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Why Decisive Strike Isn't OP

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Comments

  • mcNuggetsmcNuggets Member Posts: 767

    DStrike is overpowered lol.
    A free get off is always overpowered considering the survivor is able to loop properly.
    Also even if you are near a hook, you have a second chance when getting downed the second time.

  • OrionOrion Member Posts: 21,675

    @Mister_xD said:

    @Orion said:

    @Mister_xD said:

    @MartiH said:
    DS has never really been a problem for me either and I'm currently rank 12 as killer (my highest was 8), and there is at least one DS every match. I don't really think it's OP, it's more "annoying" in my opinion, because it's one of the many "second chance perks" that the survivors have, but there are ways to counter it.

    sadly, ther eis no real way to counter it, which is the biggest problem in my opinion.
    all killers have is soft counters, like enduring to reduce the effects, or unnerving presence to make it harder to hit. yet, none of these actually nullify the effect of the perk itself.
    the survivor always gets a second chance, no matter what.
    the only thing that comes close to a counter is a bug called "dribbeling", ehich only works on very close range to a hook.

    Dribbling is not a bug, it's an actual, intended mechanic.

    like many stuff (e.g. gentapping) dribbling started as a bug, but, when acknowledged by the devs, was made an official strategy.
    the devs didnt intend dribbling to be a possibility to do. they didnt create DS and thought, hey! if the killer could simply drop and pickup the survivor repeatedly, they can reach a close by hook to avoid this perk!
    in my eyes, it will always stay an "exploid" or "bug", not an "intended mechanic".
    but as ive said in a different post, im okay with it as long as DS has not gotten nerfed.

    The bug/exploit was that it would use up DS even if the stun never occurred. That has since been fixed, resulting in the intended mechanic that we have now.

  • @Well_Placed_HexTotem said:
    If we’re basing the effectiveness on perks on how scrub players use them then there are no problems with any perks.

    Of course that becomes a problem when you hit high rank and play good players and in particular SWF.

    This team was Rank 1. And so am I.
    I'm merely stating Decisive Strike hasn't been a problem for me, ever.

    Rank is irrelevant.

    And if this is your typical DS experience then it’s no wonder it’s not an issue.
  • ReneAenslandReneAensland Member Posts: 838

    @Well_Placed_HexTotem said:
    ReneAensland said:

    @Well_Placed_HexTotem said:

    If we’re basing the effectiveness on perks on how scrub players use them then there are no problems with any perks.

    Of course that becomes a problem when you hit high rank and play good players and in particular SWF.

    This team was Rank 1. And so am I.

    I'm merely stating Decisive Strike hasn't been a problem for me, ever.

    Rank is irrelevant.

    And if this is your typical DS experience then it’s no wonder it’s not an issue.

    It's typical.

  • RaccoonRaccoon Member Posts: 5,037

    Survivor hits it while you have Enduring, runs into a decent loop, gets a freebie on a missed swing + cooldown, doesn't go for the pallet, doesn't go for the window, doesn't go for the exit directly in front of them to start to loop, and runs back towards you for no reason

    If that's your typical DS experience, buy a lottery ticket.

  • ReneAenslandReneAensland Member Posts: 838

    @Raccoon said:
    Survivor hits it while you have Enduring, runs into a decent loop, gets a freebie on a missed swing + cooldown, doesn't go for the pallet, doesn't go for the window, doesn't go for the exit directly in front of them to start to loop, and runs back towards you for no reason

    If that's your typical DS experience, buy a lottery ticket.

    lol I'll keep posting.

  • BossBoss Member, Trusted Posts: 13,573

    One thing that bothers me is that genrush (Yes, it's an actual thing) profits greatly from the current DS.
    Even if you always get them within 10 seconds, there's 4 Survivors who can run it, adding up to 40 seconds.
    And that's not counting pick up time and not counting walking time with non-Obsessions.

    40 seconds.
    Is NOT.
    A small amount.

    Dribbling is not always an option either: When chasing them and there's no hook nearby, you have to either let them go and down them somewhere else if you want to dribble, or take the hit.

    I'd prefer for them to look at genrush first. (And no, not just more gentime, that's boring asf.)
    If DS is fine after that, then fine. I'd still despise DS, but i'd tolerate it for balance.
    But with a DS nerf, they'll just rush at the same rate.

  • @Well_Placed_HexTotem said:
    ReneAensland said:

    @Well_Placed_HexTotem said:

    If we’re basing the effectiveness on perks on how scrub players use them then there are no problems with any perks.

    Of course that becomes a problem when you hit high rank and play good players and in particular SWF.

    This team was Rank 1. And so am I.

    I'm merely stating Decisive Strike hasn't been a problem for me, ever.

    Rank is irrelevant.

    And if this is your typical DS experience then it’s no wonder it’s not an issue.

    It's typical.

    Then you play cupcakes. 
  • ReneAenslandReneAensland Member Posts: 838

    @Well_Placed_HexTotem said:
    ReneAensland said:

    @Well_Placed_HexTotem said:

    ReneAensland said:

    @Well_Placed_HexTotem said:
    
    If we’re basing the effectiveness on perks on how scrub players use them then there are no problems with any perks.
    
    Of course that becomes a problem when you hit high rank and play good players and in particular SWF.
    
    
    
    This team was Rank 1. And so am I.
    
    I'm merely stating Decisive Strike hasn't been a problem for me, ever.
    
    
    
    Rank is irrelevant.
    

    And if this is your typical DS experience then it’s no wonder it’s not an issue.

    It's typical.

    Then you play cupcakes. 

    Then it's not the perks problem.

  • @Well_Placed_HexTotem said:
    ReneAensland said:

    @Well_Placed_HexTotem said:

    ReneAensland said:

    @Well_Placed_HexTotem said:
    
    If we’re basing the effectiveness on perks on how scrub players use them then there are no problems with any perks.
    
    Of course that becomes a problem when you hit high rank and play good players and in particular SWF.
    
    
    
    This team was Rank 1. And so am I.
    
    I'm merely stating Decisive Strike hasn't been a problem for me, ever.
    
    
    
    Rank is irrelevant.
    

    And if this is your typical DS experience then it’s no wonder it’s not an issue.

    It's typical.

    Then you play cupcakes. 

    Then it's not the perks problem.

    So then we’re back to square one, where you’re trying to base a perks effectiveness off how the worst players utilize them. Fortunately after what happened to Freddy, the devs don’t share your flawed logic process anymore.
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