What advantages precisely? The game is absolutely survivor sided in so many aspects considering how I play killer and survivor I prefer killer for sure, but how many second chances do survivors get? How many ways can they get away from the killer using perks or items? Aren't there infinite loops? The only thing the killer is supposed to have going for them is that they can kill survivors and even then that doesn't work out sometimes please tell me what killer advantages there are and why they make the game balanced as you say. The games far from balanced.
You can count on One Hand the number of unbalanced things, one of that things is gen speed, the most important problem in DBD and the rest of problem's epicentre.
Yeah, seem that you know a lot about how balanced the Game is :).
If as killers, players MUST have gen regression perks, the Game is not balanced. I have 6 perks pages and I MUST use 2 of my 4 slot on PoP and Corrupt, or Undying + Ruin or Ruin + Pop. WoW, so having 50% of your perks slot to make a build due to gen rush is balanced?
Whatever I say you'll say opposite so let's save ourselves from never ending discussion, offical statistics are out, stats that players did on their own game are as well posted her on forum from time to time and every each statistics so far has higher kill rate than escape rate literally any stats both officials by bhvr and player base stats now do with what u want and pls don't come to me with "but they dc'd" excuse
I don't use any slowdown on most of my killers, and I haven't lost in 8 months.
And 50% is a bit much. You shouldn't be using more than Corrupt at the very most. It sounds like you aren't very good as killer, which isn't necessary something to be ashamed of. I'd recommend practicing more.
I dont think its sided either way. My feeling is its balanced around a weak link or two even. As it is a 4vs1, I dont think BHVR ever thought teams would be this good. The best experiences ive had as killer is mixed usual. Maybe 2 reds 2 purples or something of that nature. The game feels balance with mixed teams with the conclusion being equally fun for both sides. I've been at rank 1 killer most of the time depip to rank 2 occasionally. Playing against a group of rank ones solo q or squads is not balanced. The amount of 2 chance perks, gen speed, body blocking, all of this is fine i understand its part of the game, but when you are in a 4v1 scenerio this becomes overwhelming to the single player. When all survivor tricks and perks are happening at once. Can i get a win against a good 4 man or solo q team? Yes, but it is based on cocky behavior or small mistakes on their part. Thats the biggest problem with this game is its dictated by the survivor team how well the killer can do.
Second chance perks aren't a problem, DS and OoO were broken af and they're now much better. The problem is killers are always expected to drop the chase and look for the weak link, but that's not possible in a solid SWF when everyone knows what they're doing. Most maps also favor survivors, meaning luring survivors to a deadzone is very hard to do. RNG favours survivor more than killer, and the game constantly adds new reworked maps and breakable walls to favour them
How so? Sure we've got our DS and OoO nerf, definitely broken and had to be nerfed asap. There hasn't been a major rework for a single killer, sure wraith is decent now, clown has no improvement and the two top killers are nurse and spirit. Reworked maps favor survivor, Gideon with all the pallets, coldwind with the lighting, macmillan with the thinnest grass and very rng reliant. Wonder how they're gonna rework red forest, already a huge map with 30+ safe pallets next to each other.
That's exactly my point, SWFs are way too strong and majority of maps favor them. Even if everyone says it's SWF sided, it's still survivor sided in general.
im saying that winning/pipping as a survivor requires so much less skill, you don't have to do anything when you're carried by broken maps, add ons and the random rng
Talking about general balance is pointless. In my opinion at red rank here's how things match up.
Killer vs solo q? Killer is stronger
Killer vs baby swf? Killer is stronger
Killer vs average swf? Draw
Killer vs good swf? Swf is stronger
Nurse vs good swf? Nurse is stronger
This games balance is too awkward to call. If someone says the game is balanced then killers will say "a good swf is op" but will ignore the "but vs a good nurse they will lose".
It is coordinated 4 man SWF sided. These teams are rare, and yes, they do need a nerf because of their potential. However, as I said, these teams are rare. You can't call this game survivor sided because of games that take place less than 1% of the time.
Yes SWFs who are very good are hard to come across, however u don't need to be a very skilled SWF to outmatch a killer, all you need is map offerings and have full loadouts to turn the game in your favor from the beginning
Even better, Moris were changed on a dime because the community was enraged due to the twins chapter release and the animation change for survivor and atleast the bigger portion needed a treat to smooth the waves.
And noone can tell me that a change that took 5 minutes to implement was never mentioned in behaviour team meetings or thought of until then. It just came at a convenient time. And I won't argue about the power of Moris and if they are bs or not (i never used them anyway and ditched kill-by-own-hand dailies).
But what about even odds. A relaxed killer looking to chill and 4 "looking for chill games"survivor with swf of any combination (3:1 would be most common). Who do you think will get a chill game and "win"? Most often not the killer if skill is equal between both parties, potential comms, even when "just chatting about their day", will give additional coordination and information. Boone can tell me that they don't do shot calls even subconsciously like "killer is on me".
But I would not expect a chill game as either anyway since that would indicate a disparity in matchmaking (and yes I know this is the standard here sadly).
Comments
Uh no. Haunted grounds, Devour Hope, Ruin and Rancor.
Interesting.
Although I don't think that's as bullshit as a slugging Stridor Spirit
What advantages precisely? The game is absolutely survivor sided in so many aspects considering how I play killer and survivor I prefer killer for sure, but how many second chances do survivors get? How many ways can they get away from the killer using perks or items? Aren't there infinite loops? The only thing the killer is supposed to have going for them is that they can kill survivors and even then that doesn't work out sometimes please tell me what killer advantages there are and why they make the game balanced as you say. The games far from balanced.
