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  • TicTacTicTac Member Posts: 2,178

    Do you have a link? And even if they used that wording why didnt they ban people for it?

  • Micheal_MyersMicheal_Myers Member Posts: 1,144

    Cause it was literally a flaw in their design. Bud it's not hard to do research yourself.

    Like stop arguing, accept the fact it would keep the game hostage like old hatch and move on.

    You litterally can scower all the dev vlogs and find out yourself of why this type of thing WILL NEVER be added.

  • TicTacTicTac Member Posts: 2,178

    Or you could just not reply to me and stop forcing your view on me.

  • Micheal_MyersMicheal_Myers Member Posts: 1,144

    It's not just my view. It's the devs view, another forum member's view and alot of player's views.

    Like the devs stated this by quote: "If you are camped on the hook, just die and go to the next match it isnt that hard."

    In response to disconnecting because of being facecamped.

    Like I've been playing since 2017 to 2018. So about 4 to 3 years. I've seen games taken hostage, I've seen old hatch, I've seen old DS, old Borrowed Time, I've seen Old Freddy, I've seen old nurse, and old beaded beans spirit. Hell I've seen forum members complain that the rift is gunna be a fortnite rip off (which it is). I've even seen changes the devs made that made playing killer really crappy and seen em make survivors OP, and vice versa.

    I'm not spreading a false viewpoint, I'm stating factual statements that EVEN YOU can research. Even you trying so hard to defend your statement with out proof or things to research tells me psychologically that you dont even know what you are talking about in this topic. So imma leave you with that. Respond or not I dont care. I'm just saying your points of how this wouldn't make the game be taken hostage is invalid.

  • SonzaishinaiSonzaishinai Member Posts: 6,219

    I once saw a bubba down 5 survivors in one go.

    They had they addon that replenishes his charges. Downed every survivor and then the first one used unbreakabill to get up and got downed again.

    I couldn't even be mad. One of the most funny experiences i had in this game. They were so proud of it too

  • DwarvenTavernDwarvenTavern Member Posts: 2,494
    edited June 2021

    Do generators. The lives of the many outweigh the lives of the few. I'm a Bubba main, but I don't like camping. I also play survivor and I hate being camped. But if one person dies and everyone else splits up and do gens, the killer will most likely just get A kill. I know it sounds condescending, but that's just the sure fire way of beating camping. Hell, even the killer loses points for camping as well

  • DemonDaddyDemonDaddy Member Posts: 3,335

    If it's you on the hook, practice avoiding the killer more.

    If it's a teammate, accept the sacrifice of one for the many.

  • DwarvenTavernDwarvenTavern Member Posts: 2,494

    There's a perk called Kindred, it's pretty nifty notifying every one that there's a killer camping.

    Also SWF with sweat ruins the game for one person as well. Two if you want a solo que survivor.

    Here's a secret to counter camping, just do gens, that's all. One kill for the killer is much better than a swarm of survivors trickling into the lion's den. I've been camped, I imagined you've been camped. I also want to point something out as well, even if they extend the time on gens, it's still gonna cause camping, in fact it would completely entice the killer to camp more.

    "I get more time to secure my kills? Sweet"

  • DwarvenTavernDwarvenTavern Member Posts: 2,494
    edited June 2021

    Because Bubba punishes people for trying to be altruistic, just as much Doctor punishes people for trying to be sneaky.

    And that's it. Sure he can insta down and he's a camper's best friend. But other than that? That's it. You can't go running in willy nilly and get a "clear" save. You can't run out into the clear fields against him. You have to think, try to juke him into a wall. If you get him into a wall, then you bought yourself a lot of time.

    Edit: I just realized that you were being sarcastic. I'm dumb

  • TicTacTicTac Member Posts: 2,178

    "Blablabla i want the last word bc that means im right" Great for you but now i have the last reply. Guess, im right. See, i dont know you and i have no idea why you dig up this thread to reply to me after a week or more and i certainly dont care about this topic anymore. But people like you annoy me, so i cant leave this like that.

