate and overall win rate) and perception of strength.
Yeah dude, even the devs act like that. Everyone says this is a casual game but then you see the devs slapping unnecessary cooldowns on Nurse and Billy that made them much less fun to play because they needed to be more """skill based""".
As a survivor main, this post is ridiculous. Most Nurses are the easiest killers to bully, it should be rewarding to master a killer as hard as her. We need more Nurses and less Spirits, who can be mastered in like two games.
Pretty much, all either of them needed was their add ons adjusted but the devs like to over do it on nerfs.
I feel like nurse for now should be left alone until more killers are actually viable at red ranks. We should focus on giving killers that are pushed at the back some love rather than nerfing the only few strong killers
Problem with that statement is if everything got balanced around high level swf's then the rest of the games are just going to sway one way everytime. I rarely see these high level swfs games. I think the problem with most of the powerful killers is they have a extremely spammy power then combined with spammy perks like infectious fright and tinkerer just makes it even worse. I think the problem with both sides is they're always expect an escape or 4 kills. I'd say Spirit and Nurse can have no problem getting 3/4 kills against skilled survivors because they just have the ability to pressure and win chases fast.
"Why is this allowed to go on?"
So after Spirit and Wraith we're cancelling Nurse now?
K, just want to stay up to date with the survivor mains agenda.
I enjoy playing against nurse- as a solo console player I rarely survive against a good one, but there's an intensity to nurse chases that other killers truly lack.
I don't feel rewarded for running a strong loop against an M1 killer. I do feel rewarded for making use of LOS breaks/last minute changes in direction against nurse.
The skill ceiling (and floor) are both high enough that a truly dangerous nurse is a very rare thing to come across.
As soon as MMR drops one possible solution could be (and this solution is already implemented in other games like League of Legends) to match SWFs with higher rated Killers.
That's how other games handle "communication advantages" (even though there is an in game chat) - they simply try to counter communication (third party advantage) with higher skilled players (first party advantage).
That'd be an ok-ish solution for Ranked Play imo. For casual lobbies Killers just could get rewarded more BP for putting up with it. If there will ever be 2 kinds of lobbies ofc...
having 2 separate lobbies will never solve anything because sweaty players will just troll casual players in the casual mode anyway. especially considering the fact that people already smurf now to bully new players. casual lobbies would effectively be the same as they are today, except even more of a joke at times. maybe people would be less inclined to throw their ranked games for tome challenges though, which is a point I think few have considered.
other than that, I think facing SWFs all the time at high ranks would be miserable for most people. and people with big egos would harass killers even more knowing that their rank had been given a tangible meaning.
that does bring up another point: why do we not have an anonymous mode yet? half the annoyance of facing SWFs is the embarrassment/frustration of losing to people who'll ######### talk you amongst themselves after the game, or during their stream if they're streamers. the weight of playing killer could be eased a bit outside of the game if they gave people the tools to remain anonymous (outside of the report system of course).
Honestly part of it is the realisation that the developers will probably never rework nurse
They had an oppertunity to rework her power to be more in-line with the rest of the game, they decided not to so as far as I'm concerned it's likely staying the way it is right now permanently even if her power fundementally breaks the game in a few ways.
Till survivor is nerfed hard to the point that Killer is the Actual Power role.
It will never happen that she will never be Nerfed.
Cause if that's the case. if she was nerfed along with all the other killers and not One touch to survivor.
This game would be 100% over..
Just my Opinion..
I don't think there will be 2 lobbies either especially given how DbD struggles with queue times here and there. I just mentioned it because I've seen it mentioned a couple of times on these forums in the past few days and I thought that I may have missed some announcement about there being 2 lobbies in the future.
I've never mentioned anything about facing SWFs all the time. My suggestion was to just match SWFs with slightly higher rated Killers to balance out the communication advantage.
Coming to your last point - I honestly don't really understand why the devs even implemented a post game chat to begin with. There's literally no reason to have it other than the rare "you did really good bud" which happens like once every 100 matches. In 99% of the cases it's just harassment, insults and pure salt.
There should at least be an option to disable the chat altogether and.. yeah and anonymous mode for console players I guess.
Because playing against nurse requires completely diffrent skillset compared to other killers and the reason why people are okay with it is that back in the day 60% of your games were against a nurse and you got tons of experience to learn to play against her. It creates very diffrent experience as nowdays players barely ever face her which also makes learning to play against her take way longer.
Nurse mostly reveals how over reliant too many people are with safe pallets and windows.
Every single point at the map is a potential loop or a deadzone against her depending on how you and the nurse play.
Most nurse players are completely beatable in both 1v1 and 1v4 aspects but the problem is that very often theres someone in your team that hasnt had the chance to play enough against her making it a 3v1 from the beginning.
She constantly has a map wide scream telling you when she is chasing someone or hovering around looking for someone or sneaking up on someone.
She constantly tells you the exact position she is going to appear to and how long it will take her to appear there and your job is to play around that.
Overall probaply the most fun to killer to play against as she doesent suffer much from safe pallets making it more than holidng w and occasionally pressing spacebar. to compensate for this even a single tree can be used against her making the gameplay way more fluid as you are never safe but almost never hopeless.
To a degree huntess has the same issue where if you play against someone who always runs in a straight line you will down them in 10 seconds every time you see them which does not make huntress overpowered just the survivour inexperienced.
🥰
She has a lot of tells to when, where, and how far she blinks. Keep your distance, keep her guessing, and pay attention.
Yeah, and those builds don't let the god Nurses consistently stomp god squads, so your point is what exactly? In this game, the gen speed are an issue because there's just so much built-in time waste for killers (such as hooking). Nurse isn't immune to this just because she's the best killer if you give her good add-ons. It's either this, or its slugging time. Odds are really good your team lost because you made way too many mistakes, didn't waste enough of the Nurse's time, and/or didn't make use of the time waste.
I mean, if we're unironically having this conversation that the strength of the killer should influence the perks they're allowed to have, then premade lobbies should have exhaustion perks and anti-slugging perks banned. Exhaustion perks aside from Smash Hit and Head On represent free, braindead chase extension and time waste for the majority of killers. Meanwhile, slugging is a method of punishing survivor mistakes, making anti-slugging a form of second chances. If all Nurses have to be restricted because there are insane Nurse players, then SWF should be restricted because there are insane SWFs that are out there that you will not win against unless you're skilled with the top-tier killers and have a sweaty build like you posted.
Great post. There is an odd double standard that says we should balance killer around people who are good with them, but survivor needs to consider scrub skill. “SWF is fine because they are rare” but good Nurses aren’t….. because reasons?
I'll just reply with an XD and pretend i didn't read the load of bullshit you posted 😄
Because it doesn't take a good nurse to destroy an ok team
Not true at all. If you aren’t good with Nurse, you’ll be lucky to land a hit all match.
Yeah, because she doesn't have to respect the Survivor fundamentals and you can't just run her around obstacles, right?
And no, you force her to have to guess where you're going, and then position yourself behind the object.
Well that's some very sad posturing for someone unable to form an actual retort.