You can count on One Hand the number of unbalanced things, one of that things is gen speed, the most important problem in DBD and the rest of problem's epicentre.
Yeah, seem that you know a lot about how balanced the Game is :).
If as killers, players MUST have gen regression perks, the Game is not balanced. I have 6 perks pages and I MUST use 2 of my 4 slot on PoP and Corrupt, or Undying + Ruin or Ruin + Pop. WoW, so having 50% of your perks slot to make a build due to gen rush is balanced?
Nice One sir, we play different games
Whatever I say you'll say opposite so let's save ourselves from never ending discussion, offical statistics are out, stats that players did on their own game are as well posted her on forum from time to time and every each statistics so far has higher kill rate than escape rate literally any stats both officials by bhvr and player base stats now do with what u want and pls don't come to me with "but they dc'd" excuse
Killers don't need regression.
I don't use any slowdown on most of my killers, and I haven't lost in 8 months.
And 50% is a bit much. You shouldn't be using more than Corrupt at the very most. It sounds like you aren't very good as killer, which isn't necessary something to be ashamed of. I'd recommend practicing more.
The game is balanced if the killer knows what they are doing, and this is coming from a killer main.
So yeah, the game is mostly balanced, as I said. The only time gen speeds are an actual problem is with a coordinated, efficient team.
I dont think its sided either way. My feeling is its balanced around a weak link or two even. As it is a 4vs1, I dont think BHVR ever thought teams would be this good. The best experiences ive had as killer is mixed usual. Maybe 2 reds 2 purples or something of that nature. The game feels balance with mixed teams with the conclusion being equally fun for both sides. I've been at rank 1 killer most of the time depip to rank 2 occasionally. Playing against a group of rank ones solo q or squads is not balanced. The amount of 2 chance perks, gen speed, body blocking, all of this is fine i understand its part of the game, but when you are in a 4v1 scenerio this becomes overwhelming to the single player. When all survivor tricks and perks are happening at once. Can i get a win against a good 4 man or solo q team? Yes, but it is based on cocky behavior or small mistakes on their part. Thats the biggest problem with this game is its dictated by the survivor team how well the killer can do.
Thanks for your advice, Mr 8 months without loosing a Game xDDDDDD this forum is awesome
SWF > Killer > Solo to be accurate
Second chance perks aren't a problem, DS and OoO were broken af and they're now much better. The problem is killers are always expected to drop the chase and look for the weak link, but that's not possible in a solid SWF when everyone knows what they're doing. Most maps also favor survivors, meaning luring survivors to a deadzone is very hard to do. RNG favours survivor more than killer, and the game constantly adds new reworked maps and breakable walls to favour them
How so? Sure we've got our DS and OoO nerf, definitely broken and had to be nerfed asap. There hasn't been a major rework for a single killer, sure wraith is decent now, clown has no improvement and the two top killers are nurse and spirit. Reworked maps favor survivor, Gideon with all the pallets, coldwind with the lighting, macmillan with the thinnest grass and very rng reliant. Wonder how they're gonna rework red forest, already a huge map with 30+ safe pallets next to each other.
That's exactly my point, SWFs are way too strong and majority of maps favor them. Even if everyone says it's SWF sided, it's still survivor sided in general.
don't forget OoO, 'not overpowered according to the statistics as the users have a low escape rate'
im saying that winning/pipping as a survivor requires so much less skill, you don't have to do anything when you're carried by broken maps, add ons and the random rng
Talking about general balance is pointless. In my opinion at red rank here's how things match up.
This games balance is too awkward to call. If someone says the game is balanced then killers will say "a good swf is op" but will ignore the "but vs a good nurse they will lose".
Nurse vs good SWF? Watch a few dbd tournament matches, the recent hexy one will show you how weak a god nurse is against the best survivors
It is coordinated 4 man SWF sided. These teams are rare, and yes, they do need a nerf because of their potential. However, as I said, these teams are rare. You can't call this game survivor sided because of games that take place less than 1% of the time.
Kekw saying that killers and solo are on the same level
Yes SWFs who are very good are hard to come across, however u don't need to be a very skilled SWF to outmatch a killer, all you need is map offerings and have full loadouts to turn the game in your favor from the beginning
Even better, Moris were changed on a dime because the community was enraged due to the twins chapter release and the animation change for survivor and atleast the bigger portion needed a treat to smooth the waves.
And noone can tell me that a change that took 5 minutes to implement was never mentioned in behaviour team meetings or thought of until then. It just came at a convenient time. And I won't argue about the power of Moris and if they are bs or not (i never used them anyway and ditched kill-by-own-hand dailies).
If you think killers are weaker than solo survivors, then we’re playing a different game
No context needed
But what about even odds. A relaxed killer looking to chill and 4 "looking for chill games"survivor with swf of any combination (3:1 would be most common). Who do you think will get a chill game and "win"? Most often not the killer if skill is equal between both parties, potential comms, even when "just chatting about their day", will give additional coordination and information. Boone can tell me that they don't do shot calls even subconsciously like "killer is on me".
But I would not expect a chill game as either anyway since that would indicate a disparity in matchmaking (and yes I know this is the standard here sadly).
Not the same level, Devs keep buffing killers to be at SWF level, Leaving solos like me to rotten and being stomp on.
Im still waiting for them to fix nurses bugs.
kid saw how much heat im getting
Your argumentation level: the game is Spirit-sided, so it's Killer sided.
Many solo players don't play SWF, so buffing Killers would make solo even weaker and solo already sucks.
If Killers are the power role in a 1v1, than pallets are gods.
At the end of the day, this game still has leaps and bounds to go before it is "pretty balanced."