    Something isnt holding the game hostage bc both players are too stubborn to give up. And even if it was, it wouldnt apply to the situation. The proposed hook change would be the same as a killer waiting at a safe tile with a dropped pallet. He cant get the survivor and if he breaks the pallet the survivor can escape to another tile. If the killer now does nothing, nobody would ban him for holding the game hostage.

    Oh and bc it seems so important to you: i play since 2018 and have 2500 hours. I effortlessly reach rank 1 etc etc. Does this now make my argument more valid? If not you can stop listing this things about you.

  • JunylarJunylar Member Posts: 1,440

    Facecamping is not a thing ever since they reworked Bubba. Now it takes longer to charge the chainsaw than to approach the hook and complete the unhook animation. So any facecamping is easily counterable by teamwork.

  • Torsti56Torsti56 Member Posts: 259

    Tried few games with normal Bubba. Nothing. It's ######### Insidious Bubba time. Beware ######### #########

  • Nathan13Nathan13 Member Posts: 5,825

    No way it's already been tested and it was abused heavily by survivors. People need to learn to accept the fact that camping is part of the game.

  • AquamarineAquamarine Member Posts: 207

    I run kindred a lot while playing solo. It tells others not to save me (sometimes they do, sometimes they don't), but it definitely doesn't help the person who is camped. It's important to understand that dbd is not that much of a team-playing game. It's not a good division or work that one player is camped, the others collect the points and get out. Everybody has their own points and emblems, so it doesn't make sense that survivors are expected to take one for the team and get nothing in return.

    If hard camping was very rare, it wouldn't bother me. However, it's not. It's common, and not healthy for the game.

  • DwarvenTavernDwarvenTavern Member Posts: 2,494

    You know what else isn't healthy? SWF (survivor sided against killers, coms make stealth a chore), Spirit, not having new maps, hackers, and a toxic community. Yet recently dbd broke their highest number player count. You're banking on the idea that one jerk ruined a match for them and they quit immediately or after dealing with it for so long.

    The moment they nerf camping to the ground, is the moment they make survivors an absolute crawl to play as. For a huge number of reasons. Now personally, I only get proxy camped, because survivors absolutely do not like to leave a hooked person alone so my killers just can't take five steps without the Z Team coming to try and save the day. Face camping is rare for me to run into, but when it does happen. I'm in a SWF team as the designated runner. So it's kinda expected

  • DwarvenTavernDwarvenTavern Member Posts: 2,494

    "The proposed hook change would be the same as a killer waiting at a safe tile with a dropped pallet."


  • TicTacTicTac Member Posts: 2,178

    The killer cant destroy the pallet bc the survivor would get away, but the survivor cant leave the tile bc he would go down. There is no timer which would end the standoff.

    In the other scenario a survivor gets camped and the hook timer stops. The killer doesnt want to leave, so it stays like that forever.

    Standoff 1 can be solved with bodyblocking and standoff 2 with a hook safe. Of course there are killer in both scenarios (bubba) who can stop that. Both standoffs can also be solved with doing all gens, opening a door and starting the endgame.

    You could say that in scenario 1 the survivor could leave the tile and give up while in scenario 2 this isnt possible if there are no skill checks when the hook timer stops. But in the end if the survivor gives up and doesnt want to survive, the endgame will do that for him.

  • Nathan13Nathan13 Member Posts: 5,825

    I go against SWF squads who like to rush out gens. That's why some if not all killers have to camp when the match is going bad.

  • DwarvenTavernDwarvenTavern Member Posts: 2,494

    While that is a good point, I don't see how that's the equivalent of the proposed hook change.

    From my own experience as both a killer and survivor, in addition. I have no idea why you would consider this as a factor, but for the sake of it, yes. I am in Red ranks. Even though rank doesn't quite matter.

    Anyway, in scenario A, I was actually involved into that particular situation as a survivor. What I did was run. I ran and I ran and I ran. Nonstop, I kept running while my teammates did the gens, for actually the whole match, I just ran through the same loop, it was pallet with a large section of bushes to give me the enough time to vault the pallet or run around. Not once did they break the pallet. During this time, my teammates got all 5 gens done and I managed to escape. With a bit of body blocking as well.

    The thing I'm questioning is this, how is scenario A equivalent to the hook prospect that actually makes the timer stop which literally puts a halt to the game.

    It actually has been tested and it's proved to be too exploitable by survivors. You could argue that the Killer is halting the game as well with both A and B. But, that's not the case. A is actually such a loose example it barely counts to this, while B just makes the game actually last forever if both sides are stubborn enough.

    It's both party's at fault here, but survivors kept begging for that hook change to be in the game that the devs finally relented. It's a Steve Harrington perk called Camaraderie.

    It pauses the timer for 34 seconds, using this perk shows how much of a halt it puts to the game.

  • DwarvenTavernDwarvenTavern Member Posts: 2,494
  • TicTacTicTac Member Posts: 2,178
    edited June 2021

    I dont consider being red rank as a factor. It was a joke about the other guy saying he plays since 2017/18 and bc of that his arguments are stronger.

    Running the killer for 5 gens is certainly more interactive, but thats not the case here. You would just wait, maybe vault the pallet.

    And couldnt your teammates just save you and bodyblock if the killer camps you on a infnite hook timer? What is the difference?

  • DwarvenTavernDwarvenTavern Member Posts: 2,494

    Apologies, I meant that I stayed by a certain loop the whole game, my friends and I use the term "running" rather loosely, I did pretty much camp that loop. And to your final question, well. The devs don't like the concept of something being infinite, hence why they changed End Game, no one likes the concept of things literally taking forever.

    It was exploitable too, unfortunately we couldn't see how exploitable it was, but I imagine it was pretty bad for even the devs to take into consideration that it's broken. Right now, there are very few examples of things being infinite and they're gonna be less and less

  • NVerdeNVerde Member Posts: 264

    Bubba's are almost always the scummiest killers to play against and I've noticed they are getting more and more prevalent lately - the most common killer to go up against and I very rarely have a fun match with them. Camptastic.

  • NVerdeNVerde Member Posts: 264

    I really hate when people trot out the counter to camping is just 'do gens'. Completely misses the point that this results in a boring, unfun game for EVERYONE.

    If your game has a mechanic that is heavily used and has the direct consequence of making the game not be fun to play - there's a design flaw in the game IMO

  • TicTacTicTac Member Posts: 2,178

    Yh it wouldnt be a fun mechanic and i dont want it. But it wouldnt be holding the game hostage. That was my only point.

  • DwarvenTavernDwarvenTavern Member Posts: 2,494

    Well, it would. Here me out real quick.

    See, let's say I'm Bubba in this scenario and you're into a team of swf.

    I'm camping your friend and all gens are done, I'm sitting by him and everyone got the gens done and now they're just thinking of how to get the survivor on the hook. Now let's say I used the backhook in the basement and you're upstairs in a locker. The timer is completely paused on both sides and no one wants to do anything. See what I mean?

  • TicTacTicTac Member Posts: 2,178

    Yh but lets say you are on the game. You have dropped the pallet which is the nearest to the hole to the bathroom. The bubba just waits and doesnt destroy the pallet bc then you would get to the other pallet and escape bc the exit is 99%. Isnt that the same?

  • DwarvenTavernDwarvenTavern Member Posts: 2,494
    edited June 2021

    I guess? I don't know however, that sounds like a very incredibly niche thing to happen. I'm not saying it's impossible, but the odds of that happening is incrediblely slim to none compared to the proposed hook change, which in theory and practice has happened all the time

    Edit: Wait a second. If all the gens are done, the pallet closest to the hole is completely unsafe, you can just run to the other one and keep going. It's wasting his time trying to follow your exact footsteps

  • DwarvenTavernDwarvenTavern Member Posts: 2,494

    Oh howdy, I forgot about this discussion honestly. No offense, I was drinking. So that loop in particular is one of the safest loops on that map for a variety of reasons, a good survivor can get away perfectly safe if they know how to run it and if the killer refused to break the pallet

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